Master_Templar Report post Posted February 8, 2005 A cloak that gives +5 to attack/defense/physique/coordination. Share this post Link to post Share on other sites
_JenS_ Report post Posted February 8, 2005 There used to be a cloak that gave u +5 def/att, but thats a long time ago Share this post Link to post Share on other sites
Acelon Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. Share this post Link to post Share on other sites
Leeloo Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Share this post Link to post Share on other sites
Placid Report post Posted February 8, 2005 (edited) No way, fighters have too much of an advantage anyway. Edited February 8, 2005 by Placid Share this post Link to post Share on other sites
Grum Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Yeah, we should have a cloak that lets you type faster, so that I can finally win the fool's trivia contests. Share this post Link to post Share on other sites
Leeloo Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Yeah, we should have a cloak that lets you type faster, so that I can finally win the fool's trivia contests. You don't need one, you're typing too fast Share this post Link to post Share on other sites
Daxon Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply. Share this post Link to post Share on other sites
Nissarin Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply. Yeah... 'socializers' just sit and harvest without risk of gettin hurt Besides, most non PKerks use excavator The new cloack... well I'm against adding to game any super-powerfull items, player's strenght should depend on his skills and experience. Share this post Link to post Share on other sites
Daxon Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply. Yeah... 'socializers' just sit and harvest without risk of gettin hurt Besides, most non PKerks use excavator The new cloack... well I'm against adding to game any super-powerfull items, player's strenght should depend on his skills and experience. Socializer probably does more of what their name suggests: socialize. Not harvests. They can worry about harvesting problems on their own. Share this post Link to post Share on other sites
Leeloo Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply. Yeah, like those "monsters" on Isla Prima or VOTD are so scary... Share this post Link to post Share on other sites
Daxon Report post Posted February 8, 2005 There's already 2 cloaks that give an advantage to fighters. And none that give advantage to the socializers Monster Magnetism and Powersaving cloak: allow the "socializer" to sit in peace from monsters w/o a decreasing food supply. Yeah, like those "monsters" on Isla Prima or VOTD are so scary... *Yawn* Portland mines, Diamond mines, Carmien manor, Vermor's Castle. Don't forget those. Share this post Link to post Share on other sites