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Korhil

Kill me

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I know you've heard it all before, but I really think you should put PK on every map :battleaxe:

 

It won't be fair? Life isn't fair. The wilderness is called that for a reason - it's wild. People might have to think about hiring guards if they're going to dangerous places. The result - a whole new economy springs up and gives the warrior guilds a reason for existence - guard duty and acting as mercenaries.

 

Make towns safe, if you must, though simply having NPC guards of middling ability and levels would be better.

Change the death bags - when someone's killed they drop whatever was in their bag but keep all of their equipment. This way banditry can become a reasonably profitable pursuit without seriosuly impacing the victims ability to play the game.

 

I know what the result will be - people will whinge that Shivar and his mates are waiting outside town and killing everyone who leaves. This state of affairs will continue for a few hours or a couple of days at the very most until some guys get their acts together and give him a kicking, thus, balance is restored.

 

Get rid of Hell - it's annoying and serves no purpose. Have players respawn in the temple of their chosen god, with a new effect - once you've been killed you can't engage in combat with other players for a set amount of time - they can't attack you and you can't attack them. This makes picking a fight a much more considered decision, since losing can spoil your fun for a while.

 

That's all that's coming to mind. This is more a stream of consciousnes than a well thought out set of proposals. Make of them what you will.

 

As a final note - I'm not a high level fighter, I can barely defeat your average Goblin and regualrly get eaten by Pumas, I would probably get robbed and murdered semi-regularly, but it would certainly make life in EL more interesting.

Edited by Korhil

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Why does it? If you're rich you hire guards, if you're not rich you watch your back. Almost every major MMORPG has this feature successfully implimented and still manages to keep it's non-fighter population at a reasonable level.

 

There are more than enough fiendly fighters on EL who I'm sure would be happy to go along with your average merchant or miner, out of pure friendliness and a sense of adventure.

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Who says all of the features have to be like other mmporgs.

 

 

Doesn't matter anyways, this suggestion won't go far.

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This is what I dislike about EL 'who says it has to be like other mmorpgs' that's such a petty narrow minded view - change for it's own sake is pointless, why do something 'just to be different'?

 

I'd love to hear your reasoning behind the seemingly arbitrary decisions made for EL. Arguing that it would swing the balance in favour of fighters is nonsense, as proved by other mmorpgs.

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One, this has been suggested and the devs haven't liked it.

 

Two, they are trying to balance the game and YES it would tip the scale when it comes to fighters, it would be too hard to re-balance the game in other's favor.

 

Three, contests would be pretty much useless now because people can kill you and steal the prizes rather than participate. Sure, we could make more rules but guess what, that would be as hard to enforces as bag jumping.

 

Four, Training skills other than fighting would be too hard because there is a risk of being PKed, more people quit the game.

 

If you want to be PKed everywhere, go to Conquerer Online because it won't happen here.

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What i would suggest is a change of terms, 'pk' is a little 'unfantasy' if you will. What about governed areas and uncontrolled territories? Just to give the game a little more depth for the imagination, which i think it could do with.

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As far as I can see, EL is not just a game of fighting and PKing, there are loads of other things to be done and thats probably why we continue to play it. If you just want to fight, play the adequate game.

Make all maps PKable, and you'll have to fight animals because of the lack of players.

 

Grossbouff

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if all map become pk:

1 only fighter's will survive and can train to have better OA, other will spend most time in hell

 

2. fighters will be the richest in EL cause will have a lot of death bag

 

3. don't expect start play now, after die a lot of time players won't play this game

 

4. all who don't want pk will leave the game

 

5. This game is different than most of on-line game, why copy all other one?

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Well since the devs are trying to make it all realistic and such, I'd say this is a nice step towards realism. You can kill people everywhere in real life, why not in game? The fact that I could randomly club you over the head doesn't mean I will. There are consequences to killing, so why not put consequences in the game and make everywhere PK?

