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0ctane

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Posts posted by 0ctane


  1. Music needs to be added into the game package. Ctrl+click (or right mouse click) on the EternalLands game. In the resulting menu, select Show Package Contents. This will open a Finder window. Navigate to Contents/Resources/data. Create a "music" directory here, and put all the music files into it.


  2. My other suggestion is to change to time of sunrise and sunset to an hour later, which makes the sunrise and sunset from 4:30-1:30 with midnight at 0:00, instead of the current 3:30-0:30 and "midnight" at 5:00.

    Seems reasonable. Doesn't really affect game play.

     

    More interesting would be to have the ambient light of C2 be different from that of C1 at the same hour, much like when the sun is up in Australia, it is nighttime in the Americas.


  3. Hey. I saw that someone else posted about this already but left the game, so that topic wasn't really helpful for me. I have a MacBook Pro OS 10.6.4.

    The basic issue is that my char or anything to do with my char (besides being hacked viciously to death while unable to move) doesn't function for long periods of time. Sometimes quitting and restarting the game helps but not for long. It seems to be an intermittent problem and started about 10 hours ago for me. However, it obviously is not going to work in combat situations.

    Thanks for reading, and I hope the problem can be fixed. :pickaxe:

    Do you have a link to that other post?

     

    At first glance, this looks like a server connection issue. If anyone or anything tries to attack, each actor goes into fighting mode. It may be that whatever you are fighting has a significantly higher skill level. Where are you fighting? What is your a/d/p/c?


  4. I got this message in red on the screen when I tried to do a daily:

     

    Can't write to file (null)/Library/Application Support/Eternal Lands/main/quest_smeegle.log

    That (null) is a bit odd. When the game first loads, there is a listing of all the various graphics extensions available. Right before the pink "Connecting to Server..." message is a line about where the personal settings are saved. What does that say for you?

    I have also been having to redownload the game because the game crashes after a couple log on/off sessions.

     

    Someone who can help please send me a forum PM and I will get the logs to you. :P

    You can pass them my way.

     

    Remind me what your hardware and OS version are.


  5. 10.5.8 Macbook air (I have snow leopard if you need me to upgrade, just haven't done it on this computer yet)

    Not necessary.

    Downloaded from Eternal Lands website where it says "game" and clicked on "french mirror"

    You could try getting it directly from my site, but I am unsure if that would make a difference.

    Crashes approx. a minute after log-in : where do i find the crash log?

    Well, when the game crashes, you should get a "report to apple" dialog just like when any other application crashes. You don't need to report it to apple, but one of the tabs should give crash info.

     

    Otherwise, open the Console application (found in Applications/Utilities), show the log list (top left button), and find the CrashReporter section. There should be a list of applications that have crashed. Pick the most recent EternalLands crash log, and copy-paste the contents here. In Console for Snow Leopard, it would be found at the left under FILES -> ~/Library/Logs -> CrashReporter. In Console for Snow Leopard, it would be found at the left under LOG FILES -> ~/Library/Logs -> CrashReporter.

     

    As an additional test.... Log in. Do nothing. Just wait. See if it crashes. Where is your character when it does?


  6. Well.. just forgive my ignorance about all those inconvenient.. i just thought it would be nice to have this port. Never thought anyone would be so offended by a request. I apologize for that.

    Yes, if I had an iPad, I would like to play EL on it. I finally got to play with one at BestBuy today. I am not offended by the request. I am just trying to point out that it is not a trivial investment of time or money for little other than a "thanks". That being said, I am still investigating the possibility of a port. I already have SDL running under the iPhone/iPad simulator.


  7. Try to un-install the game and re-install and see if that works B)

    bLaZe1, do you use a Mac? We don't have an installer.

     

    Creating a new user account ("D" I am guessing) is a bit extreme.

    As usual (see sticky post in top of forum) we need details. Make, model, OS version, graphics, ....

     

    Also, where did you download the game from?

     

    I get all those messages too, so the error log is not being informative. How long after you login does it crash? Do you have a crash log to send me?

     

    In your main folder (inside application support/eternallands) what are the contents of infos.log and connection_log.txt?


  8. I downloaded it from your link, I use a Mac OS 10.3.9 (not sure about the soundcard and other hardware.)

    The game starts and quits about 3 seconds afterwards.

    Well, that is easy enough. EL is only supported on OS X 10.4+. The graphics drivers in 10.3 don't have necessary function calls for a lot of the game, and SDL (the cross platform library used to run EL) now only works on 10.4 and above. Sorry.


