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Borelo

Magic

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magic is a expensive skill to rayse so i though a way to make it better, like how much bigger the magic skill is more powerful should the spell be like if u are lvl 0 u only will heal 5 if u are lvl 2 you have some chance to make it heals 6 something like this

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so the beter u are the beter your magic will be now thats a good idea but u should get alitle beter magic from staffs to i mean when u think wizard whats his wepon .. a staff obviously it should help magic

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as you level up more powerfull spells become available, check the list. i didnt spot it at first but there is a restoration spell a good distance up the list that have a higher effect then the heal spell...

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i know but u will only heal 7 with remote heal and u pay 300gp to buy the essences its too expensive and if u have 60 of health it would be easyer to spend your money in pot rather then magic

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wouldnt it be a good idea if we got the spells from quests or even gods?

like the offensive magic spells that i think might be coming :D

 

so say you complete aluwens quests you recieve some kind of shield spell that gives +7 armor

 

and for mortos you could get say a fireball spell or one that increase your damage

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hmm i also thought of having spells level up as you advance in skills.

the change could be more simplified if it was at a steady rate

 

(every 5 lvs=x3 effect)

 

as for staffs... they could do the thing...oh fc it i'll say it they could be infinite as rs(AHH MY EARS BURN!!! :evil: ) which would be GREAT.

 

this however may not be practical.. the top 3 lving spells only use 1 type of essence each (heal,shield,restoration) so it might be better if it halved the req. energy cost for the spell ( :shock: )this would make it much easier for us mages.

 

as for something on my mind...

how about mage armour? seems practical. it could even have a function

like escape or a teleport spell.

if we used this i would suggest this skills req.

 

Regular mage armour.-lv 10

(no effect)

~

Mages armour of escape.-lv 15

(allows one escape cast per minute)

~

Mages armour of remote teleport-lv 15

(casts teleport to range every 15 seconds)

~

Mages armour of Stone.-lv20

(teleport to white stone city once every 3 minutes)

~

(all major towns, places are available with thier own matching armours)

this means that i dont feel like naming dp..port.. yada yada.

~

Mages Armour of Life.-lv 21

(casts restoration every 3 seconds.requires 2 health essences)

~

Mages Armour of Space and Time.-lv 24

(casts teleport to portals room once every 5 minutes)

:also: could also cast tele to range unlimited times? sounds good to me :)

~

Grand Wizards Armour of Immunity.-lv 30

grants PERMANENT immunnity from spells when worn

~

:D hope you like my ideas.

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As far as it being too expensive....make your essences.  Increases your alch level and costs very little money, if any.

 

Exactly. I've done that and now I'm... rather good in magic

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maybe so but that again means money as not many feel like mineing rubys for other people for free (unless they are only interested in the exp that is).

 

allso, are they not located in a very creature heavy area?

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Well, if you think that 8 gargoyles, an ogre, and at least one skellie on a couple of square meters is creature heavy, then, yes, they're in a creature heavy area...

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(unless they are only interested in the exp that is).

 

That's all they're worth to anybody who's in there mining them.

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hmm i also thought of having spells level up as you advance in skills.

the change could be more simplified if it was at a steady rate

 

(every 5 lvs=x3 effect)

 

as for staffs... they could do the thing...oh fc it i'll say it they could be infinite as rs(AHH MY EARS BURN!!! :evil: ) which would be GREAT.

 

this however may not be practical.. the top 3 lving spells only use 1 type of essence each (heal,shield,restoration) so it might be better if it halved the req. energy cost for the spell ( :shock: )this would make it much easier for us mages.

 

as for something on my mind...

how about mage armour? seems practical. it could even have a function

like escape or a teleport spell.

if we used this i would suggest this skills req.

 

Regular mage armour.-lv 10

(no effect)

~

Mages armour of escape.-lv 15

(allows one escape cast per minute)

~

Mages armour of remote teleport-lv 15

(casts teleport to range every 15 seconds)

~

Mages armour of Stone.-lv20

(teleport to white stone city once every 3 minutes)

~

(all major towns, places are available with thier own matching armours)

this means that i dont feel like naming dp..port.. yada yada.

~

Mages Armour of Life.-lv 21

(casts restoration every 3 seconds.requires 2 health essences)

~

Mages Armour of Space and Time.-lv 24

(casts teleport to portals room once every 5 minutes)

:also: could also cast tele to range unlimited times? sounds good to me :(

~

Grand Wizards Armour of Immunity.-lv 30

grants PERMANENT immunnity from spells when worn

~

:D hope you like my ideas.

my first post ;D

 

keep in mind i didnt use the forums for a few weeks when i actually started :):D :lol:

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