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Sheesh

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Posts posted by Sheesh


  1. I have kept up with this thread, more so then most of the threads here. Perhaps you think you know what is best for this game community. Perhaps it is a good idea. But what I see from the way you are handling things Jezebelle, is all wrong. Some may see you as a guiding light here in EL, but you appear to me as someone that wants recognition and glory for bringing it all together and not want to actually make it work for the sake of the community. Guilds do not make this game as it is, the people do. And what Kit stated was absolutely right. You need to make a plan first and then get the support staff. Otherwise, the "idea" will only be an idea and the support staff (Guild Council) will do nothing but socialize and accomplish nothing. Granted, this too, may be what you intend--as you will go down in history as an hero that tried to make a difference, but still in the end, it would be yet another failure.

     

    No matter what you do, people will act as they wish. The good ones that always lend a helping hand will continue to do that. The bad ones will continue to scam and be punished, and nothing will change. The only difference between now and when you will get your council is that you will take credit for the good doing good and the bad getting punished. So, truely, unless you actually make a plan before you start, you will never get the ball rolling.

     

    As for helping newbs, many of us do it. Just because some of us choose not to sit in front of the beam fire and gossip while helping newbs, and actually play the game for what it was intended for, does not mean that you are the only one--or one of the only ones that help newbs. I suggest you stand down and get a plan first. Also, if someone does not agree with you, it is more diplomatic to be nice than offer bitter words of critism as you did with Kit. That does not make a good leader or role model.


  2. Brom, the idea is this...say you are battling a cyclops and the disengagement ring does not work and you die. You try to get your db back and you need a fast fix to do so--as you are already injured. Drink potion, try to find your bag, etc. Or drink the potion before you even try to battle the monster. Point is that the potion is not easy to make, cost consuming, and not everyone will go to the level of making such item. Plus it is another book that must be researched. But if people think there is hope and an alternative method that can be done, perhaps there will be less bitching and more ppl working together for a common goal of improving the game that is definitely worth every cent I put into it. :) I was thinking that the potion would work at 100% effective in the first minute, 80-75% second minute, and decreasing rapidly every additional minute. And yes, it would have a side effect: increase cooldown after the potion is used up--massive cooldown to cool that potion down (150-200%). This will decrease the abilities to make this potion abused (and the reason I chose massive ingredients to make the item to begin with).

     

    As for cooldown, it has its purpose I guess. I can honestly state that I have busted my tail for my stats now :lol:


  3. The biggest effect I see is that I am unable to make (or restock) my supplies of ME's and HE's. This is not a big concern to me, but I cannot feasibly go to the beam to heal the newbs and others like I have done in the past. I depleted my sources on the last 3 invasions giving a mass heal to all. So the biggest problem I see, is that I am unable to be nice :(

     

    Oh well, can't be nice forever anyway :) I wish the best of luck to all in the next invasion. :D


  4. A major research institution recently announced the discovery of the heaviest element yet known to science: The new element has been named "Governmentium". Governmentium has 1 neutron, 12 assistant neutrons, 75 deputy neutrons and 11 assistant deputy neutrons, giving it an atomic mass of 312.

     

    These particles are held together by forces called morons, which are surrounded by vast quantities of lepton-like particles called peons. Since Governmentium has no electrons, it is inert. However, it can be detected, as it impedes every reaction with which it comes into contact. A minute amount of governmentium causes 1 reaction to take over 4 days to complete, when it would normally take less than a second.

     

    Governmentium has a normal half-life of 4 years; it does not decay, but instead undergoes reorganization in which a portion of the assistant neutrons and deputy neutrons exchange places. In fact, Governmentiums's mass will actually increase over time, since each reorganization will cause more morons to become neutrons, forming isodopes.

     

    This characteristic of moron-promotion leads some scientists to believe that Govermnentium is formed whenever morons reach a certain quantity in concentration. This hypothetical quantity is referred to as "Critical Morass."

     

    When catalyzed with money, Governmentium becomes Administratium - an element which radiates just as much energy, since it has half as many peons but twice as many morons.


  5. Yesterday and today I have had problems with the ANTS in VOTD. They seem to enjoy staying near the bridge that connects the two parts of the map. I have been blocked repeatedly and could only beam out as they would not move and I was trapped on the bridge. Can they be moved to a less so useful area or programmed to move from the bridge? :w00t:


  6. I have come across several people in this game wanting to kill snakes but cannot distinguish between them due to their having red/green color blindness. I was wondering if we could raise the MP for red snakes to 22 so the players can use alt+b to see the numbers to distinguish the difference. Both green and red snakes have the same MP at present, the change would not be so severe to alter the game play but would aid those that are impaired.

     

    Just a suggestion. -_-


  7. Candied Gnomes

    2 C. granulated sugar

    2 C. corn syrup

    1/3 C. cinnamon candy

    1 C. water

    3/4 t. cinnamon

    1/2 t. vanilla

    1/4 t. cloves

    3/4 t. red food coloring

    6 gnomes

     

    Remove any remaining hair from gnomes, wash, and pat dry. Insert a wooden skewer in each gnome, running through the gnome from rear end to head without protruding all the way through the skull. Savour the look on their faces!

     

    Combine sugar, corn syrup, cinnamon candies, and water in medium-sized saucepan. Cook until candies dissolve, stirring constantly. Be careful not to boil. Add cinnamon, vanilla, cloves, and food coloring. Mix thoroughly. Boil mixture to 300° F. using a candy thermometer without stirring.

     

    While mixture is boiling, generously prepare a baking sheet with cooking spray so it's ready ahead of time. As soon as mixture reaches 300° F., remove it from heat and quickly dip each gnome-one by one-into the mixture until it is thoroughly coated. Enjoy their screaming!

     

    Set coated gnomes, standing on their heads with skewer pointing up, on baking sheet until mixture hardens. Let gnomes reach room temperature before eating.

     

    Great for the holidays :D


  8. This is my first post having just joined the game yesterday. So I am a newb. But please excuse this and bear with me. In RL, I am a wildlife biologist and an expert in native animals and their habitats--flora and fauna.

     

    You have an awesome game, but seeing it is still in beta, I will be happy to answer any questions and give suggestions on what could be used to add to the game to make it realistic. Some things I have noticed are off a bit for a realistic theme--however, being an expert in my field, I tend to notice what others accept.

     

    Some things noticed are as follows:

     

    Beaver: Beaver are total herbivors--meaning they eat trees. They never attack humans. But I do understand the need for them in game, so here are some suggestions to add to the realism.

     

    1. Beaver, by nature, like to build dams. They do this on creeks, streams, and rivers. Keep them inland near water sources--not on the outer banks near huge bodies of water.

     

    2. Where there are beaver, there are also a lot of downed trees. Beavers create wetland habitat. So, with this in mind, some trees nearby should be standing but dead--no leaves, or dying--some brown leaves.

     

    3. If you want to put an animal on the outer banks, try a raccoon. These animals are highly rabid--and may need some sort of potion to cure the attacker if biten severly enough.

     

    Flora: All of your flora (flowers) are basically cultivated and not native. They should be used strictly near homesites and ruins. For suggestions of what else to use, I would be more than happy to give names and sketch what the plant looks like--from base of leaves to flower--along with height and colors, habitat they should be used in (some plants grow in sun, some shade, some in forests, some near water) and medicinal uses in RL to make it as realistic as possible.

     

    So use and abuse me if you need to. I would be happy to help if you want.

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