rasberrybeard Report post Posted October 17, 2005 Any way of letting us simple none programming folk test this? Share this post Link to post Share on other sites
Entropy Report post Posted October 17, 2005 Any way of letting us simple none programming folk test this? 210308[/snapback] Not until it's done. When it's done there will be a test version or something. TheDoctor: this is part of the reasons, the other reason is support for custom inguild outfits and stuff. Share this post Link to post Share on other sites
frak Report post Posted October 17, 2005 oh very interesting. about guildtags. i already use the guildtag as "guild_id". i changed parts of customizing code for that. now that you say guildtags will be unchangeable, does that mean no guild or player ids will be sent from server? Share this post Link to post Share on other sites
scarr Report post Posted October 17, 2005 how about a + and - on it so u can zoom in/out :> Share this post Link to post Share on other sites
Entropy Report post Posted October 17, 2005 oh very interesting. about guildtags. i already use the guildtag as "guild_id". i changed parts of customizing code for that. now that you say guildtags will be unchangeable, does that mean no guild or player ids will be sent from server? 210510[/snapback] Yes, that is the idea. The guild tag will act as the guild ID. And I think the player name will also act as the player id (that means, of course, that there will be no name changes). Share this post Link to post Share on other sites
Lachesis Report post Posted October 18, 2005 (edited) Meep! (flees) Edited October 18, 2005 by Lachesis Share this post Link to post Share on other sites
frak Report post Posted October 18, 2005 Yes, that is the idea. The guild tag will act as the guild ID. And I think the player name will also act as the player id (that means, of course, that there will be no name changes). 210577[/snapback] what is the max name length and what is the alphabet? alphanumeric, minus and underscore? Share this post Link to post Share on other sites
Puntif Report post Posted October 18, 2005 Many guild tags have punctuation - I'm pretty sure these are all in use and I'm sure there are others: []{}~?!$* Also you may need to handle the case of a newly created guild - I think the initial guild tag is blank (or an empty string - hard to tell by looking). Share this post Link to post Share on other sites
frak Report post Posted October 19, 2005 i ask for playernames. guildname is no problem cause its 4 chars. A Uint32 can hold the guildtag. Share this post Link to post Share on other sites
gilthanas Report post Posted October 19, 2005 How do i get the minimap to work when i download it? Share this post Link to post Share on other sites
Entropy Report post Posted October 19, 2005 Ok Frak, now you can test it on Port 2001 (read my post in the announcements forum). Share this post Link to post Share on other sites
frak Report post Posted October 20, 2005 How do i get the minimap to work when i download it? 211431[/snapback] it is not playable, unless u r a developer and know how to build a client Share this post Link to post Share on other sites
Placid Report post Posted October 20, 2005 Is this in latest CVS? Or is there a patch? Share this post Link to post Share on other sites
Zep Report post Posted October 20, 2005 Is this in latest CVS? Or is there a patch? 211553[/snapback] patch on the previous page. Share this post Link to post Share on other sites
Placid Report post Posted October 20, 2005 patch on the previous page. 211556[/snapback] Eeek! Missed that, thanks zeppy ;-D Share this post Link to post Share on other sites
Brom Report post Posted October 27, 2005 (edited) Just got and applied this patch, Quite ingenius. I wanted to ask, I cannot use this on the main sever? Just port 2001? Say the word and I will complie one without it and split it into two directories. One thing I noticed. Alt+M gets it up, but it does not close it again. Further testing... Ok, Segfaulting on the most recent CVS with the patch. I will start a post in Bug Reports unless you want the output here... 5 min until I post. Edited October 27, 2005 by Brom Share this post Link to post Share on other sites
Placid Report post Posted October 27, 2005 2001 only. Developers have permission as always, otherwise, official client only. Share this post Link to post Share on other sites
Brom Report post Posted October 27, 2005 2001 only. Developers have permission as always, otherwise, official client only. 214048[/snapback] Done. Share this post Link to post Share on other sites
frak Report post Posted October 28, 2005 One thing I noticed. Alt+M gets it up, but it does not close it again.Further testing... Ok, Segfaulting on the most recent CVS with the patch. I will start a post in Bug Reports unless you want the output here... 5 min until I post. 213962[/snapback] i get segfaults in particles.c when the minimap is open and i walk towards east map border. i didnt touch particles.c though. any ideas? Share this post Link to post Share on other sites
Puntif Report post Posted October 28, 2005 I get segfaults in particles.c using a CVS client from Oct 14 - the minimap patch might not be at fault. bug report Share this post Link to post Share on other sites
frak Report post Posted October 28, 2005 but it only happened when the minimap was open and i walked to a map border. but ok ill cvs update and try again Share this post Link to post Share on other sites
Puntif Report post Posted October 28, 2005 I haven't seen any indication that the particles bug has been fixed in CVS. Share this post Link to post Share on other sites
Entropy Report post Posted October 28, 2005 Frak, can I see a screenshot of the minimap again? With the new guild colors and such. Share this post Link to post Share on other sites
Brom Report post Posted November 2, 2005 Frak, can I see a screenshot of the minimap again? With the new guild colors and such. 214609[/snapback] Yes, And can you post your most updated patch? Share this post Link to post Share on other sites
Entropy Report post Posted November 3, 2005 Yes, the new range thigny is ready for testing but I can't test it without that patch being updated and workign properly. So can you please post an updated patch? Share this post Link to post Share on other sites