frak Report post Posted November 6, 2005 - fixed that segfault - guildless players are white, guildmembers have the guild tag color. http://reloaded.iuk.hdm-stuttgart.de/~rutk...p-patch2.tar.gz circle.bmp goes into textures folder. you need some mapname_m.bmp files in the maps folder for it to work. this patch still needs alot of work though. Share this post Link to post Share on other sites
Brom Report post Posted November 14, 2005 Ive complied with -DMINIMAP and to no avail. gcc -march=i686 -Wall -O -ggdb -pipe -DLINUX -DELC -DPNG_SCREENSHOT -DMINIMAP -I /usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c -o shadows.o shadows.c shadows.c is just an example. actor_scripts.o(.text+0x3c6): In function `animate_actors': /tmp/elcvs/elc/actor_scripts.c:396: undefined reference to `update_exploration_map' hud.o(.text+0x11ba): In function `view_window': /tmp/elcvs/elc/hud.c:626: undefined reference to `display_minimap' map_io.o(.text+0x343): In function `change_map': /tmp/elcvs/elc/map_io.c:185: undefined reference to `change_minimap' collect2: ld returned 1 exit status make: *** [el.x86.linux.bin] Error 1 Help me out here. I can complie without Ive also compiled with -DNEW_FRUSTUM and it complied fine, but gave a warning while compling I thought I might mention. gcc -march=i686 -Wall -O -ggdb -pipe -DLINUX -DELC -DPNG_SCREENSHOT -DNEW_FRUSTU M -I/usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c -o bbox_tree.o bbox_ tree.c bbox_tree.c: In function `get_3D_type': bbox_tree.c:711: warning: control reaches end of non-void function Share this post Link to post Share on other sites
Learner Report post Posted November 14, 2005 Did you add minimap.c to your compile specs? Share this post Link to post Share on other sites
Brom Report post Posted November 14, 2005 (edited) I learn new things everyday No. Where do I add it? Anywhere in here? # the objects we need COBJS=2d_objects.o 3d_objects.o \ actor_scripts.o actors.o alphamap.o asc.o \ books.o buddy.o bags.o bbox_tree.o \ cache.o cal.o chat.o colors.o console.o consolewin.o cursors.o \ dialogues.o draw_scene.o \ elconfig.o elmemory.o elwindows.o encyclopedia.o errors.o events.o \ framebuffer.o filter.o font.o frustum.o \ gamewin.o gl_init.o hud.o help.o highlight.o \ ignore.o init.o interface.o items.o \ keys.o knowledge.o lights.o loginwin.o loading_win.o \ main.o manufacture.o map_io.o mapwin.o \ md2loader.o md5.o misc.o multiplayer.o \ new_actors.o new_character.o normals.o notepad.o \ openingwin.o \ particles.o paste.o pathfinder.o pm_log.o \ questlog.o queue.o reflection.o rules.o skills.o \ sector.o shader.o shadows.o sort.o sound.o spells.o stats.o storage.o symbol_table.o tabs.o \ terrain.o text.o textures.o tile_map.o timers.o translate.o trade.o \ weather.o widgets.o \ books/fontdef.o books/parser.o books/symbols.o books/typesetter.o Duh, Yeah I added it, compiled fine Thanks for the help! Edited November 14, 2005 by Brom Share this post Link to post Share on other sites
sbarstow Report post Posted April 17, 2006 Is this still being worked on? Someone linked to it from another post, I think this is an awesome idea. I would just like to know if it will be implemented into the main client so us non-devs can use it Share this post Link to post Share on other sites