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Map bugs in live version

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Oh and in Bethel (126,11 a path leads *up* there) there's a door that can't be entered, says (again): Umm... you can't teleport, there's no nearby open location when you try to use it.

196972[/snapback]

Hmm...

The whole Bethel caverns map is not working, I think.

Don't know what's wrong with it.

Anyone tested the northern Bethel cave?

 

[Edited by Roja]

CHORIS, PLEASE TAKE CARE OF ALL BETHEL BUGS

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Think the north Bethel PK cave also says no nearby teleport location.

 

There are a number of caves in the Iscalarith City which either say no nearby location or you are not close enough when you clearly are. most worrying is the cave that leads u to location 157,88 which leads you out onto a platform just above the boats. Nothing there to see but when you try to go back in the cave you get you are too far away from the door. I had to #suicide to get out. Nice city though ;-)

 

Will post other bugs on relevant threads.

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Idaloran 636, 231

Flickering dirt, height map problem it looks like

 

Idaloran 508, 58

Idaloran 516, 58

Flickering of plants in water (heightmap)

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The following coordinates are walkthrough fireplaces that makes you go "underground":

Taharaji desert [314,30]

Taharaji desert [302,40]

Taharaji desert [291,49]

( nasty places for pk:ers to hide :/ )

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in sedicolis tavern, when clicking on stage on the chord for walking over, it takes you to a map wich has no map :-)

I telported out there, could not find a way out, and came back in the normal telport chambre, not in that one for the new continents...

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You can walk through the mountain range in Palon Vertas around [227,304]

 

Edit: Also when walking around in Palon Vertas (srry, forgot coords) I got the message:

Bad object ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name!

Bad object ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name!

Edited by Dunian

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Has the missing wall in Underground tunnels around [187,45] been reported yet?

Edit: Also found a walkable into tree, at [114,433]

Edited by Dunian

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What about the rocks you can walk through in Irinveron [80,439]

 

Oh, and at the fort in Iscalrith [270,78], when you enter the building, you appear in the corner (Iscalrith Insides [87,685]) instead of by the door.

 

Iscalrith [293,93] the stairs don't work (intended?)

Iscalrith [262,250] You can stand in the barrel here (intended for a gnome?)

 

Bethel Insides [35,161] Theres a patch of flickering floor when you rotate the map

 

Sedicolis [14,113] If you walk here, you are standing in not-so-solid rock

Edited by Dunian

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Whitestone 15,202

 

thats in a room you cant leave. and you cant even walk properly.

 

Piper

 

Edit: Its the smaller tavern in WSC, not "Happy Spirits" one.

Edited by The_Piper

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Tavern in ghrams, the floor moves like the sea when walking over it

 

and numlock clavier does not work.

 

nice job btw!!!

 

[Edited by Roja]

SOUNDS LIKE A VIDEO CARD PROB

196457[/snapback]

 

I have the same problem with several video card

 

First Radeon X800 pro (ati card)

 

Second Geforce FX 5200 (nvidia card)

 

I allready tried to install the latested drivers but that doesn't help

 

Greetz

 

Kina

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In Naralik, the door in northeast corner, it's all glitchy and the graphics.. well.. they shake, sorta. You also can't enter. Yes, I tried "using" it.

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In Naralik, the door in northeast corner, it's all glitchy and the graphics.. well.. they shake, sorta. You also can't enter. Yes, I tried "using" it.

198069[/snapback]

 

Its a school, they can't be entered yet.

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Palon Verdas Flowershop

 

The carpet and the counter flicker, and you can harvest the flowers. :glare:

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http://img358.imageshack.us/img358/1870/bethelcaves2ju.png

In Bethel Caverns, (cont2map2_cave.elm)

The portal object ID is: 475

The Portal Dosn't work... Nor is the portal on the center of mapeditor's grid.

And also... on White Stone map [139,392] [139,391] I might be a elf, but I don't think I should be walking in a tree :P

In Magic God Temple.. yeah wow, anything work in there?

And in there I got stuck on a 1 by 1 tile... when I teleported to range on (99,323) and I forgot to bring way to restore my mana... So I just beamed..

Also in Alluwen's (new temple) in the far back right of it, I can walk inside a table.

Edited by SimAnt

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In the TI mine in Portland, I hit a TelePort Nexus and ended up in a small area (145,64) that doesn't seem to have a way out. After trying to climb and use various items in the area, I finally gave up and beamed. :)

 

Edit: Never mind (pilot error) I found out how to get to that spot which (by definition) means I now know how to get out of it. Not a map bug.

Edited by bkc56

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Bethel insides [34, 161]

(inside the wagon house at Bethel - At Wagons [35, 66]

Extra floor flickering outside of the wagon (rotate image if you don't immediately see it)

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Guest Nandorin

Since the update I cannot 'see' myself on the map. There is no cross showing were I am and no cross showing destination. Otherwise it is normal. It occurs on all maps since the update of client.

 

Tried to reinstall same version but it didn't help.

 

Thankful for help Nandorin

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http://img358.imageshack.us/img358/1870/bethelcaves2ju.png

In Bethel Caverns, (cont2map2_cave.elm)

The portal object ID is: 475

The Portal Dosn't work... Nor is the portal on the center of mapeditor's grid.

198790[/snapback]

That portal isn't supposed to teleport you anywhere.

The reason is just I haven't made the destination place yet :D

 

And, it covers 4 tiles? Is that a problem? :)

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