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grymauch

Guild Wars Suggestion

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I think this game will be a lot more interesting if guilds could declare wars on one another. For example when both guild declare each other. They would be able to pk each other not only in pk area , but anywhere. So if 2 guilds declare an official war on each other both guilds player could pk each other anywhere. Surely that would have been fan. Of coz if one guild declares a war on another, the second can always reject the war.

 

Tell me what you think plz. And whether it can be done...it sure will be fun!

 

Thanks.

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What about the drops?Reduce them if you are in a guild war or totally exclude them when you get killed by a enemy guild member.

 

Why on earth would you what to do that? What would be the point of the guild war then?

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ya reduced drops sounds like a good idea. ;)

Also if you die in guild war you keep your best item or something. Let's say if you have a serp on you and someone kills u and serp is your best item you keep it.

 

That makes guilds more organise when they are at war. It's like the monster invasion. Not all guilds will be warrying...so there won't be a chaos in the game. But some guilds will war, and their members will be ready. Walking in groups fighting other groups. That sounds like fun to me.

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what if u kill some1 and a noobie steals bag lol

 

and i think its a nice way to abuse pvp training near storages =D

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Nah keep it as it is now, let the miscreants go face each other like men (or women, handbags hurt ;)) on the designated battlefields.

 

It would just end up as a free-for-all and the only people able to benefit would be the guildless players because they would (potentially) be the only players allowed to manu, harvest, alchemise, pretty much anything except fight.

 

#GM from some_player: Hey guys I need help, enemy_player is on a bag, I think he is making stuff. Someone attack him so I can grab his bag when he moves

#gm from third_party omw, I want 50%, make sure you keep casting harm on him

 

some_newb: why does everybody keep fighting? This game is too violent

[some_newb @ 1:quit]

[some_newb @ 1:exit]

[some_newb @ 1:gaaah]

[some_newb_helper @ 1:type #exit or press alt-x to quit the game]

[some_newb @ 1:this game sucks I am going back to be scammed stupid on runescape at least I felt comfortable there]

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OK epervier I tweaked it :) And this is subject to change :medieval:

 

First a simple system, similar to the one suggested above. allow guilds to make war with a simple command.

#guildwar <guild>

#guildally <guild>

and fight to the death on all maps! :mace:

 

OR

 

DISCLAIMER: If you are going to make comments on my guild Diplomacy idea, please read and understand the WHOLE thing.

 

[GuildWARAdvocacy]

Guild Diplomacy with Stances/Scores:

Stances:

WAR: ONLY temporary, more to be explained below

ENEMY: Hatred toward another guild.

NEUTRAL: No stance either way.

FRIEND: Aggree on things and commonly converse and a hospitable to eachother.

ALLY: Similar to having the same guild, this is not to be taken lightly.

 

Every guild will start with a score of 0.

Every guild will start with the stance of Neutral to every other guild.

 

Guilds can change their stances with other guilds using a simple command.

#change_guild_stance <guild> <stance>

Example #change_guild_stance <Eternal Guards> <friend>  It would be easier with a guild tag than the name.

 

In changing guild stance, you can only change your guild stance with a guild 1 slot either way for every 1 day.  That way when a guild gets into a war, if they do not already have alliances it will take time before they can get some.  Also I would add that their are limits to how many allies a guild can have, 3-5 I think will be enough. Some of the reasons for this are; Guilds who simply are passive and want to be allied with everyone, For those guilds I recommend using "Friend" Guilds will receive a very small amount of guild points for alliances and holding them, which will cause guilds to WANT to ally.

 

GUILD WARS:

When guilds both have Enemy set to eachother one guild can choose to:

#declare_guildwar <guild>

And the opposing guild would need to:

#accept_guildwar <guild>

Or after three days "realtime" the guild that declared would be awarded a small amount of points

and the guild that did not accept would be demoted that same amount of points.

More warring commands:

#accept_guildwar_alliance <guild>

#accept_guildwar_enemy <guild> (for alliances wishing to join)

Only for use when an allied guild wishes to join into the fighting of the guild you are warring against.

All guilds involved have to comply with the joining of another guild.

#guildwar_surrender <guild>

Where both the guilds stances would change back to Neutral and a timer would start before they could change guild stance with that guild again, Several days.  Should the guild not surrender they will be forced to once the kills mount high enough or the war drags on long enough and the Moderators (As a group) decide to end the war in one guilds favor.

