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Roja

Campfires, let's make them lightable! :)

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I'm putting this in a thread so that more than 1 person can work on this together :)

 

Making campfires lightable is done first by collecting data using the map editor, then that data is given to the programmers to put in the code.

 

What data do you need?

1. Coordinates.

The coords for campfires is made up of just one height map tile square.

How to get coordinates in the map editor:

1.open map in editor. move around with arrow keys, pageup/down=zoom, home/end=rotate, m =minimap that you can click to move to spot.

2. Get coords using height map. Click the icon that looks like steps. Click the icon that looks like an arrow with a star behind it. click ANY one of the colored squares. Press g for a grid(those squares represent the coordinates). hover your mouse-with the colored square under it, over one of those squares. The x,y values are in the box in the corner.

 

 

2. Object ID#

How to get a 3d Object's ID number:

1. Open the map editor. Click on the 3d mode icon(3rd icon from the left). Make sure you also have the white arrow icon selected. Navigate to the place with the campfire.

2. Now, click on the campfire wood object. A box on the bottom will appear with a ton of data. You will see "Object ID: #" down there. that's the number you need.

 

3. Map ID number

This is given to you by me, I will post those numbers here.

 

Summary:

Collect the coordinates using the Height Map tiles. So, you need the coords for one of those squares:

X, Y

Then, you need the object ID of the firewood. There are ONLY 2 objects that the fires will light on: firewood1, and firewood2. When you click on these objects, there will be shown an ID# in the lower part of the screen. you need that number.

The firewood should be centered on that height map tile square. if it's not, the fire particles will be off place and look funny--but since you guys are not mapmakers don't worry about centering it! Instead, in your post, notify me of it(coords and what map(the .elm file name)).

And lastly, you need the map ID #, which is provided to you by me.

 

 

 

 

 

So here is an example of the info you need to collect, and how you should write it:

 

 

 

{0,0,mapid#,objID#,x,y,0},

 

And I put all of the coords you guys gave me into this coded format:

 

 

//"Isla Prima Outside, startmap.elm"

{0,0,0,547,105,146,0},

 

//"Isla Prima Insides, startmap_insides.elm"

{0,0,2,111,52,58,0},

{0,0,2,112,55,18,0},

{0,0,2,113,13,24,0},

{0,0,2,114,23,63,0},

 

//"Whitestone Outside, map2.elm"

{0,0,1,6520,268,436,0},

{0,0,1,6528,25,499,0},

{0,0,1,6545,607,712,0},

{0,0,1,6567,385,739,0},

 

 

Final Notes:

 

*If you don't know where your map editor is, then you should not be helping out here.

**Post what maps you'd like to take in 1 post here, and then edit your 1 post when you gather the data and post it there as well so i don't have to look through a million posts.

 

 

 

 

Map ID #'s:

 

