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Apokalypse

mm perkers

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Recently i have been finding alot of 20 life characters following people to high level monster spawns hoping to catch them die and hop the bag. After waiting for a while with no success theyll eventually leave. Instead of wasting time with a bagjumper i suggest leveling something <_< .

 

P.S. thanks to an LNX member for saving my bag with alot of nice stuff in it. (i should go to storage b4 training more)

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bagjumpers exist, the easiest solution: dont die, use some self control and refrain from attacking that last monster, and carry some dis rings just in case of emergency :lol:

 

btw, i doubt the bagjumpers will read this and have a change of heart :P

Edited by Herny

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This is risk of death, u can lose your stuff. Some ppl take advantege from this thing ....

 

 

But perks like mm can be raised... i mean requirements.

Edited by YoUnG_ClAnSmAn

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But perks like mm can be raised... i mean requirements.

completely pointless. the majority of people who take mm are people who do not wish to be mauled while they explore an unknown place by an unexpected monster, or just like the safety of knowing they wont get killing unless they walk into a pk map or attack a monster that kills them. what would you raise it to, eh? <_<

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Just another reason MM should be Ousted! Remove Jumper's Safty Net and you'll cut bagjumping down by 80%. Not only will it solve the Bagjumping problem but it'll solve the other problems with the game too.

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Anc create a bunch of new problems.

 

If you want to be that radical then there is a much simpler solution. Simply don't have people drop stuff when they die.

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Just don't die if u have some1 following u. biggrin.gif

 

Yeah... right .

 

When bagjumper is on fluffys spawn i'm going to do something another ;)

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Guest skaar
Just another reason MM should be Ousted! Remove Jumper's Safty Net and you'll cut bagjumping down by 80%. Not only will it solve the Bagjumping problem but it'll solve the other problems with the game too.

Instead of removing mm perk, stop training when u die too often.

 

PS: There r many ppl like alchemists and crafters who need mm perk (emerlads for example in naralik catacomb). not every1 with mm perk is a bagjumper.

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Just another reason MM should be Ousted! Remove Jumper's Safty Net and you'll cut bagjumping down by 80%. Not only will it solve the Bagjumping problem but it'll solve the other problems with the game too.

Instead of removing mm perk, stop training when u die too often.

 

PS: There r many ppl like alchemists and crafters who need mm perk (emerlads for example in naralik catacomb). not every1 with mm perk is a bagjumper.

Either that or take a guild member or friend with you when trying risky fights.

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Just another reason MM should be Ousted! Remove Jumper's Safty Net and you'll cut bagjumping down by 80%. Not only will it solve the Bagjumping problem but it'll solve the other problems with the game too.

Instead of removing mm perk, stop training when u die too often.

 

PS: There r many ppl like alchemists and crafters who need mm perk (emerlads for example in naralik catacomb). not every1 with mm perk is a bagjumper.

You know, there IS a Reason why Harvy is sitting there out in the desert.

 

Besides. The MM perk is Broken. It doesn't belong in the game and it helps Players too much with no disadvantage.

 

Alright. If you're too lazy to actually work and want to keep the game as easy as possible then I'll Tell you the suggestion I made once before. Remove the Perk and replace it with a form of "Monster Repellent" that players can make and/or buy that'll provide a Temporary defence against a Monster from attacking. But the difference is that there'll be seperate Repellents for each type of Monster.

 

That way, you'll still have your free travel through Dangerous maps only that it won't be completely free. You'll have to work for that too and you'll have to keep paying for it as long as you want to use it. Not only that but it'll help the Game Economy as well by adding something player's will have to poor their money into.

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You know, there IS a Reason why Harvy is sitting there out in the desert.

 

Besides. The MM perk is Broken. It doesn't belong in the game and it helps Players too much with no disadvantage.

 

Alright. If you're too lazy to actually work and want to keep the game as easy as possible then I'll Tell you the suggestion I made once before. Remove the Perk and replace it with a form of "Monster Repellent" that players can make and/or buy that'll provide a Temporary defence against a Monster from attacking. But the difference is that there'll be seperate Repellents for each type of Monster.

 

That way, you'll still have your free travel through Dangerous maps only that it won't be completely free. You'll have to work for that too and you'll have to keep paying for it as long as you want to use it. Not only that but it'll help the Game Economy as well by adding something player's will have to poor their money into.