 

War conditions:

First war condition, Maps.

This one is debatable as it would take a lot to set it up, but I feel that the guild wars should be able to happen on most maps but not all. IP for example. I do not think having a war in a city would be out of the way however, it would add to gameplay quite well. PK maps will of course always be included in war. but I think the rest should be up to the guildmasters in the war, as both guilds agreed to do the war they should be able to hold a war counsel and decide on terms.

Simple commands to do this:

#Add_Guildwar_map <map>

Example: #Add_Guildwar_map <Desert Pines> or <ALL>

 

Second war condition, Drops.

Why not have a way to change the precentage on drops in a war. I would recommend a smaller precentage (10%) as that would increase the fighting, but other guilds may want to have a winner take all fight and set the drop precentage to the opposing guild

to 100%

#Guildwar_dropPrecent <precent>

Example: #guildwar_dropPrecent <10> or <100> or <1> :mace:

 

Third war condition, Points/Deaths

Here is where you determine the points that one guild should obtain if you do not wish to fight forever. Any or all of these options could be used, the first one set off ends the war, Surrender, Time or points.

#guildwar_Wincondition <Points/Surrender>

Example: #guildwar_Wincondition <200> or <Surrender> or <Time Limit> (Surrender meaning the war would only stop if one guild surrenders)

Time limit suggested by behindthemask08

 

Fourth war condition, Mercenaries (Thanks to Halamaker)

Guilds will want to option to allow people to join their guilds during the war or set it so that no extra people can be "Signed on"

#Guildwar_MercsAllowed <Guild>

 

Time constrants:

I recommend that a guild can only fight one war at a time, they can fight allies if the allies wish to join in the war. I also recommend that guild allies be taken quite seriously, not just a casual "I like this guild, lets ally!" But in the spirit of RolePlaying we hope they share common goals and connections.

 

Points in war:

As you can see this would incorporate a lot more guild play and we could make use of those extra levels

in guild ranking. I would also like to use those guild rankings to distrubite points in a war. the Guild Master would be worth the most points if you kill him/her, but then the points gradually decrease as you get lower in the list.  Should one guild be taking on 2 allied guilds then the points would increase .25Xnormal points. If 3 on 1 .50Xnormal and so on also you should know that whenever a kill is made the guild that lost that player would lose points while the other gained points.

 

Points:

I have been pushing for a guild ranking system for a long time, we simply cannot measure a guilds activity and how "fun" the guild is, but we can measure stats and diplomacy if this system is implemented.  We could go lots of ways with ranking and point distobution, I recommend we have guild points based mainly on stats and diplomacy, then we may have wars, and depending on the outcome of the war and increase or decrease of guild points.  Here is hoping. Note: Also should this be implemented we will Moderators to watch over guild wars, yes more things for the Mods to do :)

 

Ways to get points if not a warring guild:

Stats - Points yet to be determined but points awarded for high guild-average of a given skill.

Alliances - some points will be given for diplomatic activty such as alliances

Embargos - Yes after a great suggestion by dino1238, Embargos should be included, so that guilds that specialise in other things such as buying/selling/making things will have power without warfare!

Special awards - Hesitant on this one, but allowing high level mods (just a few) to add to a guilds points after the guild does something of value such as host a significant contest or are known to be an honerable guild.

 

I have personally played under this system similar to this in the MUD I play and it works well. When a guild finds they have been beaten enough or their guild score has dropped quite a lot they will surrender or suffer a crippling score.  Using the above stance and war system it will be quite possible for a guild to remain passive and not involved. or if they feel like it only get in fights with guilds they have personal grudges with and feel that they can defeat. One point I have not yet figured out is what to do if Part of the guild wants to fight but others do not, I will leave this of course up to the guilds to decide, If only 1-2 members do not want to fight they can leave the guild until the war is over. I will NOT give a command for the guild member to be excluded from the war, as that would not promote guild unity.  I would allow for such a command IF for every guild member that wants to be excluded that guild would receive a demotion in points right off.

 

[/GuildWARAdvocacy]

DISCLAIMER: If you are going to make comments on my guild Diplomacy idea, please read and understand the WHOLE thing.

 

Edit: Updated with additional information.

