Lorck Report post Posted May 22, 2006 Actually, as I stated, low lvls guys wear plate, while high lvls guys wear leather or steel chain True, the lower level guys wear plate, the higher levels wear leather to not get owned by thermal weapons. But its funny to see some noobs attacking deers with plate and steel (or tit) axe, lol. Share this post Link to post Share on other sites
Thordin Report post Posted May 22, 2006 [quote name='ThordinElement' And it isn't like it's an all or nothing deal...you don't get stuck with leather until you are 100 a/d. There are many items along the way to the top best fanciest shiniest items. The point is there should be goals to work for, in all skills. Without goals, people lose interest. All things should NOT be available for all players, regardless of level. I just don't think that's right. One of the most important point, I created this topic for... Share this post Link to post Share on other sites
CelticLady Report post Posted May 22, 2006 One simple question to all: If you are not a fighter, why do you want to wear heavy armor... Possible answer from all: I want to look cool Seems like not much of reason to me... But I do agree, that it would be fair to have something for top crafters/manuers/potioners/summoners/alchemists/harvesters, oh dear, this is getting huge! On occasion I like to put on my best kit and chop the heck out of the toughest monster I can. Plain and simple that is my biggest motivation for wanting to wear/use the best available right now. I also will wear it for pics and such. Not the best reasons, but I'm being honest about it. Now as for in the future...I have been starting to train more and may eventually want to use it for such purposes or others. But I do agree, that it would be fair to have something for top crafters/manuers/potioners/summoners/alchemists/harvesters, oh dear, this is getting huge! Agreed but that's another topic And it isn't like it's an all or nothing deal...you don't get stuck with leather until you are 100 a/d. There are many items along the way to the top best fanciest shiniest items. The point is there should be goals to work for, in all skills. Without goals, people lose interest. All things should NOT be available for all players, regardless of level. I just don't think that's right. I agree with you on this Aislinn. Like I said earlier, I think we should have to "earn" the right to wear/use them. Just as long as it isn't astronomical jumps in level requirements. Share this post Link to post Share on other sites
Thordin Report post Posted May 22, 2006 I agree with you on this Aislinn. Like I said earlier, I think we should have to "earn" the right to wear/use them. Just as long as it isn't astronomical jumps in level requirements. If you look on my table few posts backwards, you'll see, that I didn't suggested astronomical numbers. According to this scheme, you would be able to wear iron full plate at level 40 defense, which I consider rather lower than higher. As for the weapons, steel axe/titan longsword for 40/45 level attack isn't also astronomical. Astronomical numbers are meant only for the top items, to motivate and give reward to pure-blood fighters. Share this post Link to post Share on other sites
auror Report post Posted May 22, 2006 not a bad idea but i don't know if this would be good for el's already struggling economy. So i sat on the market channel and recorded how many armor/wepons are being sold. After all if you can't use it why buy it... Weapons/armor: 53.33% Magic items/potions: 20% Cloaks/crowns/rings: 26% If your planning on getting rid of some of the 53.33% of trades the economy would go down. I know books have been suggested already but what if you kill the animals to get the books to wear the swords. Example: You have to kill the highest level monster to get the highest sword on the game. The books could be untradable so you couldn't sit in WS or VoTD for a few hours. Another thing would be you have to read books in order of the level of the wepons. Example: You have to read steel swords before you can read steel broad sword. Share this post Link to post Share on other sites
Aislinn Report post Posted May 22, 2006 They'd still be buying weapons and armour, just different weapons and different armour. That's the point, nobody wants the lesser items as it stands now. This way players would be buying the steel chains and the iron broad swords that they turn up their noses at now. Share this post Link to post Share on other sites
