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Master_Templar

Fighters Cloak

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Yeah, we should have a cloak that lets you type faster, so that I can finally win the fool's trivia contests.

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Yeah, we should have a cloak that lets you type faster, so that I can finally win the fool's trivia contests.

You don't need one, you're typing too fast :D

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply.

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply.

Yeah... 'socializers' just sit and harvest without risk of gettin hurt :D

Besides, most non PKerks use excavator :)

 

The new cloack... well I'm against adding to game any super-powerfull items, player's strenght should depend on his skills and experience.

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :)

Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply.

Yeah... 'socializers' just sit and harvest without risk of gettin hurt :D

Besides, most non PKerks use excavator :)

 

The new cloack... well I'm against adding to game any super-powerfull items, player's strenght should depend on his skills and experience.

Socializer probably does more of what their name suggests: socialize. Not harvests. :D They can worry about harvesting problems on their own. :)

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply.

Yeah, like those "monsters" on Isla Prima or VOTD are so scary...

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There's already 2 cloaks that give an advantage to fighters.

And none that give advantage to the socializers :D

Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply.

Yeah, like those "monsters" on Isla Prima or VOTD are so scary...

*Yawn* Portland mines, Diamond mines, Carmien manor, Vermor's Castle.

 

Don't forget those. :D

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