172182[/snapback]

 

 

 

going off of brom, why not make special arenas where you only can get to by doing the war, and it is random which map you go to.

example: first guild war map is a rocky spot, second guild war map is a forest

and to stop the war with friends to train, it has to have more than 10 people from each guild in a war

and for a guild war to start, guild leaders have to type "#begin_war".

 

i suspect this will be recjected in a new york minute

Edited by gilthanas

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giannis, has written some good stuff in the other thread. (link above)

 

gilthanas, i've read most of what u said above it...and it makes sense. I hope they can implement the guilds wars. It would be fun, :D

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I have two comments on Brom's suggestion (yes, I read it all). First I think that no points should be gained from trying to start a war or lost from denying the request. It would make it too easy for a big guild to get points, ie. Teh uberguild declares war against the weak non fighter guild just for the points, knowing that the weak guild will never accept. Another way would be to have two kinds of points and rankings such as War Points and Diplomacy Points. The War Points would come from kills and surrenders and such and Diplomacy Points would come from Embargos and Alliances and such. The guilds could be ranked by both types of points. The guild with the most War Points would be the strongest and most ruthless and the guild with the most Diplomacy points would be the master negotiators, etc.

 

The second comment is that moderators are not involved in the guild war thing at all. Guild wars should be between the players and not be controled by the mods, that isn't their job. They have enough to do anyway.

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Excellent, Ive thought this one through.

irst I think that no points should be gained from trying to start a war or lost from denying the request. It would make it too easy for a big guild to get points, ie. Teh uberguild declares war against the weak non fighter guild just for the points, knowing that the weak guild will never accept.
GUILD WARS:

When guilds both have Enemy set to eachother one guild can choose to:

#declare_guildwar <guild>

And the opposing guild would need to:

#accept_guildwar <guild>

Or after three days "realtime" the guild that declared would be awarded a small amount of points

and the guild that did not accept would be demoted that same amount of points.

More warring commands:

As you can see, The guilds would need to BOTH be set to Enemy. So that one powerful guild cannot declare war on smaller guilds without that smaller guild first setting Enemy to the larger guild.

 

Next:

Another way would be to have two kinds of points and rankings such as War Points and Diplomacy Points. The War Points would come from kills and surrenders and such and Diplomacy Points would come from Embargos and Alliances and such. The guilds could be ranked by both types of points. The guild with the most War Points would be the strongest and most ruthless and the guild with the most Diplomacy points would be the master negotiators, etc.

Yes, I agree completely. The system above could be slightly modified to show where the points came from. IE:Diplomacy or Wars, Thus showing how the guild plays.

 

Next:

The second comment is that moderators are not involved in the guild war thing at all. Guild wars should be between the players and not be controled by the mods, that isn't their job. They have enough to do anyway.

Could not agree more. When I posted this I do not think I was a NH yet. And I understand that now more than ever. But I would like to request high admins still have the power to break or affect War. The reason is in case it gets out of hand, or depending on the war: someone does not play EL for a while and the whole guild suffers. Or if a guild deserves special credit for hosting an event or needs guild points to be removed for a guild doing something wrong. IE:Creating an illegal client. I do NOT see that the Moderators will HAVE to interfear and propbably will not, but I think they should be ABLE to. Understand?

 

Next:

going off of brom, why not make special arenas where you only can get to by doing the war, and it is random which map you go to.

example: first guild war map is a rocky spot, second guild war map is a forest

and to stop the war with friends to train, it has to have more than 10 people from each guild in a war

and for a guild war to start, guild leaders have to type "#begin_war".

 

i suspect this will be recjected in a new york minute

Of course not, Why reject an honest Idea!

I understand where you are comming from, but Im not sure that it fits into Guild wars. This is more along the lines of groups of friends fighting a few rounds to decide a conflict. I think Dueling and Groups mixed with the above idea would be AWESOME! Could you develop your idea more? I just do not want to "restrict" guild wars to only arenas.

After thinking on it a little more I think I understand it better. Or at least see how it could be fun in a guild war. A Skirmish, organized. Where all players of the guild at that time will be transported to these "Arenas" and battle to the death. Interesting. Perhaps you could shed light on what you mean.

Edited by Brom

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I think this game will be a lot more interesting if guilds could declare wars on one another. For example when both guild declare each other. They would be able to pk each other not only in pk area , but anywhere. So if 2 guilds declare an official war on each other both guilds player could pk each other anywhere. Surely that would have been fan. Of coz if one guild declares a war on another, the second can always reject the war.