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would be cool, to have maby 1 map Pkble, like morcraven or so

that harvesters have to run to the caves :}

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If the whole game was made pkable that would sorta cancel out all the other stuf you can do, and if that happens then how do the fighters get healing materials, weapons, and armor.

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This is what I dislike about EL 'who says it has to be like other mmorpgs' that's such a petty narrow minded view - change for it's own sake is pointless, why do something 'just to be different'?

182767[/snapback]

Well the big appeal to EL is that there is something for everybody. That it is NOT a killing game only. A LOT of people like the slower pace, the ability to kill or be safe as the whim takes them. THAT is what I LOVE about EL, is that it doesn't follow the lemmings into the sea...it dares to do what it WANTS to do, for whatever reasons it so chooses. And it seems to me that a LOT of people love it this way. With more coming every day.

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How about a positive perk: Combatant; players with this perk can enter in combat wherever they wish.

So you can only enter combat if both players have it.

Though id say a 10pp perk for 30k gc or more to stop mass carnage.

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I think we have to many pk maps as it is. Have you been on some of them? They are dead. There is no reason to go there. I walked around one for an hour and the only time I saw anyone else was as i was leaving there were 2 ppl training at the entrance. Now I'm not saying get rid of pk maps, but I am suggesting you give us a good reason to go there. Maybe something that can't be found anywhere else. Then to get item you would need to hire guards or mercenaries to get you there and back Maybe even a big city like White Stone that sells items you can't get anywhre else Starts a whole new job industry and gives life to some pretty useless maps. And just a little bit of excitement, Cause right now the game is sadly lacking that. Even having to go on monster maps is no big deal once you have mm perk or cape. Just a thought

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I really like this Idea. I've played Conquer Online and most of the suggestions are like this. For the Death bag idea- You can lose the items in your inventory, certainly not all of them, but you don't lose your equipment because the equipment in the game can get so rare and expensive that it would take months to get it back again. I suggest a Larger base of items with more custom Item capabilities.

 

for the PK everywhere Idea- In Conquer I noticed that when I played I almost never got PKed. In the cities guards were established, capable of killing anyone automaticaly that killed someone else. There is a great balance of PK and Non PK there, most people don't PK at all, some dislike it, most people will kill the person killing someone else if a guard hasn't already killed them. Even the newbs can fight peacefully.

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Well in theory i like the merceneries idea, but unless you hire the strongest 'pkers' they will get killed by someone stronger, guaranteed.

Plus, these pk map items will end up being bought and sold by those 'pkers' for a little bit less than it would cost for you to get them to escort you there(lots of gc)

 

Activating player killing on all maps, as an evolutionary step, would demand strict testing on a large scale. This kind of testing is difficult because its not testing the program its testing the way players take advantage of it, their social behaviour.

 

I still think my ideas better :D

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If you wanna play a game like that, go somewhere else. I agree with Aislinn, the variety in this game is what attracted me to it. I don't have to fight if I don't want to. I believe if you changed EL to full pk, it would seriously hurt EL. Besides with so many games out there that are like that, why would we want to make EL just another mmorpg?

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If something like this would happen.. then give anyone PKing in a 'non-designated' map a severe penalty. Severe. Massive experience loss-severe. 1,000,000 attack/defense experience loss-severe. ;)

 

Then see which of them wants to attack a helpless newbie.

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If EL become all-pk, then there would have to be some sort of way to keep ppl from killing others left and right. i suggest only being able to attack people who are within , say, 3 a/d or 3 oa lvls. so that if someone got attacked, they would stand a chance. then, there could be the already designated pk maps (kf, tahraji, etc) where you can just kill anyone who wanders in.

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If EL become all-pk, then there would have to be some sort of way to keep ppl from killing others left and right. i suggest only being able to attack people who are within , say, 3 a/d or 3 oa lvls. so that if someone got attacked, they would stand a chance. then, there could be the already designated pk maps (kf, tahraji, etc) where you can just kill anyone who wanders in.

182974[/snapback]

Needs to be something other then OA ....

 

#reset

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Needs to be something other then OA ....

182977[/snapback]

 

thats why i also said a/d

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