Bag jumpers don't need mm to "work", they can take only food = risk nothing and try to avoid monsters. Like some ppl already said, you can always go to dangerous map with a friend, who will save your bag if you die, it will be good if he has mm perk or cape so he can feel safely when you will fight :lol:

 

Ok... now tell me why Harvy is there ? Oh... I know... I will buy emeralds from him for only 20gc, later I'll make magic essence and sell them for 8gc - I'll be rich! :P

 

Fighters have so mamy great ides how to make game more interesting for non fighters... <_<

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Bag jumpers don't need mm to "work", they can take only food = risk nothing and try to avoid monsters. Like some ppl already said, you can always go to dangerous map with a friend, who will save your bag if you die, it will be good if he has mm perk or cape so he can feel safely when you will fight :lol:

It's not always about "risk" here. In fact, Lack of risk is quite frankly the problem. But the Main Problem Lies in Time and Freedom, not Risk. As far as Bag Jumpers go (And I'm not saying the Problem is solely Bagjumpers), the only thing that keeps them at bay is the fact that anyone without protection won't last 5 minutes on most maps. Without MM, no Bagjumper will even bother wasting their time following a Fighter around because 3 mins after stepping onto South Kilaran, they're going to be Jumped Themselves by an Ogre!

 

Because of MM, players (Whether they be Bagjumpers, Fighters, or just Explorers) can spend literally DAYS on hostile maps with absolutely no risk and are completely free to Advance in their choosen Field (Whether that's Fighting, BagJumping, or Mass Producing) completely unhindered.

For Alchemists/Manufacturers with MM, There's no Risk so they can spend all day making tons of useless Junk and Money that they then use to flood our Markets and Econmy with.

For Fighters with MM, it no longer becomes a Fight for their Lifes and instead makes the game into nothing more then a "Shooting Gallery." Step up to Orc and Win a Prise! As the game is, that's the Message we should get when we cross into Naralik Catacombs!

And as for Bagjumpers, Shoot! With MM, they can last forever, following Players around, just waiting for their score (even worst when they learn how effective Trade Spamming is.)

 

Once you remove the threat, you remove the challenge. Then the only thing that that prevents a player from just sitting around, gaining Exp is TIME! And this is what's making this game Boring! There is No Challenge. But out of all the choosen Fields, removing MM will only effectively hurt Bagjumpers. Yes, sure, we are all going to have to work harder to accomplish our goals but that is the point of the game isn't it? And Since Removing MM will affect each skills equally, it won't be that big of a deal! In fact, it'll likely open the game up to adjusting the Prices of Items in the game and the Overall ways the ways of producing items.

 

Ok... now tell me why Harvy is there ? Oh... I know... I will buy emeralds from him for only 20gc, later I'll make magic essence and sell them for 8gc - I'll be rich! 

 

Oh big Deal! You lose 12 gc making an Essence that's already easy to make and is flooding the Market already. You want to talk about over priced Production, Try Making Leather Gloves! Now there's something to Bitch about! I've never said that there's isn't problems. This only yet again proves that the Prices and Supply and Demand of Items is going to need adjusting! In fact, the Economy is near it's Collapse as is and a good shift in the right direction is just what we need anyway.

 

Fighters have so mamy great ides how to make game more interesting for non fighters... 

 

Just have you know, I happen to be an all-rounder, with my Main Focus on Alchemy! Look, I know how much this will affect the Game. The only reason I have MM myself is because I know how just broken it is and it's also why I know for a fact that we need to get rid of it. Sometimes, when I'm bored, I'll venture into South Kileran Fields or Pop into Vermor Castle for a quick kill every once in a while just for Kicks because I know there's no risk to me AT ALL. But, of course, I wouldn't do that Had I Not MM. Otherwise, I wouldn't even Bother. Instead, I'd spend my time a little more conservatively and responsibly because to do so, I'll be taking far to much Risk. I'd walk and work far more delicately and only cross into hostile areas when absolutely necessary! Then work will become more meaningful and, although I'd likely produce far less then normally but that really wouldn't matter since the rest of the game will balance out to compensate. I mean, do Really we REALLY need to be able make Thousands of Essences and Metal Bars A Day?

 

 

Removing MM will do nothing but Help this game! And Believe me, this game needs Help! Keeping Staight-up MM is only going to continue to Aid in driving this game down further into the ground.

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MM is not broken as far as everybody has only 1 character. Who would like to waste the whole day sitting in SK? Of course there might be some folks whos EL-life is based on bagjumping, they make the game more intereting, but my point is that most of the mm-bagjumpers are someones second chars.

 

If the MM perk gives so much advantage, why most of the people don't take it? Why the price for mm cape is so high? Don't tell me it is only becaude green looks nice.

