wexy Report post Posted March 14, 2007 *sigh* Well, you could queue several #list_buddy requests and search for all id's at once in one pass but too much work for something not so important. Share this post Link to post Share on other sites
Atlantis Report post Posted March 14, 2007 Create a list when char is created id# | playername 1 atlantis 2 wexy then you just take line #<id number> and thats name of person kk Share this post Link to post Share on other sites
wexy Report post Posted March 14, 2007 Well yes, that would be the solution but you would need to edit everyones buddy list and make it that format. Share this post Link to post Share on other sites
freeone3000 Report post Posted March 14, 2007 Create a list when char is created id# | playername 1 atlantis 2 wexy then you just take line #<id number> and thats name of person kk Again, a client-side file would not work on multiple computers. This data, I am sure, is part of the data in the 100k files learner is talking about. Searching and grabbing every time a player logs on? With 500+ concurrent users? Not likely. Swapping to a database may be a useful idea, but it probably isn't worth the work for something this simple. Share this post Link to post Share on other sites
wexy Report post Posted March 14, 2007 Create a list when char is created id# | playername 1 atlantis 2 wexy then you just take line #<id number> and thats name of person kk Again, a client-side file would not work on multiple computers. This data, I am sure, is part of the data in the 100k files learner is talking about. Searching and grabbing every time a player logs on? With 500+ concurrent users? Not likely. Swapping to a database may be a useful idea, but it probably isn't worth the work for something this simple. I think Atlantis is talking about server side list not client side. And another thing, If all buddy lists are converted so that they contain a name too there's no need to search thru all those 100k files. You seem to have missed few last posts . Share this post Link to post Share on other sites
Learner Report post Posted March 14, 2007 Create a list when char is created id# | playername 1 atlantis 2 wexy then you just take line #<id number> and thats name of person kk Again, a client-side file would not work on multiple computers. This data, I am sure, is part of the data in the 100k files learner is talking about. Searching and grabbing every time a player logs on? With 500+ concurrent users? Not likely. Swapping to a database may be a useful idea, but it probably isn't worth the work for something this simple. I think Atlantis is talking about server side list not client side. And another thing, If all buddy lists are converted so that they contain a name too there's no need to search thru all those 100k files. You seem to have missed few last posts . Any change like that requires rewriting the save file format, converting 100k+ files, scanning all the files for id * names and updating 100k+ files, and writing new code so that when a buddy changes names they are still on everyones buddy list. Anything like this is LOW PRIORITY at this time and is a lot more work then you people think. Share this post Link to post Share on other sites