Entropy Report post Posted December 29, 2005 (edited) http://www.eternal-lands.com/test_update_28_12.zip Just to be safe, make a copy of the game and install it in that directory. This release should have all the bugs fixed (except for some errors about not finding some books). If you have an ATI card, and enable the "toggle frame buffer support" in the Advanced Video section, be sure to also enable the Mouse Bug thing. You can enable that mouse bug anyway, even if you don't have an ATI card, as it will replace the current walking method (it is better, I think). For Linux, compile your own, with the following flags (and whatever other flags you want) -DELC -DUSE_FRAMEBUFFER -DNEW_FRUSTUM -DBUG_FIX_3D_OBJECTS_MIN_MAX -DNEW_TEX -DNEW_WEATHER -DOPTIONS_I18N -DATI_9200_FIX -DNETWORK_THREAD -DWIDGETS_FIX -DNEW_ACTOR_ANIMATION Also let me know if you notice any improvement in the 'combat lag' thing, where it takes a while until you exit the combat after you kill someone or something. Edited December 29, 2005 by Entropy Share this post Link to post Share on other sites
ttlanhil Report post Posted December 29, 2005 You can enable that mouse bug anyway, even if you don't have an ATI card, as it will replace the current walking method (it is better, I think). sometimes it fixes problems... sometimes you have to turn it off again (I got that when visiting the new storage earlier today) also, I'll request that -DPNG_SCREENSHOT be used for subsequent builds if it isn't yet, along with a distribution of the png dll if needed. It should be working fine now, but mass-testing it can't be a bad thing, and a number of people have asked for the option Share this post Link to post Share on other sites
Cycloonx Report post Posted December 29, 2005 Everything goes very smooth here, I can even run through mm without noticing lag Share this post Link to post Share on other sites
Entropy Report post Posted December 29, 2005 Explain the problem. Why do you have to turn it off? As for enabling that png thing, it makes sense only in Linux or FreeBSD, in windows you can just press the Printscreen key and just paste it in your favorite graphic program. Share this post Link to post Share on other sites
Xaphier Report post Posted December 29, 2005 The new mouse bug option got fixed in the latest cvs just befor Radu made the release canidate Share this post Link to post Share on other sites
Cycloonx Report post Posted December 29, 2005 sometimes it fixes problems... sometimes you have to turn it off again (I got that when visiting the new storage earlier today) I had the same problem before with the test client 2 days ago released ... But I can click the storage with this update ... Share this post Link to post Share on other sites
ttlanhil Report post Posted December 29, 2005 Explain the problem. Why do you have to turn it off? going to that storage with the option turned on gave the no-clicking-options that having it off at molgor previously gave. butThe new mouse bug option got fixed in the latest cvs just befor Radu made the release canidate that shouldn't be an issue anymore then As for enabling that png thing, it makes sense only in Linux or FreeBSD, in windows you can just press the Printscreen key and just paste it in your favorite graphic program. eh... it's not only easier, it's also a lot faster, which can be important if you want a lot of snaps or are somewhere dangerous (like the photographer in the last big war event)the code is pretty well tested by the *nix people, and the windows-centric parts are few and also tested, so there's not really a down side to providing this Share this post Link to post Share on other sites
Roja Report post Posted December 29, 2005 does that screenshot thing make a new file each time you take the shot? like screenshot1.png screenshot2.png screenshot3.png screenshot4.png etc? If so then i'd LOVE to have it as it's a pain in the ass pressing alt+prntscrn...switching to the graphic program, waiting a min or so for it to show itself..clicking new/paste...switching back to el waiting for it to load..etc. Share this post Link to post Share on other sites
sora_barzahd Report post Posted December 29, 2005 Thats 2 minutes wasted out of my life tghat I may never get back. Plus, my fingures have a very low chance of breaking if I strech them that far. Those low chances aren't worth it :shame: Share this post Link to post Share on other sites
ttlanhil Report post Posted December 29, 2005 does that screenshot thing make a new file each time you take the shot? like screenshot1.png screenshot2.png screenshot3.png screenshot4.png etc? pretty much. it makes a new directory called 'screenshots' and saves them as elscreenshot000.png onwards (or if you use all thousand of them, just keeps replacing 'elscreenshot.png'), but that's just implementation details, saving a PNG screenshot on a keypress (ctrl+p by default) is the fun part Share this post Link to post Share on other sites
Ratman Report post Posted December 29, 2005 (edited) Just some remarks after short wandering. Fps still guite low..in mm for example only 5...if cam towards swamp area..20 if towards east wall.Also in ws only about 15. And this with nvidia 6600. Change of settings..not even resolution..doesnt much give better fps. oh..now got it..with isometric view fps about 4 times better..if not even more.. Edited December 30, 2005 by Ratman Share this post Link to post Share on other sites
Cycloonx Report post Posted December 29, 2005 I noticed today I can't see the rain anymore Share this post Link to post Share on other sites