 

Tell me what you think plz. And whether it can be done...it sure will be fun!

 

Thanks.

205121[/snapback]

iwould only like the idea if there where no drops because then it just wouldnt be fair if it where on all maps

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I started the suggestion of guild wars in the dao forum no one liked though i gave three choice s 1. the winning side splits the booty 2. the winning side guild masters and leutenst get i think not sure about this one and 3. the winnings goes to a lottry that the guild hosts but everyone hated the idea i thinks guild wars rule. i LOVE the actual game guild wars also. great idea

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I think this game will be a lot more interesting if guilds could declare wars on one another. For example when both guild declare each other. They would be able to pk each other not only in pk area , but anywhere. So if 2 guilds declare an official war on each other both guilds player could pk each other anywhere. Surely that would have been fan. Of coz if one guild declares a war on another, the second can always reject the war.

 

Tell me what you think plz. And whether it can be done...it sure will be fun!

 

Thanks.

205121[/snapback]

 

truly i think it should just be one battle on a pk map not insuating on to nonp-k maps because there is some pussies that can't stand the heat but i like the idea

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This is a good idea, just make sure that thing don't get TO out of hand. And no unleashing guild Guardian BOTs and programming them to hunt the enemy guild emebers! Actuall, that would make things fun, what the heck :P Oh, and the war can only be official if both guilds agree for the war to be like that. And if a MOD is in the participating guild, they can only use demi-god mode once, to keep it fair.

And the enemy guild is only PKable to the enemy guild andvise-versa.

 

 

 

WAR!!!!! :axeman_rune: :battleaxe: :battleaxe_rune: :P:fire::mace::P

Edited by Dark_Nightmare

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well I must admit brom nice work:)

 

i love the idea and i also like the both guilds need to eccept the war before it starts thing cause if it wasn't like this ppl could just go pk a guild and score points without the pked guild knowing about it... also i would suggest working out the non warring guild system a bit brom... its kinda short.. and for guilds as (just and example) EG or CEL i dont think they will fight fast i think they prefer the diplomatic ways and the embargos before going to war... so ill make a reqeust... plz work that out and give more details... thats the only downside i can see in your story i truly like it:) and i think it will increase the RP and gameplay a lot... also i would like to suggest that making a ranking system for guilds alone is a verry good idea based on stats and/or for example doing contest for EL and helping out ppl... well i dont have anything else to add...

 

hope you work out the non war part brom:) you did a great job so far...

 

Hyperion

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well I must admit brom nice work:)

 

i love the idea and i also like the both guilds need to eccept the war before it starts thing cause if it wasn't like this ppl could just go pk a guild and score points without the pked guild knowing about it... also i would suggest working out the non warring guild system a bit brom... its kinda short.. and for guilds as (just and example) EG or CEL i dont think they will fight fast i think they prefer the diplomatic ways and the embargos before going to war... so ill make a reqeust... plz work that out and give more details... thats the only downside i can see in your story i truly like it:) and i think it will increase the RP and gameplay a lot... also i would like to suggest that making a ranking system for guilds alone is a verry good idea based on stats and/or for example doing contest for EL and helping out ppl... well i dont have anything else to add...

 

hope you work out the non war part brom:) you did a great job so far...

 

Hyperion

213043[/snapback]

Thanks, but you have discovered the problem. There is just not enough things currently involved in the non-waring side. Do you have any suggestions to Add? Embargos yes, but what else? Im just out of ideas what else a non-warring guild could do. Let me try to list here with detail, Give me your input and ideas on these. Some of the ideas below are wild and Im not sure I even like them, but I just want to get some out on the table.

Embargo: The ability to set trade allowances with other guilds.

Settings:

- Normal

- Embargo, No trade to guild. Trade can still come in from this guild, but it will be unlikly it will happen.

Comments: Unfortunately, Embargos are not THAT powerful because they can simply get items from others... humm...

 

Trade agreements

Possibly tied with alliances, a way to award points for establishing legal trade between two guilds, a "trade route" Points will be awarded based on the number and quality of the trades.

