Sistema Report post Posted June 2, 2005 the 2nd one is kind of a hiding spot for some of our friends, dunno if it was meant to be though.. Share this post Link to post Share on other sites
Puntif Report post Posted June 7, 2005 Flickering in Nordcarn on top of city walls at or around 168, 150. Edited by Moon: Fixed. Share this post Link to post Share on other sites
Puntif Report post Posted June 15, 2005 Walk-through lamp post in Portland at 271, 118. Share this post Link to post Share on other sites
LabRat Report post Posted June 19, 2005 Rat/coal cave, 043,026. A lump of coal on the floor - harvestable, but also the tile is walkable (I can sit in the coal). If coal is that soft, I shouldn't need a pickaxe 171713[/snapback] Share this post Link to post Share on other sites
epervier Report post Posted June 20, 2005 In Carmien Manor in the corridor with cell bars, a set of them is passable. Dont need to walk around, it simply passes through them. (If this was posted already im sorry) Share this post Link to post Share on other sites
the_antiroot Report post Posted June 24, 2005 [0,81] Nordincain. Was harvesting flowers when Mother nature decided to tp me into the rock face. (Ie some where inescapable by mundane methodes) Share this post Link to post Share on other sites
Chance Report post Posted June 24, 2005 Nordcarn 128, 81 walkable hole under barrel Share this post Link to post Share on other sites
Choris Report post Posted June 24, 2005 (edited) Nordcarn 128, 81walkable hole under barrel 173410[/snapback] This is already at page 1 by Ice... And, walkable hedge in VotD ancient temple [112,63-113,63] EDIT: Also, two hedges that don't touch each other at VotD temple[143,85] EDIT2: Lol hences are hedges Edited June 27, 2005 by Choris Share this post Link to post Share on other sites
Choris Report post Posted June 27, 2005 Sometimes the Female Orc spawns in VotD ancient temple, at [177,30]. That's inside a wall. Also, many flickers and black holes at walls... Share this post Link to post Share on other sites
Daxon Report post Posted June 27, 2005 I wouldn't worry too much about the female orc temple.. it may be replaced (or maybe they'll just add a whole other temple). Share this post Link to post Share on other sites
Roja Report post Posted June 27, 2005 choris: what is a hence? Daxon: no that temple won't be replaced..why'd you think that? Share this post Link to post Share on other sites
Daxon Report post Posted June 27, 2005 Daxon: no that temple won't be replaced..why'd you think that? 174365[/snapback] Ebul intuition. Share this post Link to post Share on other sites
Sistema Report post Posted June 27, 2005 think she ment 'Hedge', the green maze bushes Share this post Link to post Share on other sites
Choris Report post Posted June 27, 2005 choris: what is a hence? Daxon: no that temple won't be replaced..why'd you think that? 174365[/snapback] Oops... Lol i meant hedge... Share this post Link to post Share on other sites
Daxon Report post Posted June 27, 2005 About the orc temple map Roja.. you should go back through and put the regular black tile (NOT the NULL tile) around the border of the temple to cover up the parts that fall below the floor level. I'm a neat freak though. Share this post Link to post Share on other sites
Theben Report post Posted July 9, 2005 (edited) Testing the new CVS-Client (with some new mapfiles), I fell in a hole in Valley of the Dwarves [43,37] - the z-coord seems to be wrong for this location. Edit: It's perhaps a general problem with the new Cal3d-client - here is a screenshot, where I am standing in a hole in WS (~1,5 MB): Hole in WS You cant see me ... the only way out was "#beam me" :-). Walking thru this point is no problem (the char only disappears for a moment), but when I tried to find the exact position and stood idle at this position, there was no other way out for me. Edited July 9, 2005 by Theben Share this post Link to post Share on other sites
LeaChim Report post Posted July 11, 2005 Morcrave Marsh, 184, 58, table flickers through groundEdited by Roja: checked it out, didn't seem to be anything wrong. 136328[/snapback] It flickers for me when i rotate the camera. When it's still it's fine Share this post Link to post Share on other sites
LeaChim Report post Posted July 11, 2005 And now i'm inside a wall in the naralik catacombs @ 174,13 171,13 is also 'hollow' Share this post Link to post Share on other sites
Daxon Report post Posted July 11, 2005 It flickers for me when i rotate the camera. When it's still it's fine 178850[/snapback] That's how you spot flickering, usually. Share this post Link to post Share on other sites
roren Report post Posted July 13, 2005 this has just been bothering me. why does having clouds on or off affect the light inside caves and houses? i dont believe that there are clouds, or a sun to make shadows of clouds inside of caves and houses. Share this post Link to post Share on other sites
Kedan Report post Posted July 13, 2005 its just an effect that the game has, and its automaticly set for every map, they would need to change the programing to change that, and it doesn't really matter Share this post Link to post Share on other sites
Murlock Report post Posted July 14, 2005 Possible map bug in Nordcarn south cave at coord 76,49. Can walk into house walls. Share this post Link to post Share on other sites
Daxon Report post Posted July 15, 2005 (edited) Not sure if this was posted: Marsh flickering in Grubani. [Height Map Coords] 88, 334 Edited July 15, 2005 by Daxon Share this post Link to post Share on other sites
segacd Report post Posted July 20, 2005 i can not get to a green door in fort hallgan on the marcraven marsh map at 192,163 Share this post Link to post Share on other sites
Dunian Report post Posted July 20, 2005 (edited) I stepped into the portal in FotF and arrived in a black map (yes, yes, i know, i don't have that map yet). The only things in there were a few walls and doors and land tiles hovering above my head, and animals that had gotten trapped in there the same way i had. There was even a garg Edit: never mind, i found that most of those were supposed to be there Edit: found a mapbug in carmien manor, at [101, 79] theres a rock by the door here placed so you can see both sides of it -- the solid outside and the not-so-solid inside Edited July 20, 2005 by Dunian Share this post Link to post Share on other sites