Sayre Report post Posted April 6, 2007 I know that Aislinn was having issues with the compiler where the compiler would OVERWRITE the Makefile.win with something it made. Also, the eye_candy dir is in the right spot and everything else seems to be fine. The client compiles. I am going to have to pull out a rusty hdd with a copy of winxp on it and play around with devC++ it seems. I am having no luck getting a cross compiler working. Karen: What exactly do you mean by "turned off" in preferences menu? If -DEYE_CANDY is listed as a parameter, how could anything else turn it specifically off? S. Share this post Link to post Share on other sites
KarenRei Report post Posted April 6, 2007 Eye candy can now be turned on and off while you're playing the game, thanks to Lachesis. Share this post Link to post Share on other sites
Aislinn Report post Posted April 6, 2007 Eye candy can now be turned on and off while you're playing the game, thanks to Lachesis. Odd, I didn't have that option even showing in the Details tab. I had Enable Blood but no Toggle Special Effects or Enable Eye Candy. Share this post Link to post Share on other sites
KarenRei Report post Posted April 6, 2007 I don't recall which tab it's under. It'll only be in the most recent versions (past couple days). Share this post Link to post Share on other sites
BloodSucker Report post Posted April 6, 2007 (edited) Aislinn ==> here's my compiled, windows exe, you can try to run it: http://www.4shared.com/file/13598354/4c8dc...glibraries.html I had to 'comment' one line in sound.c, compiler sad something was wrong with alutLoadMemoryFromFile. Double "/" made it work as it should. Edited April 6, 2007 by BloodSucker Share this post Link to post Share on other sites
KarenRei Report post Posted April 6, 2007 For any people who may still be having texture-loading problems in windows, please check out this thread: http://www.eternal-lands.com/forum/index.php?showtopic=33391 Share this post Link to post Share on other sites
Sayre Report post Posted April 7, 2007 (edited) Just for fun, I decided to use wine to run the devc++ program, following the instructions on post 73. To my surprise I actually made it the Compile part . Been so long since I had the ol "restart your computer to finish installation". Sorry guys, windows is crap Anyway. click compile and this happens. Compiler: Default compiler Building Makefile: "c:\projects\elc\Makefile.win" Executing make... make.exe -f "c:\projects\elc\Makefile.win" all gcc.exe -c 2d_objects.c -o 2d_objects.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY 2d_objects.c: In function `display_2d_objects': 2d_objects.c:665: warning: unused variable `dist' gcc.exe -c 3d_objects.c -o 3d_objects.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c actor_scripts.c -o actor_scripts.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c actors.c -o actors.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c alphamap.c -o alphamap.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c asc.c -o asc.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c bags.c -o bags.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c bbox_tree.c -o bbox_tree.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c books.c -o books.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c buddy.c -o buddy.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c cache.c -o cache.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c cal.c -o cal.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c chat.c -o chat.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c colors.c -o colors.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c console.c -o console.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c consolewin.c -o consolewin.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c counters.c -o counters.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c cursors.c -o cursors.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c dialogues.c -o dialogues.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c draw_scene.c -o draw_scene.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c elconfig.c -o elconfig.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c elmemory.c -o elmemory.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c elwindows.c -o elwindows.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c encyclopedia.c -o encyclopedia.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c errors.c -o errors.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c events.c -o events.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c eye_candy_wrapper.cpp -o eye_candy_wrapper.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c filter.c -o filter.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c font.c -o font.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c framebuffer.c -o framebuffer.