Map 0, continent 1: ./maps/startmap.elm

Map 1, continent 1: ./maps/map2.elm

Map 2, continent 1: ./maps/startmap_insides.elm

Map 3, continent 1: ./maps/map2_insides.elm

Map 4, continent 1: ./maps/map3.elm

Map 5, continent 1: ./maps/map3_insides.elm

Map 6, continent 1: ./maps/cave1.elm

Map 7, continent 1: ./maps/cave2.elm

Map 8, continent 1: ./maps/testermap.elm

Map 9, continent 1: ./maps/map4f.elm

Map 10, continent 1: ./maps/map5nf.elm

Map 11, continent 1: ./maps/map5nf_insides.elm

Map 12, continent 1: ./maps/mapportalroom.elm

Map 13, continent 1: ./maps/mine1.elm

Map 14, continent 1: ./maps/mapunderworld1.elm

Map 15, continent 1: ./maps/map6nf.elm

Map 16, continent 1: ./maps/map6nf_insides.elm

Map 17, continent 1: ./maps/map6nf_cave.elm

Map 18, continent 1: ./maps/map15f.elm

Map 19, continent 1: ./maps/mapnewbie.elm

Map 20, continent 1: ./maps/mapnewbie_insides.elm

Map 21, continent 1: ./maps/maparena1.elm

Map 22, continent 1: ./maps/map9f.elm

Map 23, continent 1: ./maps/map9f_insides.elm

Map 24, continent 1: ./maps/map14f.elm

Map 25, continent 1: ./maps/map2_insidescastle.elm

Map 26, continent 1: ./maps/map8.elm

Map 27, continent 1: ./maps/map8_insides.elm

Map 28, continent 1: ./maps/map8_catacombs.elm

Map 29, continent 1: ./maps/map13.elm

Map 30, continent 1: ./maps/map13_insides.elm

Map 31, continent 1: ./maps/map7.elm

Map 32, continent 1: ./maps/map7_insides.elm

Map 33, continent 1: ./maps/map7_cave.elm

Map 34, continent 1: ./maps/map2_cave.elm

Map 35, continent 1: ./maps/map15_cave.elm

Map 36, continent 1: ./maps/map12.elm

Map 37, continent 1: ./maps/cave3.elm

Map 38, continent 1: ./maps/map13_castle.elm

Map 39, continent 1: ./maps/map11.elm

Map 40, continent 1: ./maps/map11_insides.elm

Map 41, continent 1: ./maps/map11_insmsch.elm

Map 42, continent 1: ./maps/map11_crypt.elm

Map 43, continent 1: ./maps/misc1.elm

Map 44, continent 1: ./maps/map12_cave.elm

Map 45, continent 1: ./maps/guildmap_co.elm

Map 46, continent 1: ./maps/guildmap_lnx.elm

Map 47, continent 1: ./maps/guildmap_segv.elm

Map 48, continent 1: ./maps/map11_mschgar.elm

Map 49, continent 1: ./maps/map11_mschcave.elm

Map 50, continent 2: ./maps/cont2map1.elm

Map 51, continent 2: ./maps/cont2map3.elm

Map 52, continent 2: ./maps/cont2map3_insides.elm

Map 53, continent 1: ./maps/c2_docks_seridia.elm

Map 54, continent 2: ./maps/cont2map1_insides.elm

Map 55, continent 2: ./maps/cont2map1_caves.elm

Map 56, continent 2: ./maps/cont2map1_mine.elm

Map 57, continent 2: ./maps/cont2map13.elm

Map 58, continent 2: ./maps/cont2map13_temple.elm

Map 59, continent 2: ./maps/cont2map21.elm

Map 60, continent 2: ./maps/cont2map21_caves.elm

Map 67, continent 2: ./maps/cont2map22.elm

Map 68, continent 2: ./maps/cont2map22_insides.elm

Map 69, continent 2: ./maps/cont2map22_caves.elm

Map 70, continent 2: ./maps/anitora.elm

Map 71, continent 2: ./maps/c2_docks_irillion.elm

Map 72, continent 2: ./maps/c2_portalsroom.elm

Map 73, continent 2: ./maps/c2_underworld.elm

Map 74, continent 2: ./maps/cont2map16.elm

Map 75, continent 2: ./maps/cont2map16_insides.elm

Map 76, continent 2: ./maps/cont2map16_mountains.elm

Map 77, continent 2: ./maps/neo.elm

Map 78, continent 2: ./maps/cont2map9.elm

Map 79, continent 2: ./maps/cont2map9_temple.elm

Map 80, continent 2: ./maps/cont2map9_insides.elm

Map 81, continent 2: ./maps/cont2map5.elm

Map 82, continent 2: ./maps/cont2map5_underground.elm

Map 83, continent 2: ./maps/cont2map5_insides.elm

Map 84, continent 2: ./maps/cont2map5_caves.elm

Map 85, continent 2: ./maps/cont2map24.elm

Map 86, continent 2: ./maps/cont2map24_cave.elm

Map 87, continent 2: ./maps/cont2map24_insides.elm

Map 88, continent 2: ./maps/cont2map19.elm

Map 89, continent 2: ./maps/dream_temple.elm

Map 90, continent 2: ./maps/cont2map2_misc.elm

Map 91, continent 2: ./maps/cont2map2.elm

Map 92, continent 2: ./maps/cont2map2_insides.elm

Map 93, continent 2: ./maps/cont2map2_cave.elm

Map 94, continent 2: ./maps/cont2map18.elm

Map 95, continent 2: ./maps/cont2map18_insides.elm

Map 96, continent 2: ./maps/cont2map18_caves.elm

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I'll start with map 0 and 2 - knock out IP first.