Is MM cape broken too? No idea, but don't remove it, I like green :blink:

 

Well, you can go to Tahraji Desert to kill flufies or cyclops - there you can shot a bagjumper on sight. :P

 

Thats only my opinion, I'm not a high-lever fighter, so I didn't met the problem personaly.

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MM is not broken as far as everybody has only 1 character. Who would like to waste the whole day sitting in SK? Of course there might be some folks whos EL-life is based on bagjumping, they make the game more intereting, but my point is that most of the mm-bagjumpers are someones second chars.

First I've ever heard of that. Now, Why would anyone with a half desent character waste time chasing around higher levels players with a secondary character in hopes of the off chance of a drop when they could be raising their real charcter?

 

If the MM perk gives so much advantage, why most of the people don't take it?

 

Actually, Most people Do Tkae it. The off few who do not are either mid range beginners or the rare few who like to play differently and don't travel as much.

 

Why the price for mm cape is so high? Don't tell me it is only becaude green looks nice.

Is MM cape broken too? No idea, but don't remove it, I like green :blink:

 

Actually, the reason is because it's a Monster Drop, thus very, very rare so of course the price will be high. Added to that, since player Want MM, then those who Can afford it will buy it, thus there will always be a market for them.

 

Besides, Of the two, it's so much easier to get MM Perk then it is to get the MM cape. Added to that the fact that the MM Cape is breakable while the Perk is Permanant, people rush to get the Perk so they can make their life easy.

 

Well, you can go to Tahraji Desert to kill flufies or cyclops - there you can shot a bagjumper on sight. :P

 

Well, Smart Bagjumpers don't go to Tahraji Desert because not only is there never a large amount of fighters there at one time but also Smart Fighters don't take on anything that might kill them if there's another player near by, solely for that reason.

 

Also, once MM is removed, Tahraji Desert isn't really going to be an issue for Bagjumpers, is it?

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Now, Why would anyone with a half desent character waste time chasing around higher levels players with a secondary character in hopes of the off chance of a drop when they could be raising their real charcter?

In my opinion focusing od bagjumping in EL is still a huge waste of time, much bigger than bagjumping with second char coz you can open more clients at once.

 

Actually, Most people Do Take it. The off few who do not are either mid range beginners or the rare few who like to play differently and don't travel as much.

I dissagree. At least in my guild most of the players don't have this perk.

 

However, being a bagjumper is also a thing to do in EL. If you'd remove the bagjumpers, and everybody would be polite and return found stuff, there would be no fear of getting pwned and life... erm.. game would be more boring.

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You know, there IS a Reason why Harvy is sitting there out in the desert.

Alright. If you're too lazy to actually work and want to keep the game as easy as possible

nice troll there :P, you mean, if someone sees buying seriously overpriced material at npcs as (oh heck scratch that , buying things he could work for it himself) then he is lazy? :P

 

well why not destroy harvesting while we are at it? if its good for one material is good for all istn it? lets just sit on our high horse and demand that all the lazy ptionmakers/alchemisters/manuera/crafters to pay for every ingredient , afterl all that would just be included in the final price people would still pay and economy would still work?

 

 

i mean i like your line of thought,, i might as well adopt it and as a non fighter state that fighters should just stop being lazy and avoid the risk of death altogheter! :)

 

 

or maybe we could try to understand each other.. see im not even questioning your whole mm-perk-bashing, i frankly dont care, everybody can live without it, I am just stating that your accusation of lazyness is plain old troll.

 

we could have a non-agression spell

 

like

 

--

minor non-agression

 

monsters do not attack you as long as you do not attack any.

spell wears out after X minutes

required magic level 13-14

sigils create-life-protection

essences: spirit-life

--

 

major non-agression

monsters and players cannot initiate combat with you , spell breakes if you initiate with them

spell wears out after X/2 minutes

required magic level 31-32

sigils: create - spirit - matter - life - protection

essences: magic essence - titanium bar (why not?)

 

--

 

destroy magic

automatically wears off any magical efect (such as magic protection , shield ,poison, magic immunity , minor and major non-agressions) over yourself or a third person.

spell is automatic

requires magic level 38

sigils: remove - magic

essences: death - magic

 

 

 

 

OR

 

we could just live without those spells and without mm, using friends to scort us into dangerous places :D but usually (the only thing i use mm cape for) i have mm on to help a fellow fighter inside some dangerous zones :D (watching/retrieving his bag, working on a delivery service of srs (more expensive than buying at storage... etc)

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I have to say, I agree with Kami here.