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c frustum.c -o frustum.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c gamewin.c -o gamewin.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gamewin.c: In function `display_game_handler': gamewin.c:679: warning: implicit declaration of function `ec_idle' gamewin.c:680: warning: implicit declaration of function `ec_draw' gamewin.c: In function `keypress_game_handler': gamewin.c:1452: warning: implicit declaration of function `ec_create_campfire' gcc.exe -c gl_init.c -o gl_init.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c help.c -o help.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c highlight.c -o highlight.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c hud.c -o hud.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c ignore.c -o ignore.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c init.c -o init.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c interface.c -o interface.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c items.c -o items.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c keys.c -o keys.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c knowledge.c -o knowledge.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c lights.c -o lights.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c lispsm.c -o lispsm.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c list.c -o list.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c loading_win.c -o loading_win.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c loginwin.c -o loginwin.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c main.c -o main.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c manufacture.c -o manufacture.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c map_io.c -o map_io.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY map_io.c: In function `destroy_map': map_io.c:74: warning: implicit declaration of function `ec_remove_obstruction_by_object3d' map_io.c: In function `change_map': map_io.c:145: warning: implicit declaration of function `ec_delete_all_effects' gcc.exe -c mapwin.c -o mapwin.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c md5.c -o md5.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c minimap.c -o minimap.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c misc.c -o misc.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c multiplayer.c -o multiplayer.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c new_actors.c -o new_actors.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c new_character.c -o new_character.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c normals.c -o normals.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c notepad.c -o notepad.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c openingwin.c -o openingwin.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c particles.c -o particles.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY particles.c: In function `remove_fire_at_tile': particles.c:557: warning: unused variable `i' particles.c:558: warning: unused variable `sys' gcc.exe -c paste.c -o paste.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c pathfinder.c -o pathfinder.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c pm_log.c -o pm_log.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c questlog.c -o questlog.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c queue.c -o queue.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c reflection.c -o reflection.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c rules.c -o rules.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c sector.c -o sector.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c serverpopup.c -o serverpopup.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c session.c -o session.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c shader.c -o shader.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c shadows.c -o shadows.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY shadows.c: In function `draw_3d_object_shadows': shadows.c:455: warning: unused variable `dist' gcc.exe -c simd.c -o simd.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c skills.c -o skills.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c sort.c -o sort.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c sound.c -o sound.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c special_effects.c -o special_effects.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c spells.c -o spells.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c stats.c -o stats.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c storage.c -o storage.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c symbol_table.c -o symbol_table.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c tabs.c -o tabs.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c terrain.c -o terrain.