  9. No, I use FireFox, I can't remember what site I got it from.

     

    Okay, had to update my StuffIt expander, I have Eternal Lands Completely downloaded, but now it's not running Eternal Lands.

    Again, where did you download it from? What OS version and hardware are you running? Does the game launch and immediately stop? We need more details than "it's not running".


  10. I am experienced also with OSX/iPhone programming, but I think there is lot of gameplay-related issues yet so porting wouldn't to be easy (maybe for iPad there are better chances but the game itself is not designed for being used on multitouch displays).

    I have been chatting with Entropy some more. Maybe we can get a little EL iPhone/iPad development team together. Still, buying an iPad is a pretty hefty investment when there is no monetary return. Ahh, FOSS.

     

    Yes, there are many issues. SDL and OpenGL ES are the two I am most concerned with. I don't see multitouch being to great an obstacle since much of EL is point-and-click actions. Implementing multitouch on top of EL's input scheme might be interesting.


  11. Sure. Let's see ... the Apple iPhone developer program is $100. A base model iPad is $499. Thankfully I already have a Mac to do the programming, otherwise that would be another couple hundred dollars.

     

    Seeing how I am unemployed/self-employed/stay-at-home dad, I should have plenty of time.

     

    Okay, so maybe my reply is a bit sarcastic. I have supported the OS X builds for about 5 years now. I have been thinking of doing the port, but since I do not have an iPad, I have not moved to fast. The iPhone port would be not practical (think of how small the text would be or how much it would fill up the screen), unless a top-down version was made (something I chatted with Entropy about once).

     

    Care to donate to the cause? There is a Paypal donate link at the bottom of my website: http://www.0ctane.net/EL/el.html

    Care to send me an iPad?


  12. Yep, UVP (I think both names refer to the same thing) was not working with the previous client either, but not crashing the machine; I thought the error message may help, now objects do not disappear (so UVP improved) but machine crashes.

    On the other hand sound now works reliably. It used to crash sporadically before, but I never got as far as identifying why, so I was keeping it disabled; now it works, and maybe this also is related to SDL.

    Very odd. I have not had trouble with sound since probably the 1.5 release. However, UVP still causes my actor to disappear when enabled. I too have a MBP, same graphics.

     

    So, simple solution is to still keep UVP off. :(


  13. Forgive my ignorance, but what is the acronym UVP?
    If I'm not mistaken, it stands for "Use Vertex Program", i.e. the last line in 'Options' window, 'Adv Video' tab (Use GL_ARB_vertex_program for actor animation).

    My interface says "Use animation program". Hmmmm....

    Anyhow, I have never seen the vertex program option actually work on a Mac. Still a work in progress (that might be SDL related).


  14. The error log, by the way, came up with a lot of

     

    [22:36:48] unknown frame property "CAL_in_combat_held" and

     

    [22:36:48] unknown weapon property "CAL_attack_up1_held" as well as

     

    [22:36:49] CalCoreModel_ELLoadCoreAnimation(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./animations/birdfly2.caf in el_file at /Users/jeff/programming/EternalLands/elc/macosx/../io/elfile.cpp (line 179)

    These are peculiar messages. Seems like some files are missing or corrupted. Are you sure you got the client from my website or the official EL mirrors? Try downloading the newest official release.

     

    And I've seen this [22:36:50] Error: Can't open file "alias.ini" on a lot of peoples profiles.

    This is nothing to worry about.

     

    Also, I had a little bit of trouble with Entropy when he said I had a modified client.

    Word of the wise, do not piss off Entropy. If you have a non-official client, and you don't have his permission to use it, you can be banned.


  15. Apologies for the problem but I have no access to a mac to test the build. Do you know of any public mac servers available for such things?

    As Sir_Odie found, it was a simple (and stupid) little problem. April Fool's joke on me.

     

    There are not really any public mac compiling servers that I know of. Apple's Developer program used to allow you to test software on a large range of systems, but that cost a yearly fee too. Thankfully, Sir_Odie has my back. :(

     

    I have a complete build uploading now (crappy server upload speed). Ready by 10AM Eastern US.


  16. Here it is: http://www.eternal-lands.com/forum/index.php?showtopic=52730

    And can you please get the latest CVS and compile again? There was a small fix.

    New 1.9.0 build is ready.

     

    I was not aware that NEW_QUESTLOG was going to be a part of this release. This flag does not currently compile correctly, so I have left it out of my build. Linking / Symbol(s) not found problems. This has to do with the mixing of C and C++, and I am a bit too tired to work it out right now.

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