Moebird Report post Posted September 28, 2005 Ever since the crafting quest was added to the game, i haven't been able to do manu, crafting, potions in Tarsengaard storage. Is this an error? Will it be fixed? Share this post Link to post Share on other sites
Ruthgar Report post Posted September 28, 2005 Some day all storage could be that way. I think there is intent behind the action. Share this post Link to post Share on other sites
gadai Report post Posted September 28, 2005 Confirming Moebirds issue and missing TG and the friendly comraderie Share this post Link to post Share on other sites
Benvolio Report post Posted September 28, 2005 If they make it so you can't manu in any storage this game will get around 100X harder for makers Share this post Link to post Share on other sites
Lorck Report post Posted September 30, 2005 (edited) If they make it so you can't manu in any storage this game will get around 100X harder for makers 202353[/snapback] Maybe that is the intention. For lvling in a skill you need to make billions of stuff and you sell it a very low prices, because noone is willing to (or have money to) buy billions of stuff. So if there was less maker, the price will increase and the economy will get more balanced (in relation to the money you get for the effort you put in a item). As many ppl likes to roleplay a trader, i can only imagine two ways: -- a system where you gain experience for the time you spend doing the item (i think its the point of the new manuf system, if its true hooray); -- make npcs buy itens at high prices, and make other npcs sell very good itens at very high prices (this itens should only be bought for this npcs, just like the capes are bought today). If someone can add more info or have more to say about this issue i would really like to read it. --- EDIT: please disconsidere this post, the food idea is a lot better. Edited September 30, 2005 by Lorck Share this post Link to post Share on other sites
Drakos7 Report post Posted September 30, 2005 Food idea? Share this post Link to post Share on other sites
Lorck Report post Posted September 30, 2005 Food idea? 203130[/snapback] This idea is from Entropy and was originally posted in the thread "crafter's strike" in general chat. The basic idea is that will take more time between eat and eat again, balancing the experience for the increased time spent to make the itens. This should restrict the mass production of the itens. Plz correct me if i am wrong (very likely lately). Share this post Link to post Share on other sites