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c text.c -o text.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c textures.c -o textures.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c tile_map.c -o tile_map.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c timers.c -o timers.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c trade.c -o trade.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c translate.c -o translate.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c update.c -o update.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c weather.c -o weather.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY gcc.exe -c widgets.c -o widgets.o -I"C:/Dev-Cpp/include" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N -DEYE_CANDY windres.exe -i el-winblows_private.rc --input-format=rc -o el-winblows_private.res -O coff fatal flex scanner internal error--end of buffer missed make.exe: *** [el-winblows_private.res] Error 2 Execution terminated I used the parameters and linkers straight from post 73, with the addition of -DEYE_CANDY S. Edited April 7, 2007 by Spleenfeeder Share this post Link to post Share on other sites
Scorpius Report post Posted April 7, 2007 i dunno if its just me.. but my cvs client has problems with temporary spells like magic immu, shield and stuff... (spells that protect me) it always makes me crash when im using em oO but its only on the cvs client. Share this post Link to post Share on other sites
KarenRei Report post Posted April 7, 2007 Scorpius: Your CVS client is four days old. Please update first. Share this post Link to post Share on other sites
Sayre Report post Posted April 8, 2007 (edited) Ok update: Got an old windows hdd out, put into an old laptop, and yer I follow instructions from post 73 and the post 93 additions, and I get the thing to compile. I run it, and the following dialog box comes up elcvs.exe - Entry Point Not Found The procedure entry point SDL_Error could not be located in the dynamic link library SDL.dll Ideas? I smell I am close to getting it compiled in 2 operating environments S. Edit: Seems the version of SDL.dll that came with the 1.3.3 installer was too old for the compiled exe. So just hunted around for version 1.2.8 of SDL.dll. a few other ones were needed after than, but I just supplied them to the el directory from various places on my computer, and BAM a working eye candyied windows exe ) S. Edited April 8, 2007 by Spleenfeeder Share this post Link to post Share on other sites
KarenRei Report post Posted April 8, 2007 I have no clue what that means. I'd google it. Share this post Link to post Share on other sites
Aislinn Report post Posted April 8, 2007 I started over (uninstalled and reinstalled everything)and this is what I end up with: (yes I did the glext step as well) Compiler: Default compiler Executing make... make.exe -f "Makefile.win" all gcc.exe -c 2d_objects.c -o 2d_objects.o -I"C:/Dev-Cpp/include" -I"C:/Dev-Cpp/include/SDL" -I"C:/Dev-Cpp/include/AL" -w In file included from global.h:69, from 2d_objects.c:7: C:/Dev-Cpp/include/GL/glext.h:12991:2: #endif without #if C:/Dev-Cpp/include/GL/glext.h:19485:2: #endif without #if make.exe: *** [2d_objects.o] Error 1 Execution terminated Share this post Link to post Share on other sites
Scorpius Report post Posted April 8, 2007 Ok my 1st problem is fixed.. now i have another one.. i dunno if it was random but i crashed to times yesterday after some time on cvs client. i just crashed outta the sudden without warning or anything oO Share this post Link to post Share on other sites
KarenRei Report post Posted April 8, 2007 (edited) Scorpius: If you don't mind, could you do a fresh CVS update, build with -DDEBUG_POINT_PARTICLES, use point particles, start an F9 fire, pan around it (and zoom in and out, and walk around it), and then let me know what warnings you get in your error log, if any? This would help me fix that problem with point particles you were getting before. Plus, the update might fix your crash. Ed: Er, hold off a minute on that. You're a windows users, you won't see cout. Update: Okay, now it should show up in your error log. Edited April 8, 2007 by KarenRei Share this post Link to post Share on other sites
Scorpius Report post Posted April 8, 2007 erm.. i updated it yesterday.. and now i should again? o_0 am i getting this right? Share this post Link to post Share on other sites
ttlanhil Report post Posted April 8, 2007 there are often changes made in CVS. sometimes people will update several times a day if they know stuff is changing. so yes, update CVS and rebuild Share this post Link to post Share on other sites
Scorpius Report post Posted April 9, 2007 ok everything works fine now for me.. EXCEPT... i cant use my german Umlaute >_< (ä ö ü) i could before >_< Share this post Link to post Share on other sites
