Entropy Report post Posted June 8, 2006 Tonight I worked at the invisibility spell, which is almost done. I still have to finish stuff such as making the invisible actors look like a ghost for those with true sight and themselves, make it so you decloak when attacking or casting a spell on someone, and various other tests. But the preliminary analysis looks promising. So this spell will be in the game (test server, that is) tomorrow. If the extended tests will be OK, we can have it for the update. P.S. It last for 20-30 seconds, and requires 30 essences in total (3*10). P.P.S. There will be a true sight spell to see invisible entities. Share this post Link to post Share on other sites
Kedan Report post Posted June 8, 2006 *bow down* you are teh god Very nice work maybe this could also require the magic nexuse to stop everyone using it Share this post Link to post Share on other sites
Gwain Report post Posted June 8, 2006 Tonight I worked at the invisibility spell, which is almost done. I still have to finish stuff such as making the invisible actors look like a ghost for those with true sight and themselves, make it so you decloak when attacking or casting a spell on someone, and various other tests. But the preliminary analysis looks promising. So this spell will be in the game (test server, that is) tomorrow. If the extended tests will be OK, we can have it for the update. P.S. It last for 20-30 seconds, and requires 30 essences in total (3*10). P.P.S. There will be a true sight spell to see invisible entities. great! Will it work with aggressive NPCs too? Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 Oops, almost forgot of the animals/monsters. yes, will work with them as well, although some monsters might have true sight. Share this post Link to post Share on other sites
RallosZek Report post Posted June 8, 2006 (edited) Monsters with true sight have ethereal......so can they be mana drained? I think it's a great spell, many uses for it. Just wondering if your own character appears to you as ghost and is truely invisible to other players or does he/she appear as ghost but is not engable? Also: 20-30 seconds...does it have a "random breaking chance" or does the duration scale with magic level and it's duration mentioned when you cast it? Edited June 8, 2006 by RallosZek Share this post Link to post Share on other sites
Captain_Smile Report post Posted June 8, 2006 Oho, seems promising... Im awaiting it eargerly Share this post Link to post Share on other sites
majestyk Report post Posted June 8, 2006 Jeez, I knew that you are powerful, but I didn't know you could read minds. I mentioned that I would love an invisibility spell maybe a week ago to a friend, and I was again ranting about too few non-fighting related spells just minutes ago! :-o I like your implementation plans for this and will surely test it on the test server.Thanks! Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 Oho, seems promising... Im awaiting it eargerly Weren't you, like.. banned? Share this post Link to post Share on other sites
Captain_Smile Report post Posted June 8, 2006 Come to think of it I just realised my character is locked. >.< what have I done again... :-) Share this post Link to post Share on other sites
gruby_mietek Report post Posted June 8, 2006 I like the idea, but i have 1 concern. How can guard bots protect their maps from invisible invadors? Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 I like the idea, but i have 1 concern. How can guard bots protect their maps from invisible invadors? That's a very valid point... Maybe bots will have true sight then. Share this post Link to post Share on other sites
ville-v Report post Posted June 8, 2006 I like the idea, but i have 1 concern. How can guard bots protect their maps from invisible invadors? That's a very valid point... Maybe bots will have true sight then. Just guard bots? Or will ants have it too? Or all bots? Share this post Link to post Share on other sites
Infamous Report post Posted June 8, 2006 i hope ants won't get it.. could mess up strategies by attacking yo0 while ur invisible ;/ Share this post Link to post Share on other sites
Zaer Report post Posted June 8, 2006 ye, ants are annoying and stupid enough addition to game anyway lal Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 Only entities with ph/co over 200 will get it. Share this post Link to post Share on other sites
Kalach Report post Posted June 8, 2006 Only entities with ph/co over 200 will get it. This translates to: Only bots with p/c over 200 (blessed) will get true sight automatically, correct? Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 Yes. Which means guard bots, and some trade bots, and me. Share this post Link to post Share on other sites
ville-v Report post Posted June 8, 2006 Yes. Which means guard bots, and some trade bots, and me. You forgot radu and Roja Share this post Link to post Share on other sites
Infamous Report post Posted June 8, 2006 Entropy is Radu >.< Share this post Link to post Share on other sites
chrish16 Report post Posted June 8, 2006 Nice idea, but whats the lvl of magic needed?? Share this post Link to post Share on other sites
superdoctor Report post Posted June 8, 2006 it will make game very funny , thx for your good job!! and what magic lvl will be needed for invisibility and true sight spell Share this post Link to post Share on other sites
Atlantis Report post Posted June 8, 2006 Nice Job - One suggestion though. Make the endurance of the spell level based. As it is now, those with magic level even as high as 70 don't get a lot of advantages to their high level. Perhaps the spell should last longer if you have a higher magic level (but still have a cap on it, like no longer than 2-3 minutes) Share this post Link to post Share on other sites
sparhawk Report post Posted June 8, 2006 Sounds great. Question: Will true sight also be a perk or cape? And, will it be deacivated once you pick up a bag? Share this post Link to post Share on other sites
Entropy Report post Posted June 8, 2006 It will be level 50 I think. Right now it's level 0 so anyone can test it. The duration based on the level is not a good idea. If it last more than 30 seconds there are privacy concerns, like going and spying on people and stuff like that. And no, it will not be a perk or a cape, it's technically impossible (that is, it can be done but would slow things a lot). Share this post Link to post Share on other sites
Cycloonx Report post Posted June 8, 2006 Wouldn't level 50 be a little too low? Lots of people are training their magic up to level 49 to have no more restore fails. So a lot of people will be able to cast this spell. In my opinion level 55-60 would fit much better. Share this post Link to post Share on other sites