 

Guild event: When a guild hosts a game event some guild points may be given from Admins to the guild, If an admin/mod is in your guild the points would need to come from a admin/mod not in the guild. Example:

SegV's recent Haunted House event. +40 points

Simple scavenger hunt event. +10 points (these are more complex than you would think)

Manhunts: +0 points, it was not a guild event

LNX Guild for being awesome: +100 points (Yes this is a joke)

 

 

Alliances: It will be difficult to award points for these, In my above statement I think putting a limit on the number of alliances would be the best, but Erg. Points for allies is a hard thing to do.

Perhaps based on time. But it would have to become less points as time went on. Breaking alliances would deduct points... Example

 

New alliance: +10 points

20 days: +7 points

60 days: +5 points

120 days: +3 points

Every 50 days after that: +2 points

Breaking alliances: -15 points

 

Yeah, Im out of ideas here.. Help me out if you want a good Non-war side.

Edited by Brom

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I would say the embargo part is the same as a boycot but i don't know 100% sure... but it could be a way to gain points... astablish a trade route between 2 guilds and trade both ways(you will not gain anypoints before doing it both ways) gives you like 10 points and thats one time only with each guild... if you break a trade route it should cost you -15 points or something like that... also it would take about 50-100 days before you can reastablish your trade route with that particular guild and this time you dont get any points... I would say that in a situation of war... you can choose to be neutral and a non war guild wich i know some will do... well i would suggest that they can make allies(points for that are in your post i agree with them) so they could gain points by providing the allie waeapons armours and such... this would give them 50 points one time only because of the war situation... now you would think that would japerdice their non-war status because they helped out an enemy guild... well yes it does :P so you can also choose to stay neutral and do completely nothing... for that offcourse you dont get any points :P but i think the best way to give non-war guilds points is to do the events like you sayed... also i think that will give guilds a reaason to do so and with it increase gameplay of EL cause a lot more players will have events to play and they will have more fun with the game ... thats my main reason for choosing events as the main point distributer for non-war guilds... i dont really added anything cause it was pretty hard thinking up some new stuff so i just tried my best :P hope its a bit of a help

 

 

hyper

Edited by Hyperion

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Yes! Points for Trade agreements! Im not sure if an alliance should be required or not,

but we can award points for trades in between the guilds. It would have to be built just right so that it could not be abused and so that the players do not know HOW exactly to get points. Let me explain.

If points were awarded for every successful trade between the guilds, guilds would simply trade back and forth silly items to get points. So we will need to devise a way that cannot be abused. I have an idea, but will not be posting it here.

On the matter of tying it with Guild alliances, I say it is not required to have an alliance to establish a trade agreement, but extra points if you have an alliance in addition to a trade agreement.

Im not sure about "breaking trade" a penalty I suppose.

 

---Adding "Trade agreements" to above thread. Good idea!----

Edited by Brom

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may i ask you to send me your idea in pm so we can discuss that there?

 

i am doing some research on this looking at other games and stuff to see if theres another way for this...

 

hype

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I don't think it would work, it'd be fuin, but wouldnt work.

Cos if a guild declares war they might be fine, but if 1 player from that guild isnt very strong, then hed be the one getting pked all the time, and if he got pked everywhere he went, then, he wouldnt enjoy EL as much.

:blush::(:P

It could turn very bad for everyone.

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if its just 1 map you can pk the other guild in + the normal PK maps... then it should be ok... so like when you are in war the guilds choose a map where they will war and what map they want to use as a war map...(IP not included) the rest of the maps they cant fight each other... so for example =EF= and EG go to war and they both agree to use DP(Desert Pines) as a WAR zone then all maps BUT the normal PK maps and DP are save...that would solve that problem so if there is a weaker player it could just stay out of it and help its fellow guildmembers by suplying he's and sr's for example :P

 

Hype

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if its just 1 map you can pk the other guild in + the normal PK maps... then it should be ok... so like when you are in war the guilds choose a map where they will war and what map they want to use as a war map...(IP not included)  the rest of the maps they cant fight each other... so for example =EF= and EG go to war and they both agree to use DP(Desert Pines) as a WAR zone then all maps BUT the normal PK maps and DP are save...that would solve that problem so if there is a weaker player it could just stay out of it and help its fellow guildmembers by suplying he's and sr's for example :)

 

Hype

214907[/snapback]

He has a good handle of things. :P Also what commonly happened in my MUD is that players would leave the guild during the war then come back once the war was over. But As stated above, With the crazy plan we have built. There are options.

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