Gasp0dE Report post Posted December 29, 2005 http://www.eternal-lands.com/forum/index.php?showtopic=21084 includes two backtraces from crashes ive got with NEW_FRUSTUM. //Gasp0dE Share this post Link to post Share on other sites
Suessie Report post Posted December 29, 2005 This new client (windows) crashed 7 times while i trying to use the ingame video tool to go back to full screen. After i set it manual in ini it works fine in fullscreen. Share this post Link to post Share on other sites
Stormer Report post Posted December 29, 2005 Beautyful, finaly I can play fullscreen...But the flickering of gradients/paths is still there (ATI driver issue?) The grid in inventory and manu windows are still green(flickering) until used for the first time. The mouse fix seems to reduce the clickable area close to non passable objects compared to windowed...it feels that way anyway(tested in PL storage). Nice fps 50-80. Fps 55 at MM storage with 11 person+me. Cooldown colour blue now. Often see lightning without thunder (but some times with thunder). That weird function click on a tree => walks to the tree is gone Ps: Harvestable objects close to Whitestone/MM storages...so people harvest there and sell in VOTD...something to fix...? Share this post Link to post Share on other sites
The_Piper Report post Posted December 29, 2005 (edited) Ok, i copied my EternalLands folder to EternalLandsTest, downloaded the zip into it and extracted it there. I compiled the cvs client (downloaded it yesterday), edited the makefile.linux and added the options entropy posted above. It works, no crash right now, but i have some funny graphic effects: - flashing from time to time, lets say, every 1-2 minutes - the backsides of my arms are grey/brownish now - the handle of my pickaxe looks wooden at the upper part and metal like at the lower part. Even its blade has turned to black in a lower part. And a screenie: http://img.photobucket.com/albums/v623/the...dowProblem2.png Piper Edit: Graphics card is GeForce 6600 Edited December 29, 2005 by The_Piper Share this post Link to post Share on other sites
Entropy Report post Posted December 29, 2005 - the backsides of my arms are grey/brownish now That means you didn't unzip the zip in the el directory. Share this post Link to post Share on other sites
The_Piper Report post Posted December 29, 2005 - the backsides of my arms are grey/brownish now That means you didn't unzip the zip in the el directory. Right, i found now a folder named "test_update". Since i copied the files back into my main EL folder, the problems are gone. Piper Share this post Link to post Share on other sites
Entropy Report post Posted December 29, 2005 Just some remarks after short wandering. Fps still guite low..in mm for example only 5...if cam towards swamp area..20 if towards east wall.Also in ws only about 15. And this with nvidia 6600. Change of settings..not even resolution..doesnt much give better fps. Do you have like a 368 DX 33 MHZ processor? Seriously, I have >80 FPS on an AMD 64 3000+, ATI Mobility 9600 64 MB RAM at Molgor (just checked now). Share this post Link to post Share on other sites
Guest stalag Report post Posted December 29, 2005 Found this bug... Unable to switch to map ./maps/cont2map16.elm! Using an empty map instead. Fatal error: Couldn't load map ./maps/nomap.elm. Fix your maps. Disconnected from server! Im using an ati driver card. The good side i can see now leopards and ferrans and before i only saw the green bar of them. Share this post Link to post Share on other sites
Cycloonx Report post Posted December 29, 2005 Hey look there, a green bar, go kill it Share this post Link to post Share on other sites
Zep Report post Posted December 30, 2005 (edited) Looks good =) Edited December 30, 2005 by Zep Share this post Link to post Share on other sites
Ice Report post Posted December 30, 2005 Ok Installed test client on two different systems, my wifes, and mine. My system has a GeForce 440Go graphics card, and works fine, frame rate seem in the 30's-50's and about the same as was before. I think the graphics are smoother, and notice a bit of sword play while fighting... nice, maybe was already there, not sure. The wifes system has a Mobil Intel 915gm graphics card, and seems to work better than before. Before when in cooldown, all inventory spaces after and below were shown as in cooldown also, this candidate seemed to fix that. Also noticed lightning effects, I guess, or maybe I should say I hope :-). But seems to work fine with me have had no problems with clicking on storage npc's at this time. I really like it!!! Share this post Link to post Share on other sites
ttlanhil Report post Posted December 30, 2005 - flashing from time to time, lets say, every 1-2 minutes I'm betting that's the new lightning, it's a flash rather than build up and back down again unless it happens when the sky is clear? Share this post Link to post Share on other sites
kibora Report post Posted December 30, 2005 when i start the game i get the following errors. using windows Couldn't open the book: /usr/local/games/el//books/races/human.xml! Couldn't open the book: /usr/local/games/el//books/races/dwarf.xml! Couldn't open the book: /usr/local/games/el//books/races/elf.xml! Couldn't open the book: /usr/local/games/el//books/races/gnome.xml! Couldn't open the book: /usr/local/games/el//books/races/orchan.xml! Couldn't open the book: /usr/local/games/el//books/races/graegoni.xml! Share this post Link to post Share on other sites