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Kedan

Specialist stuff

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i think we need specialist stuff so when we see someone we can see what they are and around what level they are on, also they would give extra levels on what they need so heres what i would do,

 

Fighters

 

Iron sword level 4 combat +1 combat

Iron Two Handed Broad Sword level 11 combat +1 combat and attack

Steel Long Sword level 18 combat +2 combat, +1 attack

Steel Two Edged Sword level 25 combat +2 combat and attack

Titanium Steel Short Sword level 32 combat +3 combat, +2 attack

Titanium Steel Sword level 39 combat +3 combat and attack

Titanium Serpent Sword level 46 combat +4 combat, +3 attack

 

Mages

 

Wooden Staff level 4 magic +1 attack

Inchanted Wooden Staff level 11 magic +1 attack and magic

Quarter Staff level 18 magic +2 attack, +1 magic

Inchanted Quarter Staff level 25 magic +2 attack and magic

Iron Staff level 32 magic +3 attack, 2 magic

Steel Staff level 39 magic +3 attack and magic

Titanium Staff level 46 magic +4 attack, +3 magic

 

Manufactures

 

Wooden Hammer level 4 manu +1 attack

Battle Hammer level 11 manu +1 attack and manu

Iron Hammer level 18 manu +2 attack, +1 manu

Enhanced Iron Hammer level 25 manu +2 attack and manu

Steel Hammer level 32 manu +3 attack, +2 manu

Steel Plated Hammer level 39 manu +3 attack and manu

Titanium Hammer level 46 manu +4 attack, +3 manu

 

Harvesters

 

Leather Gloves level 4 harvest +1 attack

Pick Axe level 11 harvest +1 attack and harvest

Iron Axe level 18 harvest +2 attack, +1 harvest

2 Handed Axe level 25 harvest +2 attack and harvest

Steel Axe level 32 harvest +3 attack, +2 harvest

Steel Plated Axe level 39 harvest +3 attack and harvest

Titanium Axe level 46 harvest +4 attack, +3 harvest

 

Summoners

 

Wooden Wand level 4 summon +1 attack

Copper Wand level 11 summon +1 attack and summon

Iron Wand level 18 summon +2 attack, +1 summon

2 handed Wand level 25 summon +2 attack and summon

Steel Wand level 32 summon +3 attack, +2 summon

Steel Plated Wand level 39 summon +3 attack and summon

Titanium Wand level 46 harvest +4 attack, +3 summon

 

i dont know what you could make for pointers and alchemys (or what ever you call them)

 

if you like the idea i will put up what i think there should be for the armour aswell

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So if I'm a level 13 manufacturer, I'd have to walk around with a battle hammer? No way! Or else, how would you see that I'm a level 13 harvester. Besides, I don't think you need to know. I don't want to be recognised as a level 36 harvester, level 0 mage. If someone wants to know, he can ask me or check the web site.

 

Nope, I don't like it...

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well if that was the only thing that you did then yes but if you had like 30 combat then you could use a Steel Two Edged Sword, and with level requerments it also stop people getting given a realy good sword when they start from there friend ;)

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i think we need specialist stuff so when we see someone we can see what they are and around what level they are on, also they would give extra levels on what they need so heres what i would do,

 

Fighters

 

Iron sword                                  level 4 combat    +1 combat

Iron Two Handed Broad Sword     level 11 combat   +1 combat and attack

Steel Long Sword                        level 18 combat   +2 combat, +1 attack

Steel Two Edged Sword               level 25 combat   +2 combat and attack

Titanium Steel Short Sword          level 32 combat   +3 combat, +2 attack

Titanium Steel Sword                   level 39 combat   +3 combat and attack

Titanium Serpent Sword               level 46 combat   +4 combat, +3 attack

 

Mages

 

Wooden Staff                              level 4 magic      +1 attack

Inchanted Wooden Staff               level 11 magic     +1 attack and magic

Quarter Staff                              level 18 magic     +2 attack, +1 magic

Inchanted Quarter Staff               level 25 magic      +2 attack and magic

Iron Staff                                   level 32 magic     +3 attack, 2 magic

Steel Staff                                  level 39 magic     +3 attack and magic

Titanium Staff                             level 46 magic     +4 attack, +3 magic

 

Manufactures

 

Wooden Hammer                        level 4 manu   +1 attack

Battle Hammer                           level 11 manu  +1 attack and manu

Iron Hammer                             level 18 manu   +2 attack, +1 manu

Enhanced Iron Hammer               level 25 manu  +2 attack and manu

Steel Hammer                            level 32 manu   +3 attack, +2 manu

Steel Plated Hammer                  level 39 manu   +3 attack and manu

Titanium Hammer                       level 46 manu   +4 attack, +3 manu

 

Harvesters

 

Leather Gloves                          level 4 harvest    +1 attack

Pick Axe                                   level 11 harvest   +1 attack and harvest

Iron Axe                                   level 18 harvest   +2 attack, +1 harvest

