Jump to content
Eternal Lands Official Forums
Acelon

Map bugs in live version

Recommended Posts

I'm not sure I have to post it here:

 

Always when I beam my pc crashes (pc is still running but sound and screen is away :/) When I restart my pc and el it crashes again, only the third time (when my char moved a little) I'm able to log in.

 

I also have this bug when I run over certain spots near molgor (votd) and 1 in ws near raven.

 

So I think those are map bugs too.

Share this post


Link to post
Share on other sites

Ruins Of Tirnym [154, 51] Flickering wall

Ruins Of Tirnym [83, 24] Flickering bank

Ruins Of Tirnym [99, 32] A bunch of the banks are too high

Edited by Dunian

Share this post


Link to post
Share on other sites

heightmap issue, in nordcarn, went to sit on the log at (13,119)(near the fireplace), and found I was only raised half as much as I should have been. same problem with the other log, around (17,122)

Share this post


Link to post
Share on other sites

Ruins of Tirnym [136, 55] A tree you can walk into

Share this post


Link to post
Share on other sites

The maze in Vermor Castle.

 

When in the maze you cannot click the bridge or the corridor to go there. The character just stops.

 

Seems to be related to framebuffer support. Disable and it works, enable and it fails

 

- from TheVoice (who can't post)

Share this post


Link to post
Share on other sites
After updating this morning, the ladder inside the house that leads to the new continent doesn't work anymore and couldn't exit the house either.

209311[/snapback]

I suggest you post map bugs after the server restart/update.

and I believe that bug will be fixed when the server is restarted.

 

- SisteMa`

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×