Roja Report post Posted December 27, 2006 The mapmakers generally make a list of their campfires. This is just a matter of me compiling all the info together, double checking through the old ones, and handing the info off to ent. Just have some patience, it will be done eventually. Share this post Link to post Share on other sites
ttlanhil Report post Posted December 27, 2006 Just have some patience, it will be done eventually.not being impatient, just trying to help out (I don't even use the campfires, so no reason for me to be impatient) Share this post Link to post Share on other sites
nathanstenzel Report post Posted December 27, 2006 Only the campfires with pots on them should be able ato be lit? Is that it? At any rate, a program can be used to check a map file for firewood and give coords so that they can be checked. Share this post Link to post Share on other sites
Acelon Report post Posted December 27, 2006 No, she means that in map editor, they firewood must be centered on a grid tile, or else it wouldn't look correct. Also some firewood is decoration, some aren't meant to be lit, that's the problem Share this post Link to post Share on other sites
Roja Report post Posted May 8, 2007 Most updated campfire list(taken from all the posts here, guilds not included-they're not supposed to be lightable). //"Isla Prima Outside, startmap.elm" {0,0,0,547,105,146,0}, //"Isla Prima Insides, startmap_insides.elm" {0,0,2,111,52,58,0}, {0,0,2,112,55,18,0}, {0,0,2,113,13,24,0}, {0,0,2,114,23,63,0}, //"Whitestone Outside, map2.elm" {0,0,1,6520,268,436,0}, {0,0,1,6528,25,499,0}, {0,0,1,6545,607,712,0}, {0,0,1,6567,385,739,0}, //"Whitestone insides, map2_insides.elm" {0,0,3,2404,58,368,0}, {0,0,3,2405,84,364,0}, {0,0,3,2420,262,98,0}, {0,0,3,2419,297,98,0}, {0,0,3,2413,250,57,0}, {0,0,3,2418,286,56,0}, {0,0,3,2406,12,26,0}, {0,0,3,2407,60,26,0}, {0,0,3,2408,125,17,0}, {0,0,3,2409,162,29,0}, {0,0,3,2412,247,13,0}, {0,0,3,2414,287,20,0}, {0,0,3,2415,312,18,0}, //"Desert Pines Outside, map3.elm" {0,0,4,1018,190,97,0}, {0,0,4,1186,307,199,0}, {0,0,4,1597,36,30,0}, {0,0,4,1911,38,361,0}, //"Desert Pines insides, map3_insides.elm" {0,0,5,517,57,156,0}, {0,0,5,518,57,121,0}, {0,0,5,519,58,91,0}, {0,0,5,520,91,89,0}, {0,0,5,521,49,54,0}, {0,0,5,522,12,23,0}, //"Crystal Caves, cave1.elm" {0,0,6,508,173,20,0}, //"Ruins of Tirnym, map4.elm" {0,0,9,86,21,153,0}, {0,0,9,278,119,154,0}, {0,0,9,958,158,165,0}, //"Mynadar/VotD Outside, map10.elm" {0,0,10,648,141,57,0}, {0,0,10,852,132,182,0}, //"Mynadar/VotD insides, map5_insides.elm" {0,0,11,213,12,173,0}, {0,0,11,576,55,173,0}, {0,0,11,577,106,178,0}, {0,0,11,578,142,178,0}, {0,0,11,579,178,178,0}, {0,0,11,575,23,135,0}, //"Portland insides, map6_insides.elm" {0,0,16,366,57,55,0}, {0,0,16,62,15,22,0}, {0,0,16,1232,48,17,0}, {0,0,16,1233,84,17,0}, {0,0,16,155,120,22,0}, {0,0,16,181,156,22,0}, {0,0,16,1234,192,22,0}, {0,0,16,1235,228,22,0}, {0,0,16,1230,92,56,0}, //"Grubani Peninsula insides, map9_insides.elm" {0,0,23,30,21,45,0}, //"Southern Kilaran Fields insides, map13_insides.elm" {0,0,30,73,22,81,0}, {0,0,30,61,54,46,0}, //"Morcraven Marsh insides, map7_insides.elm" {0,0,32,3153,12,23,0}, {0,0,32,3154,57,23,0}, {0,0,32,3155,97,23,0}, {0,0,32,3156,148,21,0}, {0,0,32,3157,220,21,0}, {0,0,32,3158,246,22,0}, {0,0,32,97,218,316,0}, {0,0,32,0,29,356,0}, {0,0,32,285,98,359,0}, //"Tarsengaard insides, map11_insides.elm" {0,0,40,50,19,28,0}, {0,0,40,632,55,28,0}, {0,0,40,727,67,64,0}, {0,0,40,681,91,28,0}, {0,0,40,1677,103,64,0}, {0,0,40,449,127,28,0}, {0,0,40,1678,138,64,0}, {0,0,40,1682,163,28,0}, {0,0,40,1679,179,64,0}, {0,0,40,969,199,28,0}, {0,0,40,1680,271,68,0}, {0,0,40,1681,271,29,0}, {0,0,40,367,314,29,0}, {0,0,40,368,314,30,0}, {0,0,40,1046,355,29,0}, {0,0,40,1044,355,30,0}, //"Nordcarn outside, map_12.elm" {0,0,36,930,132,174,0}, {0,0,36,732,17,118,0}, //Tarsengaard