2 Handed Axe                           level 25 harvest    +2 attack and harvest

Steel Axe                                 level 32 harvest    +3 attack, +2 harvest

Steel Plated Axe                        level 39 harvest    +3 attack and harvest

Titanium Axe                            level 46 harvest    +4 attack, +3 harvest

 

Summoners

 

Wooden Wand                          level 4 summon    +1 attack

Copper Wand                          level 11 summon    +1 attack and summon

Iron Wand                                level 18 summon  +2 attack, +1 summon

2 handed Wand                        level 25 summon   +2 attack and summon

Steel Wand                              level 32 summon   +3 attack, +2 summon

Steel Plated Wand                    level 39 summon   +3 attack and summon

Titanium Wand                         level 46 harvest     +4 attack, +3 summon

 

i dont know what you could make for pointers and alchemys (or what ever you call them)

 

if you like the idea i will put up what i think there should be for the armour aswell

i realy now some guys are realy angry if this happens like tirahazor i think ??? then he cant wear hes titanium serpent what i think he had :D and then there cant be any gifts for begginners under combat 4??? that SUCKS! ps:and i see you have 2 wooden staffs? are they same and require both skill to be atleast 4???

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NO

I think if you're good enough to earn a serpent sword, you should be able to use it. Don't tell me I can't use some sword just because I've spent all my time on harvesting and alch. Any idiot can use a sword, just some people are better with it than others.

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yea that means you wont be able to use the swords but you will be able to use the best hammer with we maby not hit for as much but will be close and will make you better at harvesting :)

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Ent didn't give people classes for the exact same reason. He didn't want it so that picking a class tells you what you can and can't do. What you're suggesting tells people what weapon they can have just because of their area of expertise.

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yea but its not the same as classes you can still work on other things and with a lot of hard work you could use everything, but if you only wanted to stick to one or two the weapon you hold would help you out instead of only having a sword when harvesters or manufactors dont use them so they wont both getting them and they get no erta bounce so it make fighter the number one chose of how to play the game

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Oh yes, so all I have to do is get all my stats to level 46 and I can use any weapon I choose! What could be easier?

Hardly anybody has all stats high enough for a complete choice of weapons. Also, manufacturers would be stuck with hammers, which do a lot of damage but rarely hit. You're just compensating by making all the weapons the same, so that they all might as well be the same weapon type. The idea is that all weapon types are equal, but they have unique properties, so that people can choose a weapon, and that affects their experiences.

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thats what iv keeped the weapons as. they are all equal but the have differences, the only thing i want to change is to make it so fighter use sword mages use staffs and so on. which is realist because you dont see many fighters walking around with wands or mages with hammer lol 8)

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and as for me telling them what they can and cant do, well thats need i think because you cant cast every spell on level 0 magic or summon every creature on level 0 summoning, you have to work hard to get better so as you get better you can use the more weapons its just common sence :)

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Those are stereotypes really. A staff can be a good weapon for fighting, and is in fact a harder weapon to master than a sword. Also, in morrowind, i have a mage that uses swords and spears.

Also, that is because your magic lvl is your proficency with magic, whereas attack and combat are not necessarily your proficiency with weapons.

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yea but a sword hits hard which is what fighers want and wands are meant to be more magic like :cry: ps entropy i would like to hear what you thing and other people as well 8)

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I still don't like giving extra benefits based on experience combined with some weapon. That's what exp does already, help you fight better. And I don't want to be forced to use a certain weapon. If a newb decides he's better off killing bunnies with a titanium serpent sword, and somehow manages to get it, then so be it.

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well the benefits well be invisable so you wont be able to summon a bear on level 43 if you had a Steel Plated Wand it just makes it easyer to summon a Puma, which should be there because a wand has some sort of magic in it that helps you out. will you already get forced into what you can and cant do already, eg if you chose to harvest then you cant get to level 40 and then deside that you want to kill a bear because you have alot of gold, it doenst work like that you have to train in a skill and then that skill give you benefits in that skill you shouldnt be able to train in harvesting and get lots of gold then have a Titanium Serpents Sword that give you an advantage over all the newbies that start training on fighting :cry:

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iv got it alchemists could use the same weapons as hammer cause they are almost the same. PS keep reply i want to know what everyone things good or bad, and i realy want to know what entropy thinks *winks at entropy*

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Ok, so now we can use similar weapons! Wait, I have an even better idea! How about making it so we can use any weapon we want!

Its fine the way it is, except that there needs to be more weapons, and they need to be balanced (and by balanced i mean different but equal, not all the same).

Giving people skill advantages doesn't make sense. Holding a sword doesn't mean I'm a better fighter, it just means that it hurts the other guy more when they are hit. Likewise, holding a big stick doesn't make me smarter, it just serves as a crutch when i'm injured.

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i dont know what you could make for pointers and alchemys (or what ever you call them)

 

Potion makers and alchemists :wink:

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