[EDIT]0, 1, 2, 4, 9, 10 complete now. Moving on to 15 & 18[/EDIT]

 

I'll take more after I get these done.

 

Map 0, continent 1: ./maps/startmap.elm

"Isla Prima Outside"

0,547,105,146

(verified with new editor)

 

Map 1, continent 1: ./maps/map2.elm

"Whitestone Outside"

1,6520,268,436

1,6528,25,499

1,6545,607,712

1,6567,385,739

 

Map 2, continent 1: ./maps/startmap_insides.elm

"Isla Prima Insides"

2,111,52,58

2,112,55,18

2,113,13,24

2,114,23,63

 

Map 4, continent 1: ./maps/map3.elm

"Desert Pines Outside"

4,1018,190,97

4,1186,307,199

4,1597,36,30

4,1911,38,361

 

Map 9, continent 1: ./maps/map4f.elm

"Ruins of Tirnym"

9,86,21,153

9,278,119,154 <--not sure if this is supposed to be a fire?

9,958,158,165

 

Map 10, continent 1: ./maps/map5nf.elm

"Mynadar/VotD Outside"

10,648,141,57

10,852,132,182

 

Map 15, continent 1: ./maps/map6nf.elm

(edit here with coords)

 

Map 18, continent 1: ./maps/map15f.elm

(edit here with coords)

Edited by Arnieman

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*cracks fingers*

Been waiting for this moment! =D

 

 

Trassian - Map 18, continent 2: ./maps/cont2map18.elm

 

"Trassian Outside"

94, 256, 164, 157

94, 378, 148, 133

 

 

"Trassian Insides"

95, 165, 23, 114

95, 76, 29, 79

 

 

"Trassian Caves"

96, 5918, 379, 207

96, 8169, 644, 160

96, 8298, 704, 300

 

 

 

Cheers!

- SisteMa

Edited by sisteMa`

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for now, I'll clear the following(most are inside maps, so it won't be that long a list):

ed: there, all done. I think I've had enough of the map editor for today though ^_^

ed 2: some of the fireplaces had wood not centred... but the fireplaces weren't centered either, and there was usually other stuff around as well, so it'd take a fair bit of shuffling to make the wood centred

 

Map 3, continent 1: ./maps/map2_insides.elm

"Whitestone insides"

3, 2404, 58, 368

3, 2405, 84, 364

3, 2420, 262, 98

3, 2419, 297, 98

3, 2413, 250, 57

3, 2418, 286, 56

3, 2406, 12, 26

3, 2407, 60, 26

3, 2408, 125, 17

3, 2409, 162, 29

3, 2412, 247, 13

3, 2414, 287, 20

3, 2415, 312, 18

 

Map 5, continent 1: ./maps/map3_insides.elm

"Desert Pines insides"

5, 517, 57, 156

5, 518, 57, 121

5, 519, 58, 91

5, 520, 91, 89

5, 521, 49, 54

5, 522, 12, 23

 

Map 6, continent 1: ./maps/cave1.elm

"Crystal Caves"

6, 508, 173, 20

 

Map 7, continent 1: ./maps/cave2.elm

clear

 

Map 8, continent 1: ./maps/testermap.elm

don't have it, so assume it doesn't matter

 

Map 11, continent 1: ./maps/map5nf_insides.elm

"Mynadar/VotD insides"

11, 213, 12, 173

11, 576, 55, 173

11, 577, 106, 178

11, 578, 142, 178

11, 579, 178, 178

11, 575, 23, 135

 

Map 12, continent 1: ./maps/mapportalroom.elm

clear

 

Map 13, continent 1: ./maps/mine1.elm

clear

 

Map 14, continent 1: ./maps/mapunderworld1.elm

clear

 

Map 16, continent 1: ./maps/map6nf_insides.elm

"Portland insides"

16, 366, 57, 55

16, 62, 15, 22

16, 1232, 48, 17

16, 1233, 84, 17

16, 155, 120, 22

16, 181, 156, 22

16, 1234, 192, 22

16, 1235, 228, 22

 

