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0ctane

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Posts posted by 0ctane


  1. There is a bug in the PPC client related to MAP_SET_OBJECTS and MAP_STATE_OBJECTS packets, a missing Swap. These packets are used to chenge the map object state and afaik are used for quests only atm. Indeed Halosmee reported the bug to me during a quest.

     

    Here are the missing Swaps, but I can't test the code anymore, I'm on linux now.

    Yeah, I found those swaps too. I could not get a solution. I will make a build with your fix and have folks test it out.


  2. When posting a new topic (or replying to a topic for the first time) please provide the following information:

    1. Hardware (i.e. MacBook, Intel/ATI/NVidia graphics, memory)
    2. Operating system (10.4, 10.5, 10.6, ....)

     

    Most of this information can be obtained by under the Apple menu -> About This Mac... -> More Info...

     

    You can also add this information to your signature so that it is always presented when posting.

     

    If you are reporting a crash, please supply the above information plus the first ~20 lines of the crash log.

     

    This information will better help the developers track and solve problems.


  3. um well i tried some advice about changing the settings..now i can go to create character but then after the rules the 'i accept' button will come out, when i click it it just closes/crashes i tried it a few times and this keeps happening...please help me anyone.

    Please give us more information on your hardware and OS.


  4. Hi all,

    i'm upgrade my OSX at 10.5.8 and have again the problem with the manu window, when i'm mixing the game crash. i have a macbook 13" white, with video card intel. i hope you can help me with this problem again. thx

    Try downloading my build (see post 62). Make sure you are using the square buttons option. I am busy moving right now, so I don't know when I will be able to make a new build and test it.


  5. I use Mac 10.4 Whenever my character enters a building, it crashed. Btw, I downloaded the version you have here, not the one on the game site. Because the game site one crashed from the start. I thought it was working until my character tried to go inside a tavern.

    What kind of Mac? Is it a newer intel-based Mac, or is it an older PowerPC-based mac? Can you send me (best) or post the crash log?


  6. Found a major, Mac-specific, crash the game bug with one of the new quests.

     

    I'm going to be purposely vague, as completely describing how to reproduce the bug involves major quest spoilers.

    Maybe PM me more details. It might be PowerPC specific, but we will have to test reproducibility. Also, please send the crash log to me.


  7. can someone give me a map editor......i want one....i like making maps..but none on mac

    Can someone give me a job?

    The current map editor is built on foundations not available for the Mac (last I looked). Your best bet is to either run the windows version under VirtualBox or pay someone a bunch of money to make a Mac map editor. :D


  8. I find this to be an interesting idea. Some people might really like having quick access to certain commands. Could preload it with "noob" commands too. Gone are the good-old days where people understood DOS and the command line.


  9. Against it.

     

    Yes, I am one of the AFK harvesters. The mini events have essentially made that impossible. Which is fine, since at least I am getting gold & exp in exchange. However, since I (unfortunately?) took the MM perk 3 years ago, it is next to impossible to "train" a/d. So, I harvest so that I can alch/manu/craft/etc. I do have an alt that rarely gets played, and never gets multiplayed.

     

    However, the idea that I need to search out a resource which may-or-may-not be depleted once I get there seems like busy work. Where is the enjoyment in that? What about it makes the game more fun to play for people that are more interested in casual gaming and socializing? I mean, I enjoy helping out Mac users to get the client running and all, and I enjoy chatting with guildies, but depleting resources (as proposed) would severely limit my enthusiasm.


  10. I have been using the test build for around 15 hours now and have been unable to get it to crash unless I open the statistics window on the counters tab where there are still rounded buttons, so a definite thumbs up from here.

     

    Should we keep it this way or implement a fix that handles the counters window as well ?

    I though I had fixed it. What is the date of the binary you are using? I uploaded one dated May 2 @ 10:40AM, and I can get all the buttons to be square.


  11. The Mac client is still a bit of a work in progress. Please read the official bugs thread over here for version 1.8.0.

     

    The two most common problems are

    1. You have "Use animation program" turned on in the Adv Video options. Turn this off.
    2. You have integrated Intel graphics which bonks on the rounded buttons. See post #40 in the mentioned thread for a temporary fix.


  12. Yes, I was planning on putting a button in the HUD tab of the Options window to turn on/off rounded buttons. Actually, the button is there, but it does not do anything yet. :) Stay tuned!
    This is pretty good detective work! About adding this disable option. The options window already contains a few similar bug related options. I was also thinking about an option to disable the code that is currently crashing Linux machines because of an Intel graphics driver bug. What do you think about having a new options tab, specifically for bug released workarounds?

    I was seconds from committing my changes. gottrech deserves a lot of credit for locating the problem. :P I thought it was related to the item counts being refreshed in the dialog. Anyhow, I have implemented a more general solution that should encompass all the rounded buttons.

     

    I don't know about a new tab. That options window is getting pretty large. Might want to start a new thread on the topic to get broader input.

     

    New test build available. Download only for MacBook users with integrated Intel Graphics

    Download the above file and unzip it. Find your original EternalLands app, right-click on it, and select Show Package Contents.... Then, place the new EternalLands binary into the old Contents/MacOS folder.

     

    In the HUD options tab, there is a new box. Select it (Square buttons). If I get positive feedback, I will commit the code.

     

    BTW, I have narrowed the problem down to draw_circle_ext if anyone wants to poke at it too.


  13. Okay, I have made a quick hack for the MacBook users.

    Download only for MacBook users with integrated Intel Graphics

    Download the above file and unzip it. Find your original EternalLands app, right-click on it, and select Show Package Contents.... Then, place the new EternalLands binary into the old Contents/MacOS folder.

     

    If this works, then I will look into making a cleaner build (having rounded buttons as a working option). Initial testing (on wife's MacBook) is promising.

    I tried this version for around 4 hours and so far have been unable to make it crash - except when having the statistics - counters window

    open. But since this window still has rounded buttons this looks really good from my point of view.

     

    So maybe a toggle that switches the draw_smooth_button between drawing square and rounded buttons would be a reasonable fix.

     

    Thanks for working on this.

    Yes, I was planning on putting a button in the HUD tab of the Options window to turn on/off rounded buttons. Actually, the button is there, but it does not do anything yet. ;) Stay tuned!


  14. If you send me the location in the code, I will take a look. This would make a lot of people happy.
    I think all it would take would be to modify widgets.c around line 786 where:

    I have started looking into it. Might make a button option in the options dialog for it if this truly is the culprit. Stay tuned.

    Okay, I have made a quick hack for the MacBook users.

    Download only for MacBook users with integrated Intel Graphics

    Download the above file and unzip it. Find your original EternalLands app, right-click on it, and select Show Package Contents.... Then, place the new EternalLands binary into the old Contents/MacOS folder.

     

    If this works, then I will look into making a cleaner build (having rounded buttons as a working option). Initial testing (on wife's MacBook) is promising.

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