Pawelkus Report post Posted February 16, 2005 (edited) Longer fight means more "turns" (or "runs" depends on how you call it) an with each turn comes chance for next exp. So: 1. First tip to get better exp. is to fight without a sword. Why? because your hits arent so strong and your opponent lasts longer. 2. Trying to flee. When you try to flee your caracter tries to avoid hits and to run. It means, it will not attack and that means longer fight. 3. Use unicorn medalion instead of moon medalion. Moon changes stats reponsible for both def and attack ability. An you should look mainly for def. Better attack means shorter fight. Perhaps you have other experience? If I find out something interesting I will post it here. May the force be with you Edited February 16, 2005 by Pawelkus Share this post Link to post Share on other sites
Starman_Omega Report post Posted February 16, 2005 1:good 2:good 3: WRONG Moon med DOES NOT INCREASE ATTACK POWER! moon med gives 4+ armor and 4+ accuracy, meaning you will hit them more (better attack exp) and sometimes 4 armor will absorb a total attack, (more deff exp.) Share this post Link to post Share on other sites
Herny Report post Posted February 17, 2005 haha 3rd time isnt so much a charm, eh? Share this post Link to post Share on other sites
sirdan Report post Posted February 17, 2005 ive heard fighting without a sheld gives more def exp but it might be easier to use a shield Share this post Link to post Share on other sites
Aerowind Report post Posted February 17, 2005 From my understanding if your loaded up with armor your not going to get much exp becuz the armor just restrains damage you have to basically "dodge" the blow to get defence experience (The less armor the more chances to dodge but the more hits you take if fighting a stronger opponent) Share this post Link to post Share on other sites
shasso Report post Posted February 17, 2005 no, more armor = more exp full armor with moon med and bare hand is the way to go Share this post Link to post Share on other sites
scarr Report post Posted February 17, 2005 use a moon med if u arnt able to hit your enemy i used alot unicorn also but moon is bether Share this post Link to post Share on other sites
bofred Report post Posted February 17, 2005 i also heard alot of rumors that plate-items decrease def-xp, i dont think it does, or can some1 prove me different ?? me experimented also with uni/moon alot and uni-med is a bit more def-xp for me, but moon-meds make my runs to ogre extended Share this post Link to post Share on other sites
shasso Report post Posted February 17, 2005 (edited) no armor decreases exp edit: i mean that no armor type decreases exp Edited February 17, 2005 by shasso Share this post Link to post Share on other sites
Daxon Report post Posted February 17, 2005 The only way plate items decrease defense experience is because they lower your defense skill (a full iron plate set decreases defense by -4: titanium + leather only decreases it by 1). Then again, you've got a shield that negates all defense losses, so nah, if you wear a full iron plate without some way to kick up your defense, then you might "lose defense experience." Share this post Link to post Share on other sites
Starman_Omega Report post Posted February 17, 2005 (edited) I experimented with training with no armor and training with armor once on a gargoyle. with the best armor in the game at the time (titanium items) I recieved 40 deffense exp per dodge. for no armor i also recieved 40 xp per dodge. Edited February 17, 2005 by Starman_Omega Share this post Link to post Share on other sites
Pawelkus Report post Posted February 17, 2005 3: WRONG Moon med DOES NOT INCREASE ATTACK POWER! moon med gives 4+ armor and 4+ accuracy, meaning you will hit them more (better attack exp) and sometimes 4 armor will absorb a total attack, (more deff exp.) Correct me if I'm wrong: more accuracy means more chances to hit your opponent (monster o ppl)? doesn't it mean shorter fight? Share this post Link to post Share on other sites
_JenS_ Report post Posted February 17, 2005 Fighting in el simply sucks, in every other game fighting with a sword is much better, so i suggest to get xp for a kill, not for the hits u avoid or land on the target Share this post Link to post Share on other sites
freeone3000 Report post Posted February 17, 2005 (edited) Why do you think we want to be like every other game? Most of the other games I found are free-range polygonal texture-mapped games designed for Windows and are so PC-ish, I wonder why anyone would play them. Do you learn by killing something what works and what doesn't? Or do you learn by hitting it what works and what doesn't? Dodging the same. Do you learn how to dodge better by killing something? Or do you learn how to dodge better by dodging and seeing what works? Moon med increases accuracy. Which mean more hits land. Which means shorter fight, so less defence exp but same amount of attack. I use sun or uni to balence out, depending on which is higher. Edited February 17, 2005 by freeone3000 Share this post Link to post Share on other sites
Elise Report post Posted February 17, 2005 I think getting exp per kill like so many other games is the boring default option. I really wouldn't want that. Share this post Link to post Share on other sites
Pawelkus Report post Posted February 17, 2005 Other question then: If I get hit, but my armour will protect me (everything that makes my armour parameter higher) do I get def. exp? On basis of mine fights you dont get any. Share this post Link to post Share on other sites
freeone3000 Report post Posted February 17, 2005 That's correct. But you do take no damage. Share this post Link to post Share on other sites