16, 1230, 92, 56, ~ note: otherwise empty room

 

Map 17, continent 1: ./maps/map6nf_cave.elm

clear

 

Map 19, continent 1: ./maps/mapnewbie.elm

clear

 

Map 20, continent 1: ./maps/mapnewbie_insides.elm

clear

 

Map 21, continent 1: ./maps/maparena1.elm

clear

 

Map 23, continent 1: ./maps/map9f_insides.elm

"Grubani Peninsula insides"

23, 30, 21, 45

 

Map 25, continent 1: ./maps/map2_insidescastle.elm

clear

 

Map 27, continent 1: ./maps/map8_insides.elm

clear

 

Map 28, continent 1: ./maps/map8_catacombs.elm

clear

 

Map 30, continent 1: ./maps/map13_insides.elm

"Southern Kilaran Feilds insides"

30, 73, 22, 81

30, 61, 54, 46

 

Map 32, continent 1: ./maps/map7_insides.elm

"Morcraven Marsh insides"

32, 3153, 12, 23

32, 3154, 57, 23

32, 3155, 97, 23

32, 3156, 148, 21

32, 3157, 220, 21

32, 3158, 246, 22

32, 97, 218, 316

32, 0, 29, 356

32, 285, 98, 359

 

Map 33, continent 1: ./maps/map7_cave.elm

clear

 

Map 34, continent 1: ./maps/map2_cave.elm

clear

 

Map 35, continent 1: ./maps/map15_cave.elm

clear

 

Map 37, continent 1: ./maps/cave3.elm

clear

 

Map 38, continent 1: ./maps/map13_castle.elm

clear

 

Map 40, continent 1: ./maps/map11_insides.elm

"Tarsengaard insides"

40, 50, 19, 28

40, 632, 55, 28

40, 727, 67, 64

40, 681, 91, 28

40, 1677, 103, 64

40, 449, 127, 28

40, 1678, 138, 64

40, 1682, 163, 28

40, 1679, 179, 64

40, 969, 199, 28

40, 1680, 271, 68

40, 1681, 271, 29

40, 367, 314, 29

40, 368, 314, 30

40, 1046, 355, 29

40, 1044, 355, 30

 

Map 41, continent 1: ./maps/map11_insmsch.elm

"Tarsengaard Mage's Convent"

169 278 ~ already lit. Obj IDs 12652 & 12653

217 130 ~ already lit. Obj ID 12874

369 314 ~ already lit. Obj IDs 10801 & 13270

 

Map 42, continent 1: ./maps/map11_crypt.elm

clear

 

Map 43, continent 1: ./maps/misc1.elm

clear

 

Map 44, continent 1: ./maps/map12_cave.elm

"Southern Nordcarn cave"

44, 955, 91, 59

44, 970, 91, 59

44, 956, 91, 59 ~ dunno if you'd actually want all of these to be lightable, or just one...

 

Map 48, continent 1: ./maps/map11_mschgar.elm

clear

 

Map 49, continent 1: ./maps/map11_mschcave.elm

clear

 

Map 52, continent 2: ./maps/cont2map3_insides.elm

clear

 

Map 53, continent 1: ./maps/c2_docks_seridia.elm

clear

 

Map 77, continent 2: ./maps/neo.elm

clear

 

Map 89, continent 2: ./maps/dream_temple.elm

clear

Edited by ttlanhil

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Cont2map8:

 

Emerald Valley Trade Route - Northwest

104 2642 30 351

 

Emerald Valley Trade Route - by blacksmith

104 1236 269 219

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Ok, guys from now on if we are to add more campfires follow the following format:

 

{0,0,mapid#,objID#,x,y,0},

 

And I put all of the coordsw you guys gave me into this coded format:

 

 

//"Isla Prima Outside, startmap.elm"

{0,0,0,547,105,146,0},

 

//"Isla Prima Insides, startmap_insides.elm"

{0,0,2,111,52,58,0},

{0,0,2,112,55,18,0},

{0,0,2,113,13,24,0},

{0,0,2,114,23,63,0},

 