Thordin Report post Posted May 23, 2006 not a bad idea but i don't know if this would be good for el's already struggling economy. So i sat on the market channel and recorded how many armor/wepons are being sold. After all if you can't use it why buy it... Weapons/armor: 53.33% Magic items/potions: 20% Cloaks/crowns/rings: 26% If your planning on getting rid of some of the 53.33% of trades the economy would go down. I know books have been suggested already but what if you kill the animals to get the books to wear the swords. Example: You have to kill the highest level monster to get the highest sword on the game. The books could be untradable so you couldn't sit in WS or VoTD for a few hours. Another thing would be you have to read books in order of the level of the wepons. Example: You have to read steel swords before you can read steel broad sword. I am NOT planning to cripple economy even more, morelike to help it. According to your example, what would be the highest weapon for mere male goblin? I'd say iron broad sword. And what do we see daily? Slaying goblins with serpent swords, that's noobish. If you cannot kill monster barehanded/bonehander, than the monster is too strong for you. This could help to clean out the storages of lesser level weapons, makes more variety in clothing, more strategies in fighting (what do you want more? weapons? ok, go serve Mortos! armor? ok, go serve Aluwen). Nowadays, if I make a weapon, I always make serpent sword (occasionaly iron swords for quests), when I make armor, I always make cuisses/greaves (pants/boots only rarely) and steel chains (nobody wants leather torso or iron chain). Think about it, if you want to impress your friends in how good fighter you are, you'll try harder, to get more advanced armor. This would make some competition among fighters according to what they are capable to wear (not exactly, top fighters wear full leathers because of thermal, from what I've heard). Share this post Link to post Share on other sites
darkguy Report post Posted May 24, 2006 but it isnt a good idea..then like thermal serpent will need sumtin like p/c 100..totally stupidish.. Share this post Link to post Share on other sites
Thordin Report post Posted May 24, 2006 (edited) If you have read the entire topic, you would know, that thermal serpent would require level 75 of attack, which is appropriate for that kind of weapon (ultimate weapon nowadays). <edit> omg, just today, i have seen three people in full plate outfit on goblins in VotD, there is definitely something missing <edit> Edited May 24, 2006 by ThordinElement Share this post Link to post Share on other sites
shinar Report post Posted May 25, 2006 good idea, but it should be based on att/def. atts aren't relative to the amount of time uve spent fighting Share this post Link to post Share on other sites
Thordin Report post Posted May 25, 2006 good idea, but it should be based on att/def. atts aren't relative to the amount of time uve spent fighting It will be, just read the table on page 2. We agreed that yet A/D requirements is most illogical, it's most fair. Share this post Link to post Share on other sites
ville-v Report post Posted May 25, 2006 good idea, but it should be based on att/def. atts aren't relative to the amount of time uve spent fighting That's what people have said in whole topic Share this post Link to post Share on other sites
Zaer Report post Posted May 25, 2006 bring back lvl requirements for capes!!! Share this post Link to post Share on other sites
ville-v Report post Posted May 25, 2006 bring back lvl requirements for capes!!! No thanks, it would be pain to try equip summoning cape Share this post Link to post Share on other sites
Thordin Report post Posted May 25, 2006 As I posted before, I have no good ideas about capes/crowns/BoD and so on... make any suggestion... Or maybe those level I suggested would be recommended with some negative effect based on percentace, for example higher rate of breakage for swords, you don't handle well, less protection and more food consumed for heavy armor you can barely wear and so on. Then anyone can have those items for screenies, but they will be ineffective in combat, what do you think? Share this post Link to post Share on other sites
ville-v Report post Posted May 25, 2006 As I posted before, I have no good ideas about capes/crowns/BoD and so on... make any suggestion... Or maybe those level I suggested would be recommended with some negative effect based on percentace, for example higher rate of breakage for swords, you don't handle well, less protection and more food consumed for heavy armor you can barely wear and so on. Then anyone can have those items for screenies, but they will be ineffective in combat, what do you think? If you could wear full plate and serp with 5/5 a/d, even with horrible negs, most of rich newbies would still do it. There should be some kind of minimum, for example you cannot wear it if you have less than 50% of recommend level. Share this post Link to post Share on other sites