When I played on the old server, there were no perks, and the mm cape (then known as the potions cape) was bought at Victor but you couldn't wear it until you reached level 30 potions.

There are 2 events that stand out in my mind as being the most fun and exciting:

1) Doing the noob quest (I can't remember what it was called) that required you to go into the votd gold mine and find the mining tools then the gold ore in the wall with the eye icon. Of course we had no cape, and nobody could give us one since we couldn't wear it anyway. You had to find a "friend" who would go with you and kill off the gobbies while you frantically searched for those things. That was exciting.

2) Back then Grubani was pk also...I remember Kasgaroth and HempKnight were going to take me to naralik...again as a noob. Wow, not only was it PK, there were monsters there! That short little walk seemed like an eternity as I tried to avoid monsters and pkers AND not click on my escorts and accidentally start combat with them. Now that was REALLY exciting.

 

That was a lot of fun, it was risky, it was exciting, and it encouraged people to play together and help each other out. Which I think happened way more than it does now. There was more to the game than just leveling. *shrugs* Now any newbie can get the perk first thing after selling some flowers or finds a buddy to sell/give him a cape...

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Actually, Most people Do Tkae it. The off few who do not are either mid range beginners or the rare few who like to play differently and don't travel as much.

 

Besides, Of the two, it's so much easier to get MM Perk then it is to get the MM cape. Added to that the fact that the MM Cape is breakable while the Perk is Permanant, people rush to get the Perk so they can make their life easy.

 

Check that http://www.eternal-lands.com/forum/index.php?showtopic=11643

Do you prefer the MM cape or perk?
MM Cape  [ 45 ]   [64.29%]
MM Perk  [ 25 ]   [35.71%]

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OK, everyone who isn't primarily a fighter who is calling for the removal of this perk please raise your hand...

 

Personally MM is about the only thing keeping me interested in EL. I have less then zero interest in PK'ing and there aren't nearly enough spawns to making fighting anything but frustrating most of the time. Especially in conjunction with the fact that you have to be right on top of an animal/monster to be able to enter combat with it. If its on the screen it should be clickable for combat dangit.

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*Raises Hand*

 

Catz, Understand that I am not against MM perk simply because of Bagjumpers but rather because the overall Concept is Pitiful and helps to create an almost stagnate environment where, after your first 3 days, there's no longer any real effort! Once a player accomplishs a few set goals in the game that anyone can do in a very short time, The whole game becomes one long, repetitive Snooze where the most exciting thing that'll happen to a player is to create an Enriched Essence out of 10,000!

 

Also, just because this is an Anti-Bagjumper Post, I'm not exactly against Bagjumpers as a Choosen Field. You're right, it is a possible choice for a player to do but if a Player does choose to be a Career Thief, there should be at least some Risk involved!

 

Besides, Removing MM will never eliminate Bagjumpers! It'll only force them to change their methods!

 

nice troll there , you mean, if someone sees buying seriously overpriced material at npcs as (oh heck scratch that , buying things he could work for it himself) then he is lazy?

 

Oh? So, some player's should have it Easy while everyone else must work for a Change? I think Not! Everyone work for what they want. If that means taking risks for what they need, so be it.

 

Or Instead, How about instead making MM Mandatory!

How about every player automaticlly gains MM at Level 20?

Alos, How about at level 40, monsters will just lay down and die at your feet when you walk up to them!

 

See? I can be a Sarcastic, Smart-Ass too.

 

 

Wow, Aisllinn agreed with me. First time for everything I guess.

But she's right. It was so much fun back then. Getting to level 30 was such a Accompishment (besides the final 5 levels which only required a lot of money) and then finally being able to buy a Potion Cloak actually Meant something because you know you Earned it!

 

But even without it, you could successfully succeed in the game just fine! You just had to keep on your toes!! The only problem back then that I didn't like was the fact that you HAD to train your Potion skill to use it but that was the only thing I didn't like.

 

 

Ruln, If the MM Perk is the only thing that keeps you interested then I think you're playing for all the worng reasons. But if MM is removed, I'll tell you right now, You'll Get Over It! Look, there's a lot of things that really need to be changed in the game and they're being worked on. MM is just one of those.

 

 

Now, Like I said, There are alternatives! Replacing it with a Temporary, Marketable Product would be but one way to do it and help the economy in the process!

 

One the otherhand, If MM is to stay, the Devs are just going to have to make areas such as Naralik Catacombs Pk. It's the only way to Fix the Brokenness of MM. Of course, that'll leave PKer's at the top of the Food-chain!

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