sonic808 Report post Posted February 14, 2005 I had an idea like mother nature's enemy: allows you to get more random stuff like you got stung by a bee i mean as in the bad stuff but it would give you -4 pick points post if you have any other ideas please stay on topic Share this post Link to post Share on other sites
Harlee92 Report post Posted February 14, 2005 Insted of Anti-Social, Make items cost more in shops, Not just Unable to buy, Like if a matter essence is 12 gc, Make it 19gc or somthing Share this post Link to post Share on other sites
sonic808 Report post Posted February 14, 2005 ya thats a really good idea thanks for suggesting it wow it really should be like that but maybe a bit more of cost like 30gc more because it gives soo much pp (10) Share this post Link to post Share on other sites
Acelon Report post Posted February 14, 2005 then more people would be unstoppable. Share this post Link to post Share on other sites
Derin Report post Posted February 14, 2005 Negative perks are...negative, and should not be an easy way to skip working for the points. Â Each negative perk has consquenses and the antisocial one is that you can't buy from stores. If items just would be more expensive, it should be a new perk called "Bad trader" or something that would give like -2 PP for double pricing, and it should not be stackable with Antisocial. Share this post Link to post Share on other sites
freeone3000 Report post Posted February 14, 2005 (edited) Monster antimagnetisim. Cannot be stacked with mm or there is no fork. Cost: -3 pp. All monsters will attack you outside of their normal hostility range, even while moving, no matter your level. Edited February 14, 2005 by freeone3000 Share this post Link to post Share on other sites
sonic808 Report post Posted February 15, 2005 then more people would be unstoppable. yes you do have a point I did not take that into consideration.......because I have not been into pk areas and been pk so I do not know how strong people are just yet........... <_< Share this post Link to post Share on other sites
Herny Report post Posted February 15, 2005 Monster antimagnetisim. Cannot be stacked with mm or there is no fork. Cost: -3 pp. All monsters will attack you outside of their normal hostility range, even while moving, no matter your level. but wouldnt that let players just stay next to a spawn of some monster they could kill without taking damage and just let the monsters attack them and kill themselves while they're not even doing anything? i had always thought that was the reason for the "ignoring" a monster does Share this post Link to post Share on other sites
The_Pale_Elf Report post Posted February 15, 2005 Anti should be worth fewer PP. It's really easy to work around. Share this post Link to post Share on other sites
chintan Report post Posted February 15, 2005 Monster antimagnetisim. Cannot be stacked with mm or there is no fork. Cost: -3 pp. All monsters will attack you outside of their normal hostility range, even while moving, no matter your level. This would allow people to easily AFK train, so it's not necessarily a bad perk. Share this post Link to post Share on other sites
Aislinn Report post Posted February 15, 2005 I think there should be less, or at the very least, they should be harder to get. Or limited. Share this post Link to post Share on other sites
Placid Report post Posted February 15, 2005 IMO, the punishment for #reset is way to forgiving. I think there should be LESS neg. perks, to discourage #reset'ing Share this post Link to post Share on other sites
sonic808 Report post Posted February 15, 2005 Yes that is true so people would make less mistakes and then wont have to reset as often......... but there could still be a bit more small negative perks or maybe like 1 more big one..... Share this post Link to post Share on other sites
Aerowind Report post Posted February 15, 2005 To let you know there WILL NOT be any more negative perks (for a while until p2p things come out i think) Share this post Link to post Share on other sites