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CodeWarrior

using valgrind with eternal lands

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Has anybody tried and succeeded getting valgrind to work with Eternal lands?

 

I thought it might give me some insight into my fadein/out problems, but it spits the dummy loading OpenGL's libraries...

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scrap that...

 

I kept getting the error: cannot enable executable stack as shared object requires: invalid argument loading OpenGL with Valgrind. I managed to fix the problem by using:

 

execstack --clear-execstack [path to so file]

 

unfortunately, valgrind goes crazy with errors in nVidia's openGL lol :) and unsurprisingly, runs too slow for EL to keep up the music. probably a bad idea to even try this with EL I think.

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I used val with EL, to identify a bunch of issues during the pre-release stage and new server testing. Basicly with the opengl libs, you set up a bunch of exceptions for them, as per the docs, based on the errors you are reciving ie, --gen-suppressions=yes

then make a file for them, And add --suppressions=filename

 

It ran pritty slow overall, But it was playable, And i was able to keep up with the music, Guess it helped having 2 proccesors tho. my system was worked really hard.

 

But it was worth it, A bunch of stuff was identified. I will probably get around to doing some more val testing soon.

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