//"Whitestone Outside, map2.elm"

{0,0,1,6520,268,436,0},

{0,0,1,6528,25,499,0},

{0,0,1,6545,607,712,0},

{0,0,1,6567,385,739,0},

 

//"Whitestone insides, map2_insides.elm"

{0,0,3,2404,58,368,0},

{0,0,3,2405,84,364,0},

{0,0,3,2420,262,98,0},

{0,0,3,2419,297,98,0},

{0,0,3,2413,250,57,0},

{0,0,3,2418,286,56,0},

{0,0,3,2406,12,26,0},

{0,0,3,2407,60,26,0},

{0,0,3,2408,125,17,0},

{0,0,3,2409,162,29,0},

{0,0,3,2412,247,13,0},

{0,0,3,2414,287,20,0},

{0,0,3,2415,312,18,0},

 

//"Desert Pines Outside, map3.elm"

{0,0,4,1018,190,97,0},

{0,0,4,1186,307,199,0},

{0,0,4,1597,36,30,0},

{0,0,4,1911,38,361,0},

 

//"Desert Pines insides, map3_insides.elm"

{0,0,5,517,57,156,0},

{0,0,5,518,57,121,0},

{0,0,5,519,58,91,0},

{0,0,5,520,91,89,0},

{0,0,5,521,49,54,0},

{0,0,5,522,12,23,0},

 

//"Crystal Caves, cave1.elm"

{0,0,6,508,173,20,0},

 

//"Ruins of Tirnym, map4.elm"

{0,0,9,86,21,153,0},

{0,0,9,278,119,154,0},

{0,0,9,958,158,165,0},

 

//"Mynadar/VotD Outside, map10.elm"

{0,0,10,648,141,57,0},

{0,0,10,852,132,182,0},

 

//"Mynadar/VotD insides, map5_insides.elm"

{0,0,11,213,12,173,0},

{0,0,11,576,55,173,0},

{0,0,11,577,106,178,0},

{0,0,11,578,142,178,0},

{0,0,11,579,178,178,0},

{0,0,11,575,23,135,0},

 

//"Portland insides, map6_insides.elm"

{0,0,16,366,57,55,0},

{0,0,16,62,15,22,0},

{0,0,16,1232,48,17,0},

{0,0,16,1233,84,17,0},

{0,0,16,155,120,22,0},

{0,0,16,181,156,22,0},

{0,0,16,1234,192,22,0},

{0,0,16,1235,228,22,0},

{0,0,16,1230,92,56,0},

 

//"Grubani Peninsula insides, map9_insides.elm"

{0,0,23,30,21,45,0},

 

//"Southern Kilaran Fields insides, map13_insides.elm"

{0,0,30,73,22,81,0},

{0,0,30,61,54,46,0},

 

//"Morcraven Marsh insides, map7_insides.elm"

{0,0,32,3153,12,23,0},

{0,0,32,3154,57,23,0},

{0,0,32,3155,97,23,0},

{0,0,32,3156,148,21,0},

{0,0,32,3157,220,21,0},

{0,0,32,3158,246,22,0},

{0,0,32,97,218,316,0},

{0,0,32,0,29,356,0},

{0,0,32,285,98,359,0},

 

//"Tarsengaard insides, map11_insides.elm"

{0,0,40,50,19,28,0},

{0,0,40,632,55,28,0},

{0,0,40,727,67,64,0},

{0,0,40,681,91,28,0},

{0,0,40,1677,103,64,0},

{0,0,40,449,127,28,0},

{0,0,40,1678,138,64,0},

{0,0,40,1682,163,28,0},

{0,0,40,1679,179,64,0},

{0,0,40,969,199,28,0},

{0,0,40,1680,271,68,0},

{0,0,40,1681,271,29,0},

{0,0,40,367,314,29,0},

{0,0,40,368,314,30,0},

{0,0,40,1046,355,29,0},

{0,0,40,1044,355,30,0},

 

//"Southern Nordcarn cave, map12_cave.elm"

{0,0,44,955,91,59,0},

{0,0,44,970,91,59,0},

{0,0,44,956,91,59,0},

 

//"Emerald Valley Trade Route, cont2map8"

