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  1. hello all. i have some suggestions for a game that i love to play, EL. before you all start trolling, just know that its because i loves this game and i know that its starting to fail (fewer actual players less generated revenue for the Dev team) Radu has mentioned several times that hes struggling to get funding from players. in my humble opinion, i have diagnosed 2 problems; firstly (as mentioned many times before) EL isnt really an RPG its an open world game with fighting and magic. in order for it to be an RPG you should be able to play different roles. fighter is the only real role, mage and summoner arent usefull in combat and harvers and mixers are surpased buy NPC sales, so... one way to get mages and summoners back into the fray would be to nerf the 2 spells MI & smite summon, these 2 spells are way OP MI can fully negate a really strong mage and smite summons 16x16 AOE renders summoners high end summons useless. so... MI could be re calculated so you have a 3% natural chance to break the spell and a magic/5+ reason+will/5% chance on top so a high end mage would have about a 40%chance to break the MI spell the smite summon shouldn't be an area effect, instead focused on a single target Rosto's, attrib removals, perk removals and any other item that affects the character should only be available from the EL shop NPC chars shouldn't sell anything that is make able by players (most recipes will have to change to allow this) also would have to drastically change the make and drop rate of all related stones and essies (serp stone binders EFE ect) these few changes would allow those who want to fight and those who want to mix depend on each other for in game items, sure somethings would be hard to get in the beginning but that would level out as fighters who want ings start having to pay mixers who want gc. so onto the Pay to Play one way other MMORPG games generate revenue is with a P2P system ( i am fully aware that this has come up many times) a basic account will allow you to own ONE character, extra chars would have to be rented from Radu on a monthly basis the p2p should be a monthly subscription fee entitling you to some nice extras (worth the extra fee) something like; -a free alt per p2p subscription -more gods. allowing you to worship 5 gods instead of 3 (as long as they don't clash) -careful guy perk. a slight chance that when you die you don't drop a rosto or any gear on death -slightly less chance to break tools and gear -slightly fewer harvesting events -Exp booster, applies to one skill, a small exp boost (5or so %) can change it once a month on repaying the monthly fee -lower instance waiting times -better horses and speed hax ( more horse steps per whistle and less food consumed per speed hax step) this would enable EL to keep the free to play ethos intact, if you choose to only play one character in EL you wouldn't have to buy a thing, but for those who want a bit more, the option is there. im sure there are many other ways to make money for the dev team, but i play some other MMORPGs (EVE, guildwars, wow and EL) and pay to play seems to be the way forward. also no i don't have a lot of free cash and no i don't want to buy my way to the top
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