Jump to content
Eternal Lands Official Forums
Sign in to follow this  
Xaphier

Which features does you graphic card support?

Which features does you graphic card support?  

43 members have voted

  1. 1. Which features does you graphic card support?

    • multitexuting
      3
    • multitexuting and shadow mapping
      1
    • multitexuting and multiple draw arrays
      5
    • multitexuting, multiple draw arrays and shadow mapping
      1
    • multitexuting, multiple draw arrays, shadow mapping and VBO
      1
    • multitexuting, multiple draw arrays, shadow mapping and occulusion query
      2
    • multitexuting, multiple draw arrays, shadow mapping, VBO and occulusion query
      2
    • multitexuting, multiple draw arrays, shadow mapping, VBO, occulusion query, vertex and fragment shader
      3
    • multitexuting, multiple draw arrays, shadow mapping, VBO, occulusion query, vertex shader, fragment shader and OpenGL shading language
      22
    • none of this
      3


Recommended Posts

Hi!

 

I want to know the features your graphic card has to improve el in a way that is a win for the majority and not only for some people with high and graphic cards. I ask for the features and not the graphic card because there are too much different cards out there. But I can help you to find out which features your grahic card has. First you need to know the name of your graphic card. Then go to this website: www.delphi3d.net. Then click 3D HARDWARE INFO. After that, choose Full report for a particular card/driver combo on the page. Now there is a list with lots of graphic cards. Choose your card. Now there is an extension lists. Thats what we need. Now you can compare this list with my small one.

  1. multitexuting
    This is an OpenGL 1.3 feature
    Extensions needed: GL_ARB_multitexturing and GL_ARB_texture_env_dot3
  2. shadow mapping
    This is an OpenGL 1.4 feature
    Extensions needed: GL_ARB_shadow and GL_ARB_depth_texture
  3. multiple draw arrays
    This is an OpenGL 1.4 feature
    Extensions needed: GL_EXT_multi_draw_arrays
  4. VBO
    This is an OpenGL 1.5 feature
    Extensions needed: GL_ARB_vertex_buffer_object
  5. occulusion query
    This is an OpenGL 1.5 feature
    Extensions needed: GL_ARB_occulusion_query
  6. vertex and fragment shader
    This is an OpenGL 1.5 feature
    Extensions needed: GL_ARB_vertex_shader and GL_ARB_fragment_shader
  7. OpenGL shading language
    This is an OpenGL 2.0 feature
    Extensions needed: GL_ARB_fragment_program and GL_ARB_vertex_program

I know this is some work, but please do it. That way el will be nicer and you don't need a new graphic card to play it.

Share this post


Link to post
Share on other sites

And of course there is a difference between what my card (radeon x700) supports and what my operating syste supports...

Share this post


Link to post
Share on other sites

I have GeForce4 MX440-8xAGP in this system, I have options 1,3,4,6, but I could only vote on your list for 1 and 3.

Share this post


Link to post
Share on other sites

running intergrated intel 845g atm (my agp card crapped out)

 

only supports:

 

multitexuting, multiple draw arrays and OpenGL shading language

Edited by LadyWolf

Share this post


Link to post
Share on other sites

mine has:

 

1. multitexuting - GL_ARB_multitexturing and GL_ARB_texture_env_dot3

2. shadow mapping - none

3. multiple draw arrays - GL_EXT_multi_draw_arrays

4. VBO - GL_ARB_vertex_buffer_object

5. occulusion query - none

6. vertex and fragment shader - none

7. OpenGL shading language - GL_ARB_vertex_program only

 

So I don't know witch option should I select... cause there's any one with multitexture, multiple draw arrays and VBO...

But I choosed the multitexture & multiple draw arrays...

Share this post


Link to post
Share on other sites

I have options 1, 3, and 4...I didn't know which option to vote for either since that exact combo wasn't an option.

 

1. multitexuting

This is an OpenGL 1.3 feature

Extensions needed: GL_ARB_multitexturing and GL_ARB_texture_env_dot3

 

3. multiple draw arrays

This is an OpenGL 1.4 feature

Extensions needed: GL_EXT_multi_draw_arrays

 

4. VBO

This is an OpenGL 1.5 feature

 

I have mobility radeon 7500 DDR x86/SSE2

OpenGL version 1.3.3842 WinXP release

Share this post


Link to post
Share on other sites

1, 3, 4, and parts of 6 & 7.

 

I seem to have multitexturing, multiple draw arrays, VBO, and vertex shader.

 

shadow mapping - not at all.

occulusion query - not at all.

fragment shader - not at all.

OpenGL shading language - GL_ARB_fragment_program and GL_ARB_vertex_program

 

Not bad for a Geforce2 MX/MX400. :D

Share this post


Link to post
Share on other sites

1, 3, & 4

Intel 855GM, OpenGL 1.3.0 (yet I have an OpenGL 1.5 feature?)

Share this post


Link to post
Share on other sites

1, 3, and 4

 

It is easier to just do a #glinfo ingame and look for the extensions than finding your exact card and driver combo on that site.

Share this post


Link to post
Share on other sites

1, 3, and 4

 

It is easier to just do a #glinfo ingame and look for the extensions than finding your exact card and driver combo on that site.

yeah, that's what I did - much simpler.

Share this post


Link to post
Share on other sites

I checked both computers I use for EL. They both have modern Nvidia cards and they both support all those extensions under Linux (the laptop does under WinXP also - don't have windows installed on my server).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×