KarenRei Report post Posted April 9, 2007 Between what checkouts did it get lost? I'm wondering what date/time your last checkout was, and likewise for your current checkout. Share this post Link to post Share on other sites
Scorpius Report post Posted April 9, 2007 erm.. i updated it yesterday.. and now i should again? o_0 am i getting this right? after this post i updated.. and since then my äÄ öÖ üÜ doesnt work anymore.. Share this post Link to post Share on other sites
KarenRei Report post Posted April 9, 2007 I need to know when it last worked, and when it first stopped working. Ovciously, if it's broken, doing continual checkouts before it's fixed won't help. When was the code for the last version that worked checked out, and when was the code for the first version that didn't work checked out? Share this post Link to post Share on other sites
crusadingknight Report post Posted April 10, 2007 Possibly due to revision 1.39 to asc.h - I *think* SPECIALCHAR_LBOUND and SPECIALCHAR_UBOUND only apply after a keysym has gone through get_font_char. It would make sense for the umlauts to be gone, since all of them except Ä are outside of the bounds. Unfortunately, I'm likely wrong as I'm only writing this while on a break from doing several things at once, though it might be worth double-checking if Ä prints or not. Share this post Link to post Share on other sites
ttlanhil Report post Posted April 10, 2007 (edited) myeh, probably... guess I replaced one bug with another... (this one was actually a bug, not part of the warnings cleanup, but happened around the same time) I'll see if I can come up with a better fix this time apologies to those who had troubles because of this ed: okay, should be fixed in CVS in a few moments (waiting for the commit to be done and all), looks like the best way to make sure that only chars we can print are available is to use get_font_char itself (using chars that we can't print is bad, because not only does it takes space, it also causes weird bugs, like when you get an invisible ascii char in a channel number) making a list anywhere else means it'd have to be updated at the same time as more chars are added to get_font_char, which would lead to some odd bugs if there were some added later I used kcharmap to test all of the chars listed in get_font_char, and they all worked here... please yell at me if there's any other problems with this Edited April 10, 2007 by ttlanhil Share this post Link to post Share on other sites
Cycloonx Report post Posted April 14, 2007 I used emajekral's guide to try compiling the client today. I ran against some errors but I have like no idea how to fix it. Compiler: Default compiler Building Makefile: "C:\elc-svn\elc\Makefile.win" Bezig met uitvoeren van make... make.exe -f "C:\elc-svn\elc\Makefile.win" all gcc.exe -c ../../elc/2d_objects.c -o ../../elc/2d_objects.o -I"C:/Dev-Cpp/include" -I"C:/Dev-Cpp/include/SDL" -I"C:/Dev-Cpp/include/AL" -Wall -DELC -DNEW_FRUSTUM -DAUTO_UPDATE -DBUG_FIX_3D_OBJECTS_MIN_MAX -DCOUNTERS -DNEW_TEX -DNEW_ACTOR_ANIMATION -DOPTIONS_I18N In file included from ../../elc/global.h:124, from ../../elc/2d_objects.c:7: ../../elc/sound.h:12:17: al.h: No such file or directory ../../elc/sound.h:13:18: alc.h: No such file or directory In file included from ../../elc/sound.h:14, from ../../elc/global.h:124, from ../../elc/2d_objects.c:7: C:/Dev-Cpp/include/alut.h:11:19: AL/al.h: No such file or directory C:/Dev-Cpp/include/alut.h:12:20: AL/alc.h: No such file or directory In file included from ../../elc/sound.h:14, from ../../elc/global.h:124, from ../../elc/2d_objects.c:7: C:/Dev-Cpp/include/alut.h:84: warning: type defaults to `int' in declaration of `ALboolean' C:/Dev-Cpp/include/alut.h:84: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:84: error: syntax error before "alutInit" C:/Dev-Cpp/include/alut.h:85: warning: type defaults to `int' in declaration of `ALboolean' C:/Dev-Cpp/include/alut.h:85: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:85: error: syntax error before "alutInitWithoutContext" C:/Dev-Cpp/include/alut.h:86: warning: type defaults to `int' in declaration of `ALboolean' C:/Dev-Cpp/include/alut.h:86: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:86: error: syntax error before "alutExit" C:/Dev-Cpp/include/alut.h:88: warning: type defaults to `int' in declaration of `ALenum' C:/Dev-Cpp/include/alut.h:88: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:88: error: syntax error before "alutGetError" C:/Dev-Cpp/include/alut.h:89: error: syntax error before "error" C:/Dev-Cpp/include/alut.h:91: warning: type defaults to `int' in declaration of `ALuint' C:/Dev-Cpp/include/alut.h:91: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:91: error: syntax error before "alutCreateBufferFromFile" C:/Dev-Cpp/include/alut.h:92: warning: type defaults to `int' in declaration of `ALuint' C:/Dev-Cpp/include/alut.h:92: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:92: error: syntax error before "alutCreateBufferFromFileImage" C:/Dev-Cpp/include/alut.h:93: warning: type defaults to `int' in declaration of `ALuint' C:/Dev-Cpp/include/alut.h:93: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:93: error: syntax error before "alutCreateBufferHelloWorld" C:/Dev-Cpp/include/alut.h:94: warning: type defaults to `int' in declaration of `ALuint' C:/Dev-Cpp/include/alut.h:94: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:94: error: syntax error before "alutCreateBufferWaveform" C:/Dev-Cpp/include/alut.h:96: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:96: error: syntax error before "ALenum" C:/Dev-Cpp/include/alut.h:96: warning: type defaults to `int' in declaration of `alutLoadMemoryFromFile' C:/Dev-Cpp/include/alut.h:96: warning: data definition has no type or storage class C:/Dev-Cpp/include/alut.h:97: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:97: warning: type defaults to `int' in declaration of `ALvoid' C:/Dev-Cpp/include/alut.h:97: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:97: warning: type defaults to `int' in declaration of `alutLoadMemoryFromFileImage' C:/Dev-Cpp/include/alut.h:97: warning: data definition has no type or storage class C:/Dev-Cpp/include/alut.h:98: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:98: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:98: warning: type defaults to `int' in declaration of `alutLoadMemoryHelloWorld' C:/Dev-Cpp/include/alut.h:98: warning: data definition has no type or storage class C:/Dev-Cpp/include/alut.h:99: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:99: error: syntax error before "waveshape" C:/Dev-Cpp/include/alut.h:99: warning: type defaults to `int' in declaration of `alutLoadMemoryWaveform' C:/Dev-Cpp/include/alut.h:99: warning: data definition has no type or storage class C:/Dev-Cpp/include/alut.h:101: error: syntax error before "loader" C:/Dev-Cpp/include/alut.h:103: warning: type defaults to `int' in declaration of `ALint' C:/Dev-Cpp/include/alut.h:103: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:103: error: syntax error before "alutGetMajorVersion" C:/Dev-Cpp/include/alut.h:104: warning: type defaults to `int' in declaration of `ALint' C:/Dev-Cpp/include/alut.h:104: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:104: error: syntax error before "alutGetMinorVersion" C:/Dev-Cpp/include/alut.h:106: warning: type defaults to `int' in declaration of `ALboolean' C:/Dev-Cpp/include/alut.h:106: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/include/alut.h:106: error: syntax error before "alutSleep" C:/Dev-Cpp/include/alut.h:113: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:114: error: syntax error before '*' token C:/Dev-Cpp/include/alut.h:116: error: syntax error before "format" In file included from ../../elc/global.h:124, from ../../elc/2d_objects.c:7: ../../elc/sound.h:47: error: syntax error before "sound_gain" ../../elc/sound.h:47: warning: type defaults to `int' in declaration of `sound_gain' ../../elc/sound.h:47: warning: data definition has no type or storage class ../../elc/sound.h:48: error: syntax error before "music_gain" ../../elc/sound.h:48: warning: type defaults to `int' in declaration of `music_gain' ../../elc/sound.h:48: warning: data definition has no type or storage class ../../elc/sound.h:50: error: syntax error before '*' token ../../elc/sound.h:50: warning: type defaults to `int' in declaration of `mSoundDevice' ../../elc/sound.h:50: warning: data definition has no type or storage class ../../elc/sound.h:51: error: syntax error before '*' token ../../elc/sound.h:51: warning: type defaults to `int' in declaration of `mSoundContext' ../../elc/sound.h:51: warning: data definition has no type or storage class ../../elc/sound.h:265: error: syntax error before "get_loaded_buffer" ../../elc/sound.h:265: warning: type defaults to `int' in declaration of `get_loaded_buffer' ../../elc/sound.h:265: warning: data definition has no type or storage class ../../elc/2d_objects.c: In function `display_2d_objects': ../../elc/2d_objects.c:697: warning: unused variable `dist' make.exe: *** [../../elc/2d_objects.o] Error 1 Uitvoering voltooid Oh and how do I know which parameters I can use? 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kl4Uz Report post Posted April 15, 2007 Did you read this update? http://www.eternal-lands.com/forum/index.p...st&p=348708 Use the makefile.win as it says in the updated guide. Share this post Link to post Share on other sites
Cycloonx Report post Posted April 15, 2007 (edited) Edit: Managed to fix it with reinstalling that OpenAL executable But still get 1 error: C:\Dev-Cpp\Bin\..\lib\gcc\mingw32\3.4.2\..\..\..\..\mingw32\bin\ld.exe: cannot find -lopenal32 collect2: ld returned 1 exit status make.exe: *** [el.exe] Error 1 Uitvoering voltooid Any idea how to fix it? Edited April 15, 2007 by Cycloonx Share this post Link to post Share on other sites