Thordin Report post Posted May 25, 2006 (edited) As I posted before, I have no good ideas about capes/crowns/BoD and so on... make any suggestion... Or maybe those level I suggested would be recommended with some negative effect based on percentace, for example higher rate of breakage for swords, you don't handle well, less protection and more food consumed for heavy armor you can barely wear and so on. Then anyone can have those items for screenies, but they will be ineffective in combat, what do you think? If you could wear full plate and serp with 5/5 a/d, even with horrible negs, most of rich newbies would still do it. There should be some kind of minimum, for example you cannot wear it if you have less than 50% of recommend level. But if they do so, they'll have negative armor and defense than naked, according to reality, if you are not strong to wear full plate, you can still put it on, but you won't be able to move fast or fight. Another idea: How about A/D recommended levels combined with P/C requirements, even low (P 16 for plate mail e.g.)? <edit> ONE WISH FOR FORUM MOD: is it possible to rename the P/C in the title of the thread to A/D? People are confused about it, it was original idea, but now we are talking mostly about A/D and P/C was mainly refused. </edit> Edited May 25, 2006 by ThordinElement Share this post Link to post Share on other sites
Aislinn Report post Posted May 25, 2006 <edit> ONE WISH FOR FORUM MOD: is it possible to rename the P/C in the title of the thread to A/D? People are confused about it, it was original idea, but now we are talking mostly about A/D and P/C was mainly refused. </edit> Done Share this post Link to post Share on other sites
Arnieman Report post Posted May 25, 2006 Thought: What do nonfighters want to wear the best armors for? Radiation protection. While most seem not to choose so, currently harvesters have the choice to reduce a 30pt hit to 15pts, simply by wearing full plate. Takes EMU, but provides protection. No other item in the game provides any protection to radiation. Share this post Link to post Share on other sites
Thordin Report post Posted May 25, 2006 Thought: What do nonfighters want to wear the best armors for? Radiation protection. While most seem not to choose so, currently harvesters have the choice to reduce a 30pt hit to 15pts, simply by wearing full plate. Takes EMU, but provides protection. No other item in the game provides any protection to radiation. Never seen anyone on PL titanium or WSC diamonds to wear a full plate while harvesting... Share this post Link to post Share on other sites
Arnieman Report post Posted May 25, 2006 I have - though most of the time, it is a bit of an EMU waste, but it was more effective when radon pouches struck for 50... Also, you should have seen my outfit for the solar flares day - kinda hard to walk about the southern Irilian maps on solar flares day. (note, solar flares are radiation damage as well, so plate armor = freedom to move without hurting on SF day.) Share this post Link to post Share on other sites
Thordin Report post Posted May 25, 2006 We are getting little off-topic here. The debate is about whether A/D requirement for weapons/armor are desired, or whether human nexus is just fine. (BTW: when its solar day, I put my FR cape on and all is solved, when it's cold, just add some fur/leather outfit and that's it) Share this post Link to post Share on other sites
The_Knight Report post Posted May 25, 2006 I think this would be good, the a/d requirement, but not so high for the iron plate becuase of the Titanium plate coming out soon... If iron plate was 40/40 then Titanium would be a frickin' 120/120 that would suck. ,Knight Share this post Link to post Share on other sites
Thordin Report post Posted May 26, 2006 Armor Wooden shield Required defense: none Leather helm Required defense: none Leather boots Required defense: none Leather pants Required defense: none Leather torso Required defense: none Enhanced wooden shield Required defense: 5 Iron chainmail Required defense: 10 Iron shield Required defense: 15 Iron helm Required defense: 20 Steel chainmail Required defense: 25 Steel shield Required defense: 25 Steel helm Required defense: 30 Iron greaves Required defense: 30 Iron cuisses Required defense: 35 Iron platemail Required defense: 40 Titanium helm Required defense: 45 Steel greaves Required defense: 45 Steel cuisses Required defense: 50 Steel platemail Required defense: 55 Titanium greaves Required defense: 60 Titanium cuisses Required defense: 65 Titanium platemail Required defense: 70 Weapons Bone/branch Required attack: none Wooden staff Required attack: none Quarterstaff Required attack: 10 Wooden hammer Required attack: 5 Iron sword Required attack: none Iron broad sword Required attack: 10 Steel long sword Required attack: 15 Iron battlehammer Required attack: 20 Steel two-edged sword Required attack: 25 Iron axe Required attack: 30 Titanium short sword Required attack: 32 Steel axe Required attack: 35 TItanium long sword Required attack: 37 Titanium axe Required attack: 40 Titanium serpent sword Required attack: 45 Those new swords Required attack: 50-65 OMG, quoting my own post, but everyone is so lazy to look at it. This is how I think the levels should be... Share this post Link to post Share on other sites
ville-v Report post Posted May 26, 2006 You forgot to guote how low magic swords will be, next people will whine that them need 100-150 attack Share this post Link to post Share on other sites