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About Jofu

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  • Birthday March 12

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  1. P8 crash

    Launch Console, and look under Reports, ~/Library/Logs, DiagnosticReports, and then for an EternalLands log with appropriate date/time (assuming they haven't rearranged stuff in that os version)
  2. P8 crash

    Hmm, not exactly a satisfactory resolution, but at least it works now
  3. P8 crash

    If it works connecting to test server but not main server, then it still seems likely something about the configuration. maybe move el.ini and el.cfg out of main folder so el creates fresh ones and see if it works then. (i'm assuming that …/main/ is the config directory that your el is using, if you've changed things to something else then substitute whatever config folder is appropriate). This is where seeing the stack trace info would be really helpful
  4. P8 crash

    I haven't used p8, so maybe this doesn't apply anymore but… First thing worth checking is that 'Disable Gamma Adjustment' (Options->Video) is enabled (ie, that the game will not try to adjust gamma). If the game wont run long enough for you to adjust the setting then try editing your el.ini file (~/Library/Application Support/Eternal Lands/main/el.ini) and check for a line with: #disable_gamma_adjust= 0 and if it is then change it to #disable_gamma_adjust= 1
  5. EFE's giveaway

  6. Testing 1.9.5 client for Mac

    I am reasonably certain this will be due to EL trying to adjust the display gamma at launch time. There is an option to prevent the game doing that which should solve that issue… Enable the option Disable Gamma Adjustment (Options » Video » Disable Gamma Adjustment).
  7. Universal Hood

    Alternative behaviour when using with FR cape: faster acp regen. I quite like this idea. Added benefit: miserly mixers (wearing arti or ps(?) cloak (depending on what they mix)) would have a reason to wear something that warranted a rosto while they mixed. just add toads and time and… a brick for the castle.
  8. Testing 1.9.5 client for Mac

    The item_info.txt file hasn't been fully updated yet… I traded someone a Unicorn dung and trade log showed: --> 1 image_id=690 id=1162 item_info.txt has 1162 | 473 | 3 | Unicorn Dung 473 is the image id of plain old brown dung, 690 is the image id of the rainbow coloured dung. I haven't checked via trading with someone, but the popup tooltips don't display for many (all?) of the items that have new images so the image id of all the changed items may be out of date.
  9. Testing 1.9.5 client for Mac

    OK the zip file available here works for at least one other person (besides me): https://drive.google.com/file/d/18cnJpEJNh-oAskYUc0PDx6dKs3fDQ2_Y/view?usp=sharing (ignore googles "whoops", just click the blue download button) Download and unzip it somewhere and see if it at least runs. (If you don't know how to get it to connect to test server pm me). There seems to be a problem already in that it doesn't find GL_EXT_compiled_vertex_array extension which seems a slight performance issue. (And yes, it uses a blocky EL icon at the moment. priorities!)
  10. Testing 1.9.5 client for Mac

    OK, i got this to build and run without crashing very late last night. Built with Xcode 9.2. I’d very much like to know a little more info about what Sir_Odie is using… Busy with work today, will try and get this uploaded as soon as I can. Strangely, my build of it seems to crash (at least sometimes) in SDL_SetGamma which i avoided as my own el.ini disable that. I might comment that out in the code before I upload it.
  11. Testing 1.9.5 client for Mac

    Yes, same results here as you Ben, crashing at SDL_SoftStretch + 28354 (once i copied some frameworks from the EL.app to /Library/Frameworks/.
  12. KF 130 cap.

    While i’ve personally got no time/interest/resources for pk, the idea sounds possibly helpful. One of the grievances i most remember hearing from lower lvl chars is when (near)maxed chars walk in and end their fun. With the capped areas thoughtfully placed it might help lessen that issue. I can’t speak to how much is involved on server side to make the change but if it is relatively simple, i don’t see why not try it for a few updates. If it fails miserably reverse the change. What’s wrong with a bit of experimentation if it doesn’t create lasting irreversible problems? (Now waiting for someone to point out why it would cause lasting devastation to even briefly try it out.)
  13. Stewie, come back and play if you want to, just don’t let it stress you out.
  14. Been some time since i was in a guild, but: #jc guild then ctrl-click compass
  15. If anything is being added to #ach info, don’t forget the Luxin daily counter!