dsb Report post Posted October 10, 2005 Seg faults right at startup: Here is the backtrace: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 7272)] 0x40468031 in CalCoreSkeleton::scale () from /usr/lib/libcal3d.so.11 (gdb) backtrace #0 0x40468031 in CalCoreSkeleton::scale () from /usr/lib/libcal3d.so.11 #1 0x080b046e in CalCoreSkeleton_Scale (self=0x0, factor=0) at cal3d_wrapper.cpp:12 #2 0x08053765 in parse_actor_script (cfg=0x825e7ac) at actor_scripts.c:1855 #3 0x080537d5 in parse_actor_defs (node=0x0) at actor_scripts.c:1872 #4 0x080537fb in parse_actor_defs (node=0x0) at actor_scripts.c:1878 #5 0x080538d3 in read_actor_defs (dir=0x0, index=0x0) at actor_scripts.c:1907 #6 0x08053969 in init_actor_defs () at actor_scripts.c:1928 #7 0x08077248 in init_stuff () at init.c:588 #8 0x08080034 in main (argc=0, argv=0x0) at main.c:223 Share this post Link to post Share on other sites
Zep Report post Posted October 10, 2005 hmmm are you missing or forgot to copy over the actor data from the cvs? Share this post Link to post Share on other sites
dsb Report post Posted October 10, 2005 hmmm are you missing or forgot to copy over the actor data from the cvs? 207606[/snapback] I have the dir actor_defs and it is populated with various character xml files, is that the data? Share this post Link to post Share on other sites
Zep Report post Posted October 10, 2005 yep thats it. they need to be the version you pulled down to compile the client with. Share this post Link to post Share on other sites
dsb Report post Posted October 10, 2005 yep thats it. they need to be the version you pulled down to compile the client with. 207614[/snapback] I just checked out the elc module that included the latest data, and still no go same segfault Share this post Link to post Share on other sites
Zep Report post Posted October 10, 2005 what version of the cal3d libs u using? Share this post Link to post Share on other sites
dsb Report post Posted October 10, 2005 what version of the cal3d libs u using? 207635[/snapback] cal3d-0.10.0 Share this post Link to post Share on other sites
Zep Report post Posted October 10, 2005 Are the directory names, all in lowercase? Share this post Link to post Share on other sites
dsb Report post Posted October 10, 2005 Are the directory names, all in lowercase? 207643[/snapback] yes Share this post Link to post Share on other sites
dsb Report post Posted October 10, 2005 I have the dir actor_defs and it is populated with various character xml files, is that the data? 207613[/snapback] doh, apparently I had to cp -r some of the data files from the binary into my cvs el testing dir. CVS didnt provide the data that I assumed. Should there be data on cvs also? The directories that I copied were: 2dobjects 3dobjects animations books/races maps meshes particles skeletons textures tiles Doing so I was able to run the client using gdb, however, my character was inside a tavern and there seems there is no door icon to exit, maybe I missing some additional data or it is a bug, Ill search the forums. Share this post Link to post Share on other sites
Zep Report post Posted October 10, 2005 (edited) yeah missing data, Download the full client from the main site, and extract it. then copy over those files from cvs. also dont forget to edit your ~/.elc/el.ini and add point the datadir to the correct location Edited October 10, 2005 by Zep Share this post Link to post Share on other sites
dsb Report post Posted October 11, 2005 yeah missing data, Download the full client from the main site, and extract it. then copy over those files from cvs. also dont forget to edit your ~/.elc/el.ini and add point the datadir to the correct location 207670[/snapback] I think I have most everything setup right now hence no longer segfault, however a few quirks. I can not enter or exit doors. There is no name or stats above characters/animals in game. The latter leads me to believe that I am possibly missing something from the data files. The former seems strange? Share this post Link to post Share on other sites
Zep Report post Posted October 11, 2005 hmmm, normally if you carnt open doors or change maps, that means you have old map files, And therefor old data. Ill make a data pack out of the gear that ent released today, Add the 3 binarys for win lin and bsd, And post it later on tonight, Maybe that will help you in the right direction. Either that, Or yuo can run Ent's installers in wine, to extract the data. Share this post Link to post Share on other sites