Killerlamb Report post Posted January 9, 2004 I'm sorry I haven't been online for a while Everyone: we're not Anyways I came up with this idea when playing Morrowind. (its not a complete rip-off). You must do difficult quests to get the strongest swords in the game. This prevents people from getting a high manufacture and becoming the only person with a guild that has the one uber sword to rule them all!!!(sorry saw Lord of the Rings a few days ago). Certain unique swords would have "abilities" to them, like Increase will +6 or something. Some others would have legendary strengths and weakness. Like +65 damage Armor, Will, Physique, ect. all reduced to 1 (until you de-equip the sword) Requirments: (Insert high level here) Unique swords would also have to be "stuck" on your character. You could only put it in storage and if you drop it it just deteriorates (sp) Share this post Link to post Share on other sites
Lightning Report post Posted January 9, 2004 No way, I mean I like the idea of doing quests to be able to wear or equip something, but you should be able to manufacture it too. Share this post Link to post Share on other sites
Kami Report post Posted January 10, 2004 I'm not totally opposed to this idea actually. "Quest Obtainable Only" Items is a great way to get players to get involved into the quests more! Like say when you finish the Final God quest (The most impossible one you can do and can't be done by buying your way through) you will be crowned as a Champaign of your Religion and bestowed a Weapon that only a Champaign of your Religion can wield! I also like the idea of "Cursed Weapons" that once equipped, a player can't unequip it and it lowers your stats instead of raising them. The only way to remove them is by a special Means, such as a Powerful Spell or you have to be at a High level in your Religion and must pray at a Temple. Share this post Link to post Share on other sites
Cicero Report post Posted January 10, 2004 Level 5 in the defense god quest gets you titanium chain armor. At the moment, it's the only way to get it. The other gods will probably have their own special items that are attainable through them only. Share this post Link to post Share on other sites
ShadowKnight Report post Posted January 10, 2004 No, I hate god quests. I like the idea of quest only items, but not god quests. I choose not to be involved with religion and I don't want to have to suffer for it. Share this post Link to post Share on other sites
LEXIC Report post Posted January 10, 2004 What would be good to make the manufacturing and fighting people happy is: Make 2 kinds of items: Unique items, and Manufactured items. The manufactured items cannot be dropped by monsters, but can only be made or bought. They would have names like items that are in game now, iron....... titanium...., names that consist of the thing it is made out of. But these items wouldnt have any special properties. Then there should be unique items, which can only be found off monsters or be bought. The names should have nothing to do with the thing it is made out of, like Sword of Evil, or Sword of Life, Staff of Kaos. These items would have special properties such as, swords could steel health when hitting something, a property of doing extra damage 50% of time, faster hitting etc. For staffs they can have mana regeneration, better magic effectiveness, etc. Both types of items should be consisted of some of the best in the game, so that not only unique or not only maufactured items are the best. Also, in the future there could be something or someone that props the manufactured items for a hefty price. Maybe if you have certain combinations of quartz, silver, rubys, flowers, etc, you have a chance to get a kind of special property on their items, just like the unique items have. There should be a limit of how many properties you can have on an item. Lets say you can only have 5 properties, the first 2 properties should be fairly easy to obtain, then to get the next one it would be harder, then harder, then to get the 5th one it should be really hard. For example: swords can only have these special properties 15% stolen health per hit Regenerates 1 health per 10 seconds 15% extra damage 15% faster hitting +4 damage to undead If you can get all 5 properties on a sword, you will have a fully proped sword. Also the unique drops from monsters should always have 1 of these properties, and have a smaller chance to get a sword with more properties. So someone can find a Sword of Life from a monster with 2 properties, and someone can find one with 4. Also, the stores should only sell lower level gear of both types of gear. They shoudnt sell the best items in the game. This would make manu and fighting people happy because they are the only people that can get a manufactured item in the game, so they can set prices on how much those items would go for, same as fighters, they can set prices on unique items they find. This would also help the trade market, right now no one will trade some crappier gear for a better item. But with a system like this implemented, trading would become a major way to get the item you want. Share this post Link to post Share on other sites
duran Report post Posted January 10, 2004 *ponders bringing up his a idea of essence "batterys" (again) but figures everyone knows of it or can search for it* Share this post Link to post Share on other sites