Kedan Report post Posted January 20, 2004 i think we need specialist stuff so when we see someone we can see what they are and around what level they are on, also they would give extra levels on what they need so heres what i would do, Fighters Iron sword level 4 combat +1 combat Iron Two Handed Broad Sword level 11 combat +1 combat and attack Steel Long Sword level 18 combat +2 combat, +1 attack Steel Two Edged Sword level 25 combat +2 combat and attack Titanium Steel Short Sword level 32 combat +3 combat, +2 attack Titanium Steel Sword level 39 combat +3 combat and attack Titanium Serpent Sword level 46 combat +4 combat, +3 attack Mages Wooden Staff level 4 magic +1 attack Inchanted Wooden Staff level 11 magic +1 attack and magic Quarter Staff level 18 magic +2 attack, +1 magic Inchanted Quarter Staff level 25 magic +2 attack and magic Iron Staff level 32 magic +3 attack, 2 magic Steel Staff level 39 magic +3 attack and magic Titanium Staff level 46 magic +4 attack, +3 magic Manufactures Wooden Hammer level 4 manu +1 attack Battle Hammer level 11 manu +1 attack and manu Iron Hammer level 18 manu +2 attack, +1 manu Enhanced Iron Hammer level 25 manu +2 attack and manu Steel Hammer level 32 manu +3 attack, +2 manu Steel Plated Hammer level 39 manu +3 attack and manu Titanium Hammer level 46 manu +4 attack, +3 manu Harvesters Leather Gloves level 4 harvest +1 attack Pick Axe level 11 harvest +1 attack and harvest Iron Axe level 18 harvest +2 attack, +1 harvest 2 Handed Axe level 25 harvest +2 attack and harvest Steel Axe level 32 harvest +3 attack, +2 harvest Steel Plated Axe level 39 harvest +3 attack and harvest Titanium Axe level 46 harvest +4 attack, +3 harvest Summoners Wooden Wand level 4 summon +1 attack Copper Wand level 11 summon +1 attack and summon Iron Wand level 18 summon +2 attack, +1 summon 2 handed Wand level 25 summon +2 attack and summon Steel Wand level 32 summon +3 attack, +2 summon Steel Plated Wand level 39 summon +3 attack and summon Titanium Wand level 46 harvest +4 attack, +3 summon i dont know what you could make for pointers and alchemys (or what ever you call them) if you like the idea i will put up what i think there should be for the armour aswell Share this post Link to post Share on other sites
Grum Report post Posted January 20, 2004 So if I'm a level 13 manufacturer, I'd have to walk around with a battle hammer? No way! Or else, how would you see that I'm a level 13 harvester. Besides, I don't think you need to know. I don't want to be recognised as a level 36 harvester, level 0 mage. If someone wants to know, he can ask me or check the web site. Nope, I don't like it... Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 well if that was the only thing that you did then yes but if you had like 30 combat then you could use a Steel Two Edged Sword, and with level requerments it also stop people getting given a realy good sword when they start from there friend Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 i think it will also be good because it make it easyer to role player as your charcter looks the part 8) Share this post Link to post Share on other sites
Lightning Report post Posted January 20, 2004 why would a summoner need a wand that has +4 att? He could just use a sword..... Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 yea but it also add + summoning hich a sword doesnt. and i gace it +4 attack cause it is manlt a weapon Share this post Link to post Share on other sites
Nonda. Report post Posted January 20, 2004 i like it alot i think that the requiremet things would rule Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 thx but for this to work i need people to think what weapon the other 2 could have so if ou have any idea post then Share this post Link to post Share on other sites
smart! Report post Posted January 20, 2004 i think we need specialist stuff so when we see someone we can see what they are and around what level they are on, also they would give extra levels on what they need so heres what i would do, Fighters Iron sword level 4 combat +1 combat Iron Two Handed Broad Sword level 11 combat +1 combat and attack Steel Long Sword level 18 combat +2 combat, +1 attack Steel Two Edged Sword level 25 combat +2 combat and attack Titanium Steel Short Sword level 32 combat +3 combat, +2 attack Titanium Steel Sword level 39 combat +3 combat and attack Titanium Serpent Sword level 46 combat +4 combat, +3 attack Mages Wooden Staff level 4 magic +1 attack Inchanted Wooden Staff level 11 magic +1 attack and magic Quarter Staff level 18 magic +2 attack, +1 magic Inchanted Quarter Staff level 25 magic +2 attack and magic Iron Staff level 32 magic +3 attack, 2 magic Steel Staff level 39 magic +3 attack and magic Titanium Staff level 46 magic +4 attack, +3 magic Manufactures Wooden Hammer level 4 manu +1 attack Battle Hammer level 11 manu +1 attack and manu Iron Hammer level 18 manu +2 attack, +1 manu Enhanced Iron Hammer level 25 manu +2 attack and manu Steel Hammer level 32 manu +3 attack, +2 manu Steel Plated Hammer level 39 manu +3 attack and manu Titanium Hammer level 46 manu +4 attack, +3 manu Harvesters Leather Gloves level 4 harvest +1 attack Pick Axe level 11 harvest +1 attack and harvest Iron Axe level 18 harvest +2 attack, +1 harvest 2 Handed Axe level 25 harvest +2 attack and harvest Steel Axe level 32 harvest +3 attack, +2 harvest Steel Plated Axe level 39 harvest +3 attack and harvest Titanium Axe level 46 harvest +4 attack, +3 harvest Summoners Wooden Wand level 4 summon +1 attack Copper Wand level 11 summon +1 attack and summon Iron Wand level 18 summon +2 attack, +1 summon 2 handed Wand level 25 summon +2 attack and summon Steel Wand level 32 summon +3 attack, +2 summon Steel Plated Wand level 39 summon +3 attack and summon Titanium Wand level 46 harvest +4 attack, +3 summon i dont know what you could make for pointers and alchemys (or what ever you call them) if you like the idea i will put up what i think there should be for the armour aswell i realy now some guys are realy angry if this happens like tirahazor i think ??? then he cant wear hes titanium serpent what i think he had and then there cant be any gifts for begginners under combat 4??? that SUCKS! ps:and i see you have 2 wooden staffs? are they same and require both skill to be atleast 4??? Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 well you start on 2 and you nomale dont have the gold to buy a weapon befor level 4 Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 and you souldnt be able to use the best weapon until you have trained long and hard in that area Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 20, 2004 NO I think if you're good enough to earn a serpent sword, you should be able to use it. Don't tell me I can't use some sword just because I've spent all my time on harvesting and alch. Any idiot can use a sword, just some people are better with it than others. Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 yea that means you wont be able to use the swords but you will be able to use the best hammer with we maby not hit for as much but will be close and will make you better at harvesting Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 20, 2004 Ent didn't give people classes for the exact same reason. He didn't want it so that picking a class tells you what you can and can't do. What you're suggesting tells people what weapon they can have just because of their area of expertise. Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 yea but its not the same as classes you can still work on other things and with a lot of hard work you could use everything, but if you only wanted to stick to one or two the weapon you hold would help you out instead of only having a sword when harvesters or manufactors dont use them so they wont both getting them and they get no erta bounce so it make fighter the number one chose of how to play the game Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 20, 2004 Oh yes, so all I have to do is get all my stats to level 46 and I can use any weapon I choose! What could be easier? Hardly anybody has all stats high enough for a complete choice of weapons. Also, manufacturers would be stuck with hammers, which do a lot of damage but rarely hit. You're just compensating by making all the weapons the same, so that they all might as well be the same weapon type. The idea is that all weapon types are equal, but they have unique properties, so that people can choose a weapon, and that affects their experiences. Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 thats what iv keeped the weapons as. they are all equal but the have differences, the only thing i want to change is to make it so fighter use sword mages use staffs and so on. which is realist because you dont see many fighters walking around with wands or mages with hammer lol 8) Share this post Link to post Share on other sites
Kedan Report post Posted January 20, 2004 and as for me telling them what they can and cant do, well thats need i think because you cant cast every spell on level 0 magic or summon every creature on level 0 summoning, you have to work hard to get better so as you get better you can use the more weapons its just common sence Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 20, 2004 Those are stereotypes really. A staff can be a good weapon for fighting, and is in fact a harder weapon to master than a sword. Also, in morrowind, i have a mage that uses swords and spears. Also, that is because your magic lvl is your proficency with magic, whereas attack and combat are not necessarily your proficiency with weapons. Share this post Link to post Share on other sites
Kedan Report post Posted January 21, 2004 yea but a sword hits hard which is what fighers want and wands are meant to be more magic like ps entropy i would like to hear what you thing and other people as well 8) Share this post Link to post Share on other sites
Grum Report post Posted January 21, 2004 I still don't like giving extra benefits based on experience combined with some weapon. That's what exp does already, help you fight better. And I don't want to be forced to use a certain weapon. If a newb decides he's better off killing bunnies with a titanium serpent sword, and somehow manages to get it, then so be it. Share this post Link to post Share on other sites
Kedan Report post Posted January 21, 2004 well the benefits well be invisable so you wont be able to summon a bear on level 43 if you had a Steel Plated Wand it just makes it easyer to summon a Puma, which should be there because a wand has some sort of magic in it that helps you out. will you already get forced into what you can and cant do already, eg if you chose to harvest then you cant get to level 40 and then deside that you want to kill a bear because you have alot of gold, it doenst work like that you have to train in a skill and then that skill give you benefits in that skill you shouldnt be able to train in harvesting and get lots of gold then have a Titanium Serpents Sword that give you an advantage over all the newbies that start training on fighting Share this post Link to post Share on other sites
Kedan Report post Posted January 21, 2004 iv got it alchemists could use the same weapons as hammer cause they are almost the same. PS keep reply i want to know what everyone things good or bad, and i realy want to know what entropy thinks *winks at entropy* Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 21, 2004 Ok, so now we can use similar weapons! Wait, I have an even better idea! How about making it so we can use any weapon we want! Its fine the way it is, except that there needs to be more weapons, and they need to be balanced (and by balanced i mean different but equal, not all the same). Giving people skill advantages doesn't make sense. Holding a sword doesn't mean I'm a better fighter, it just means that it hurts the other guy more when they are hit. Likewise, holding a big stick doesn't make me smarter, it just serves as a crutch when i'm injured. Share this post Link to post Share on other sites
Chronicle Report post Posted January 21, 2004 i dont know what you could make for pointers and alchemys (or what ever you call them) Potion makers and alchemists :wink: Share this post Link to post Share on other sites