{0,0,104,2642,30,351,0},

{0,0,104,1236,269,219,0},

 

//"Trassian Outside, cont2map18.elm"

{0,0,94,256,164,157,0},

{0,0,94,378,148,133,0},

 

//"Trassian Insides, cont2map18_insides.elm"

{0,0,95,165,23,114,0},

{0,0,95,76,29,79,0},

 

//"Trassian Caves, cont2map18_caves.elm"

{0,0,96,5918,379,207,0},

{0,0,96,8169,644,160,0},

{0,0,96,8298,704,300,0},

 

//"Glacmor, cont2map23.elm"

{0,0,99,695,98,329,0},

{0,0,99,914,158,119,0},

{0,0,99,1814,339,249,0},

 

 

 

(first 2 0's must be there, don't change them, same with the last 0)

 

//"Isla Prima Outside, startmap.elm"

{0,0,0,547,105,146,0},

 

//"Isla Prima Insides, startmap_insides.elm"

{0,0,2,111,52,58,0},

{0,0,2,112,55,18,0},

{0,0,2,113,13,24,0},

{0,0,2,114,23,63,0},

 

//"Whitestone Outside, map2.elm"

{0,0,1,6520,268,436,0},

{0,0,1,6528,25,499,0},

{0,0,1,6545,607,712,0},

{0,0,1,6567,385,739,0},

 

//"Whitestone insides, map2_insides.elm"

{0,0,3,2404,58,368,0},

{0,0,3,2405,84,364,0},

{0,0,3,2420,262,98,0},

{0,0,3,2419,297,98,0},

{0,0,3,2413,250,57,0},

{0,0,3,2418,286,56,0},

{0,0,3,2406,12,26,0},

{0,0,3,2407,60,26,0},

{0,0,3,2408,125,17,0},

{0,0,3,2409,162,29,0},

{0,0,3,2412,247,13,0},

{0,0,3,2414,287,20,0},

{0,0,3,2415,312,18,0},

 

//"Desert Pines Outside, map3.elm"

{0,0,4,1018,190,97,0},

{0,0,4,1186,307,199,0},

{0,0,4,1597,36,30,0},

{0,0,4,1911,38,361,0},

 

//"Desert Pines insides, map3_insides.elm"

{0,0,5,517,57,156,0},

{0,0,5,518,57,121,0},

{0,0,5,519,58,91,0},

{0,0,5,520,91,89,0},

{0,0,5,521,49,54,0},

{0,0,5,522,12,23,0},

 

//"Crystal Caves, cave1.elm"

{0,0,6,508,173,20,0},

 

//"Ruins of Tirnym, map4.elm"

{0,0,9,86,21,153,0},

{0,0,9,278,119,154,0},

{0,0,9,958,158,165,0},

 

//"Mynadar/VotD Outside, map10.elm"

{0,0,10,648,141,57,0},

{0,0,10,852,132,182,0},

 

//"Mynadar/VotD insides, map5_insides.elm"

{0,0,11,213,12,173,0},

{0,0,11,576,55,173,0},

{0,0,11,577,106,178,0},

{0,0,11,578,142,178,0},

{0,0,11,579,178,178,0},

{0,0,11,575,23,135,0},

 

//"Portland insides, map6_insides.elm"

{0,0,16,366,57,55,0},

{0,0,16,62,15,22,0},

{0,0,16,1232,48,17,0},

{0,0,16,1233,84,17,0},

{0,0,16,155,120,22,0},

{0,0,16,181,156,22,0},

{0,0,16,1234,192,22,0},

{0,0,16,1235,228,22,0},

{0,0,16,1230,92,56,0},

 

//"Grubani Peninsula insides, map9_insides.elm"

{0,0,23,30,21,45,0},

 

//"Southern Kilaran Fields insides, map13_insides.elm"

{0,0,30,73,22,81,0},

{0,0,30,61,54,46,0},

 

//"Morcraven Marsh insides, map7_insides.elm"

{0,0,32,3153,12,23,0},

{0,0,32,3154,57,23,0},

{0,0,32,3155,97,23,0},

{0,0,32,3156,148,21,0},

{0,0,32,3157,220,21,0},

{0,0,32,3158,246,22,0},

{0,0,32,97,218,316,0},

{0,0,32,0,29,356,0},

{0,0,32,285,98,359,0},

 

