Yoshi Report post Posted July 2, 2005 i wish to create the exp calc for every skill for every level. but i need the conversion factor for exp(the jump * table). i hear that it messes up around 40, so if you have that table for 40+ i would greatly appreciate it. i think this would be a most helpful calc...but i need the exp table before i can start. thanks Yoshinoko Kilai Yoshida ps it will be in VB and ill make it in java once i learn how to Share this post Link to post Share on other sites
Yoshi Report post Posted July 2, 2005 also, feel free to leave your suggestions and your exceptions of it and if you wish to help i need someone to translate to java. late Yoshinoko Kilai Yoshida Share this post Link to post Share on other sites
iostr Report post Posted July 2, 2005 Have a look at this exp calculator i made once, if you need inspiration. Share this post Link to post Share on other sites
shenriss Report post Posted July 2, 2005 don't forget it depend on rationnality and god quests too Share this post Link to post Share on other sites
Aislinn Report post Posted July 2, 2005 Have a look at this exp calculator i made once, if you need inspiration. 176146[/snapback] Ooooooh thats nice iostr!!! Share this post Link to post Share on other sites
Yoshi Report post Posted July 2, 2005 shen, ive already made a magic calc with god, spells casted and stuff like that. its just expanding that. ive just lost the table for conversions... btw iostr how you deal with the bug in the 39-40/40-41 exp jump? Share this post Link to post Share on other sites
shenriss Report post Posted July 2, 2005 1. have a look here, maybe it can help you for exp per level 2. exp in manu/craft/magic/alchemy/potion = base exp + rationnality/2 exp in att/def = base exp + rationnality/3 exp in harvest = base exp + rationnality summon i don't know Share this post Link to post Share on other sites
iostr Report post Posted July 2, 2005 how you deal with the bug in the 39-40/40-41 exp jump? 176208[/snapback] I don't. The calculator doesnt know anything about levels (yet), only the relation between experience and some items. summon i don't know Summon is also (base + rationality/2). Share this post Link to post Share on other sites
Yoshi Report post Posted July 2, 2005 k that helps a ton. i can get those done right away..still need the other though. Share this post Link to post Share on other sites
Grum Report post Posted July 2, 2005 btw iostr how you deal with the bug in the 39-40/40-41 exp jump? 176208[/snapback] What bug? Share this post Link to post Share on other sites
Yoshi Report post Posted July 2, 2005 the exp jump between 39-40 is higher than the jump from 40-41 thats all but it messes up the rest above it Share this post Link to post Share on other sites
Wytter Report post Posted July 4, 2005 Not a bug . The exp calculation table can be found in hud.c (or rather the function that generates it) Share this post Link to post Share on other sites
Carpathius Report post Posted July 30, 2005 iostr's link appears to be down? has anyone mirrored this calculator or made a new one? Share this post Link to post Share on other sites
70347 Report post Posted July 30, 2005 Do you mean this table? Exp Levels Share this post Link to post Share on other sites
shenriss Report post Posted July 30, 2005 Do you mean this table? Exp Levels 184295[/snapback] this table is wrong, at 50 million you arn't at level 106 but 103... Share this post Link to post Share on other sites
frak Report post Posted July 31, 2005 this table is wrong, at 50 million you arn't at level 106 but 103... 184326[/snapback] Uint32 exp_lev[200]; void build_levels_table() { int i; int exp=100; exp_lev[0]=0; for(i=1;i<180;i++) { if(i<=10)exp+=exp*40/100; else if(i<=20)exp+=exp*30/100; else if(i<=30)exp+=exp*20/100; else if(i<=40)exp+=exp*14/100; else if(i<=90)exp+=exp*7/100; else exp+=exp*5/100; exp_lev[i]=exp; } } i just copied this from latest cvs version. (file hud.c) Share this post Link to post Share on other sites