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frak

ive been exploring

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Ive complied with -DMINIMAP and to no avail.

gcc -march=i686 -Wall -O -ggdb -pipe -DLINUX -DELC -DPNG_SCREENSHOT -DMINIMAP -I /usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c -o shadows.o shadows.c

shadows.c is just an example.

actor_scripts.o(.text+0x3c6): In function `animate_actors':
/tmp/elcvs/elc/actor_scripts.c:396: undefined reference to `update_exploration_map'
hud.o(.text+0x11ba): In function `view_window':
/tmp/elcvs/elc/hud.c:626: undefined reference to `display_minimap'
map_io.o(.text+0x343): In function `change_map':
/tmp/elcvs/elc/map_io.c:185: undefined reference to `change_minimap'
collect2: ld returned 1 exit status
make: *** [el.x86.linux.bin] Error 1

Help me out here. :icon13: I can complie without

Ive also compiled with -DNEW_FRUSTUM and it complied fine, but gave a warning while compling I thought I might mention.

gcc -march=i686 -Wall -O -ggdb -pipe -DLINUX -DELC -DPNG_SCREENSHOT -DNEW_FRUSTU M -I/usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c -o bbox_tree.o bbox_ tree.c
bbox_tree.c: In function `get_3D_type':
bbox_tree.c:711: warning: control reaches end of non-void function

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I learn new things everyday :icon13: No. Where do I add it? Anywhere in here?

# the objects we need
COBJS=2d_objects.o 3d_objects.o	\
actor_scripts.o actors.o alphamap.o asc.o \
books.o buddy.o bags.o bbox_tree.o \
cache.o cal.o chat.o colors.o console.o consolewin.o cursors.o	\
dialogues.o draw_scene.o	\
elconfig.o elmemory.o elwindows.o encyclopedia.o errors.o events.o	\
framebuffer.o filter.o font.o frustum.o	\
gamewin.o gl_init.o hud.o help.o highlight.o	\
ignore.o init.o interface.o items.o	\
keys.o knowledge.o lights.o loginwin.o loading_win.o	\
main.o manufacture.o map_io.o mapwin.o	\
md2loader.o md5.o misc.o multiplayer.o	\
new_actors.o new_character.o normals.o notepad.o	\
openingwin.o	\
particles.o paste.o pathfinder.o pm_log.o	\
questlog.o queue.o reflection.o	rules.o skills.o \
sector.o shader.o shadows.o sort.o sound.o spells.o stats.o storage.o symbol_table.o tabs.o	\
terrain.o text.o textures.o tile_map.o timers.o translate.o trade.o	\
weather.o widgets.o \
books/fontdef.o books/parser.o books/symbols.o books/typesetter.o

 

Duh, Yeah I added it, compiled fine Thanks for the help!

Edited by Brom

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Is this still being worked on? Someone linked to it from another post, I think this is an awesome idea. :) I would just like to know if it will be implemented into the main client so us non-devs can use it :)

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