//"Tarsengaard insides, map11_insides.elm"

{0,0,40,50,19,28,0},

{0,0,40,632,55,28,0},

{0,0,40,727,67,64,0},

{0,0,40,681,91,28,0},

{0,0,40,1677,103,64,0},

{0,0,40,449,127,28,0},

{0,0,40,1678,138,64,0},

{0,0,40,1682,163,28,0},

{0,0,40,1679,179,64,0},

{0,0,40,969,199,28,0},

{0,0,40,1680,271,68,0},

{0,0,40,1681,271,29,0},

{0,0,40,367,314,29,0},

{0,0,40,368,314,30,0},

{0,0,40,1046,355,29,0},

{0,0,40,1044,355,30,0},

 

//"Southern Nordcarn cave, map12_cave.elm"

{0,0,44,955,91,59,0},

{0,0,44,970,91,59,0},

{0,0,44,956,91,59,0},

 

//"Emerald Valley Trade Route, cont2map8"

{0,0,104,2642,30,351,0},

{0,0,104,1236,269,219,0},

 

//"Trassian Outside, cont2map18.elm"

{0,0,94,256,164,157,0},

{0,0,94,378,148,133,0},

 

//"Trassian Insides, cont2map18_insides.elm"

{0,0,95,165,23,114,0},

{0,0,95,76,29,79,0},

 

//"Trassian Caves, cont2map18_caves.elm"

{0,0,96,5918,379,207,0},

{0,0,96,8169,644,160,0},

{0,0,96,8298,704,300,0},

 

//"Glacmor, cont2map23.elm"

{0,0,99,695,98,329,0},

{0,0,99,914,158,119,0},

{0,0,99,1814,339,249,0},

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//"Isle of the Forgotten insides, cont2map20_insides.elm"

{0,0,98,510,182,91,0},

 

//"Palon Vertas outsides, cont2map5.elm"

{0,0,81,886,105,302,0},

{0,0,81,4561,301,207,0},

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There are many fireplaces that are still not working, i'll post some:

 

//"Nordcarn outside, map_12.elm"

{0,0,36,930,132,174,0},

{0,0,36,732,17,118,0},

 

//Tarsengaard outside, map_11.elm"

{0,0,39,6122,80,282,0},

{0,0,39,6106,116,45,0},

{0,0,39,2479,306,151,0},

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Dear mapmakers...

 

Shall I post more posts like this one above, or is there another way of helping you with the campfires?

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Just a few I've come across today.

 

//Irinveron outside, cont2map22.elm"

{0,0,67,2313,40,314,0},

 

//Melinis outside, cont2map4.elm"

{0,0,119,3093,212,82,0},

{0,0,119,1117,110,345,0},

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//"Hurquin outsides, cont2map17.elm"

{0,0,mapid#,475,125,72,0},

 

(this map isn't on the list Roja posted, so I could not figure the mapid)

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Map 124, continent 1: ./maps/guildmap_iron.elm

"Thaumaturge Valley" - Iron's Guildmap

124,2201,182,270

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Alright everyone, I'm compiling the list to get the fires working, but I do need your help. Please post the required information for fires that you find that are unlightable!

 

Also, alot of the ones posted before may be outdated or wrong, which is why they need double checked :P

Edited by Acelon

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You just have to wait. We can only do so much.

Roja, if me or another person with programming knowledge was to come up with a bit of C or Python code to locate all of the firewood1 and firewood2 and spit out the details on it for whatever map file, would that help?

 

Reading map files is a handy thing for people that make bots that walk and so a few of us might be able to help you automate the process.

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I don't think you can make a program that does it. The firewood needs to be centered on a coordinate, plus not all the firewood is something that should be lightable.

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I don't think you can make a program that does it. The firewood needs to be centered on a coordinate, plus not all the firewood is something that should be lightable.
well, at the very least, it'd give a complete list of co-ords per map for a human to check (which is quicker than a human looking possible firewoods)

that's unless there's a object type search in the map editor already, which would be almost as effective

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