outside, map_11.elm" {0,0,39,6122,80,282,0}, {0,0,39,6106,116,45,0}, {0,0,39,2479,306,151,0}, //"Southern Nordcarn cave, map12_cave.elm" {0,0,44,955,91,59,0}, {0,0,44,970,91,59,0}, {0,0,44,956,91,59,0}, //"Emerald Valley Trade Route, cont2map8" {0,0,104,2642,30,351,0}, {0,0,104,1236,269,219,0}, //"Trassian Outside, cont2map18.elm" {0,0,94,256,164,157,0}, {0,0,94,378,148,133,0}, //"Trassian Insides, cont2map18_insides.elm" {0,0,95,165,23,114,0}, {0,0,95,76,29,79,0}, //"Trassian Caves, cont2map18_caves.elm" {0,0,96,5918,379,207,0}, {0,0,96,8169,644,160,0}, {0,0,96,8298,704,300,0}, //"Glacmor, cont2map23.elm" {0,0,99,695,98,329,0}, {0,0,99,914,158,119,0}, {0,0,99,1814,339,249,0}, //"Isle of the Forgotten insides, cont2map20_insides.elm" {0,0,98,510,182,91,0}, //"Palon Vertas outsides, cont2map5.elm" {0,0,81,886,105,302,0}, {0,0,81,4561,301,207,0}, //Irinveron outside, cont2map22.elm" {0,0,67,2313,40,314,0}, //Melinis outside, cont2map4.elm" {0,0,119,3093,212,82,0}, {0,0,119,1117,110,345,0}, //"Hurquin outsides, cont2map17.elm" {0,0,101,475,125,72,0}, //"Thelinor Outside, cont2map6.elm" {0,0,138,1864,45,94,0}, {0,0,138,967,207,108,0}, {0,0,138,3190,332,52,0}, Share this post Link to post Share on other sites
csiga Report post Posted May 8, 2007 The fireplaces in storages also become usable? Share this post Link to post Share on other sites
Roja Report post Posted May 8, 2007 um, probably not there. Share this post Link to post Share on other sites
Acelon Report post Posted May 8, 2007 Ok guys, they fire places are on the test server. Please go around and test them all, and if you find one that isn't working, post the location and coords here (at least). You do not need to do the code for it, just report the broken ones. Share this post Link to post Share on other sites
Visvate Report post Posted May 9, 2007 You are in South Redmoon Island - Trigonu [149,72] cold You are in South Redmoon Island - Nargash [218,262] cold -Vis Share this post Link to post Share on other sites
Nintenduh Report post Posted May 9, 2007 (edited) //"Desert Pines insides, map3_insides.elm" {0,0,5,517,57,156,0}, check (too far back in fireplace) {0,0,5,520,91,89,0}, check (too far to the right) {0,0,5,522,12,23,0}, check (too far back in fireplace) //Tarsengaard outside, map_11.elm" {0,0,39,6122,80,282,0}, not ignitable {0,0,39,6106,116,45,0}, not ignitable {0,0,39,2479,306,151,0}, not ignitable //"Tarsengaard insides, map11_insides.elm" {0,0,40,632,55,28,0}, check (too far out in front) {0,0,40,681,91,28,0}, check (too far out in front) {0,0,40,1677,103,64,0}, check (too far out in front) {0,0,40,1678,138,64,0}, check (too far out in front) {0,0,40,1682,163,28,0}, check (too far out in front) {0,0,40,1679,179,64,0}, check (too far out in front) {0,0,40,969,199,28,0}, Cant find {0,0,40,1680,271,68,0}, check (too far out in front) {0,0,40,1681,271,29,0}, check (too far out in front) storage {0,0,40,367,314,29,0}, Cant find {0,0,40,368,314,30,0}, Cant find {0,0,40,1046,355,29,0}, check (too far out in front) {0,0,40,1044,355,30,0}, check (too far out in front) (TG jewelry academy would send me to the middle of nowhere and I would have to TP out) //Not listed/Not ignitable SK 53,67 57, 162 111, 93 DP 23,107 TG-Roanof Island 331, 335 Edited May 9, 2007 by Nintenduh Share this post Link to post Share on other sites
dewillem Report post Posted May 9, 2007 fireplace in Hurquin cave (168,29) cold fireplace in kusamura (417,13) cold Share this post Link to post Share on other sites
Visvate Report post Posted May 9, 2007 You are in Bethel - Northern tent village [106,154] cold You are in Bethel - Southern tent village [143,23] cold -Vis Share this post Link to post Share on other sites
Nintenduh Report post Posted May 9, 2007 Did we get all the maps lastnight? I can help again today if needed. Share this post Link to post Share on other sites