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0ctane

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Posts posted by 0ctane


  1. Hello same person, just registered now =)

    Welcome to EL and the forums, officially.

     

    It is sounding like the problem is not related to the client, and is more likely your ISP or connection in general. However, this is tricky to test.

     

    How long have you been a Mac user, and are you configured with Bootcamp? Do you have any other computers at your location?


  2. Very thorough. I like it. Too often I have seen the "it doesn't work" one line posts, so a :) to you.

     

    Where and when did you download the client? If it was from my site and in the last week, you will have grabbed the 1.9 pre-release compiled with the most recent CVS code. Some of the map objects might not work as expected (I had trouble getting into one manu school). However, this should not present a problem with logging in.


  3. i found it and it IS a mac-problem: there is a new FEATURE-entry in the make.default file which is needed for the current client and is missing in the mac-projectfile: 'OLD_MISC_OBJ_DIR'

    Add this to the project and the bags work fine again... :=))

    That's kind of my fault, added at the request of Roja. Thinking about it now, the logic is the wrong way round as the #def should enable new behaviour. No idea why I did it that way round. :P

    Yeah, I discovered all this two nights ago. I have a current build available on my website here.

    On a related note, is it possible for none-mac users to create/update those mac-projectfiles?

    I did update the project files. Unfortunately, Xcode does not read the make.default. The project file does have a text file (project.pbxproj) in which non-mac users could add the additional flag to GCC_PREPROCESSOR_DEFINITIONS. It gets tricky though since you have to watch out for the "target" (the one you want is Release). I suppose you could add new flags to all four of the GCC_PREPROCESSOR_DEFINITIONS sections.


  4. Okay guys. I have a current build available here. Let me know if it is running any better. This is just a current CVS build.

     

    BTW, I see some recent code that suggests this problem might be broader than just Macs, FWIW.


  5. Same Problem

     

    Process: EternalLands [2463]

    Path: /Applications/Games/Eternal Lands/EternalLands.app/Contents/MacOS/EternalLands

    Identifier: net.0ctane.EternalLands

    Version: ??? (1.8.0)

    Code Type: X86 (Native)

    Parent Process: launchd [191]

     

    Date/Time: 2009-12-06 17:38:38.698 -0600

    OS Version: Mac OS X 10.6.2 (10C540)

    Report Version: 6

     

    Interval Since Last Report: 49372 sec

    Crashes Since Last Report: 3

    Per-App Interval Since Last Report: 477 sec

    Per-App Crashes Since Last Report: 3

    Anonymous UUID: F4AF4A21-1D58-4613-9A07-759503F25BA9

     

    Exception Type: EXC_BAD_ACCESS (SIGBUS)

    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

     

    Thread 0 Crashed: Dispatch queue: com.apple.main-thread

    0 libSystem.B.dylib 0xffff08a0 __memcpy + 256

    1 com.apple.GeForce8xxxGLDriver 0x8f6d57cd gldGetTextureLevelImage + 597965

    2 com.apple.GeForce8xxxGLDriver 0x8f6d6654 gldGetTextureLevelImage + 601684

    3 GLEngine 0x17a883a4 gleDrawArraysOrElements_ACC_Exec + 1408

    4 libGL.dylib 0x914db3c0 glDrawElements + 52

    5 net.0ctane.EternalLands 0x0014a691 cal_render_actor_shader + 1101

     

    Does the error/crash occur when poorman is turned on in the options?

     

    And PLEASE tell us what hardware you are using when posting.


  6. The server tracks your progress on each quest. I believe SinS is right in that you should be able to pickup quest 1 where you left off. Of course, the big question is, where did you leave off? You might have to repeat a few parts of the quest to figure that out. Or, as SinS suggests, if you can find the quest log, you can read it in a text editor. Maybe use Time Machine to find the file. You are using Time Machine, right? :D


  7. Sorry for your lost rosto, but this is a free game, and you are getting free support.

     

    The crash occurred due to some problem with the cal_render_actor_shader method. For the time being, I suggest you turn on the poorman option. What hardware are you using?


  8. - The F2 key does not work @ browser

    By default, the function keys (F1-F12) operate special features like launching Expose, Spaces, adjusting brightness.... When your friend presses F2, is this what happens? What happens if your friend holds down the "fn" key and presses F2? The "fn" key might be named other things on non-US keyboards. My "fn" key is located at the bottom left of my MacBook Pro's (15") keyboard.


  9. I'm not sure if this is the appropriate place to post this, but I did a universal CVS build of the mac client today and noticed a kind of major bug. Basically, bags do not appear. If you create a bag, the bag window will show but no bag graphic will appear onscreen and if you close that window, you will not have access to what you put in the bag.

     

    Also, I did a build on October 5th, and this bug was not present then.

     

    Just letting you all know...

    Post this over in the Current CVS errors thread please.


  10. i've dowloaded the game and put both of the items in a folder, but whenever I click "ChooseELServer.app" and it opens up ill click main, test, or pk and then press ok. Then it won't do anything.

    I cannot recall if it was Fedora or Florian who created that ChooseELServer.app applescript program. You are not alone in not getting it to work, since someone else recently was asking me about it. However, you do not really need to use ChooseELServer.app at all if you want to play on the main server (which is where most people are anyway). Just start the game from EternalLands.app.

    ok but where is the el.ini? ive already gone to the settings in the main screen and set it to poor man plus pulling out some stuff like the sky and shadows.

    Your el.ini file is stored at ~/Library/Application Support/Eternal Lands/main (or test, or pk depending on the server you are connecting to). It sounds like you can already run the game, so it is advisable to make any settings changes from within EL. If you manually modify your own el.ini file and make a mistake, there is a chance the game will not start properly. If this happens, delete your el.ini file, and it should get regenerated with default settings.


  11. Hi all,

     

    I'm user of Mac OSX 10.5 and i want open any map in the editor but i don't know how, anybuddy know how open the mapeditor in Mac OS, ty.

    There is currently not a Mac build of the map editor. You will need to run the Windows or Linux version under a virtual machine.


  12. While Aetius has good intentions, he does not understand how Macs work apparently. Apple is the only one that distributes new drivers for the graphics cards, so unless there is a system update, there are no new drivers.

     

    That being said, the integrated Intel graphics cards on MacBooks are known to be buggy. Please read the Sticky at the top of this forum regarding posting guidelines when asking for help. Knowing your system specs possibly will help determine the source of the problem.


  13. I want ask how can i log on in the test server? any body know how

    Well, if you dont mind mucking around on the command line...

    Open the Terminal application (found in /Applications/Utilities).

    Change directory to where ever Eternal Lands is located. I keep mine on the Desktop, so the command would look like:

    cd ~/Desktop

    Then type the following:

    ./EternalLands.app/Contents/MacOS/EternalLands test

    Pay close attention to the punctuation.

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