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TirunCollimdus

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Everything posted by TirunCollimdus

  1. Lord of the flies day

    Really do you now? Three days against you and three days against nonPKers although the non-drop day has an effect on nonPkers who do train on monsters too. The point is that you sound like you are trying to tell me that fair is fair. Three days against PKers. Three days against nonPKers. All I have been hearing is about how unfair peace day is all by itself. Thank you very much Ladywolf for being the one to freely admit that the three days each is fair and that there is no need to 'make up' for having peace day. I hope everyone takes the high road with you and stops all of this junk about peace day being a reason for LotF day. Now that we have all of that behind us we can get back to the real issue about how to fairly add more pvp into the game. Tirun Collimdus See we can all get along.
  2. Lord of the flies day

    Entropy you are the developer of the game and you want more pvp in the game. PvP training is very benfeficial given the experience involved. Most persons in the game I know of who are not non-fighting characters want to train PvP but they are afraid to do it because the elite PKers get most of their fun from pawning the weakest possible players. No one wants to put please kill me signs on their backs when they are doing pvp training. Actually having a game where it is fun to kill and be killed would require a game where your belongings are either not lost or easy to replace. No one I have ever met thinks it is fun to work for something over and over again just so that someone else can come up and take it away. If you find someone like that please introduce them to me because it will be my first encounter with a computer game masochist. If you want pvp in the game then make it fair. Forcing unfair pvp into the game is just going to further reduce the playability of the game for nonPK players who already have more than enough to deal with considering the [/b]three special days that already count agains them. Putting the new metals in PK maps because you cannot find a fair way to implement pvp is not fair and it is not reasonable. It could prove interesting and I would say give it a try and put it to a vote afterwards since it would be really hard to guess how it will work out. I cannot code so I do not know how hard ideas that I can come up are to implement. If I did then I would give you a whole list of different ways to add pvp to the game. How about a different type of rostogol stone that does not protect metal belongings? If they were cheap enough then you could have pvp with early players all of the time since even if they did get pawned by pkers they would not lose their stuff unless they were using metal weapons or armor. That sounds simple to me but it probably isn't. Don't force pvp if you cannot make it fair was your original position and I think it is the position of just about everyone playing. I hope you go back to it. Tirun Collimdus PKers have no right to complain about their one day of peace compared to the three days that completely stop or massively inhibit manufacturing.
  3. Lord of the flies day

    I read this whole thread and I think that the only way this day could work is if all indoor areas were safe. Having to run from harvest to storage without getting killed could be fun and interesting. Getting stabbed in the back while harvesting has nothing to do with fun. PKers are not for this day because of peace day. They have one day that keeps them from doing what they want and everyone else has three days that they cannot do what they want. PKers want this day so that they can pawn people who have no chance of survival so that they can take that persons stuff. This day is about having fun at the expense of other players. Does everyone get to make PKers lives miserable on Peace Day? No. As has been suggested the PKers could even make money hiring out as mules on that day so they would benefit from it. They could help specific players who make their armor for them in exchange for said armor. What happens with LotF day? Once again you say give the PKers money but this time it is extortion. Either you pay them to protect you or they kill you. Yes. Lots of fun to roleplay that. No thanks. You cannot keep everything you need ready for any random day all of the time so yes the three days that effect everyone else can stop you from doing anything but fighting. It has happened to me once already. Adding this day is not fair in any way shape or form. I am not here to ruin anyones' fun so I say if all interiors are safe and it is only at night for 3 hours then it could definitely be interesting as long as the way to Irillion was a safe area too. It is massively unfair the way it is now and does nothing but line the pockets of players who pawn players who don't stand a chance in a fight. Thanks but no, just the same. Tirun Collimdus A day of being able to set your own PK status would be interesting too if we can avoid the abuses.
  4. Trade bot owners : Lets work together to rescue the market.

    I have to agree that this is not an acceptable idea. Price fixing does nothing to fix an economy because it is like being a pharmaceutical company that buys off doctors to push pills that relieve symptoms instead of curing ailments. It makes you part of the problem instead of part of the solution. The real problem with the market is that no one wants to spend their money. I personally train with my cuisses and greaves on at all times. If they break I try to repair them and if that fails I replace them. As mentioned if everyone did this there would be no problem with the prices because the demand would be far greater and market would function much better. This still is not the answer however to the economic woes of Eternal Lands. The problem with the market is that emu is limited and that means that objects being sold have to be extremely useful to be worth carrying at all. The inherent value of many items means you carry and use as few as possible at all times. Increasing emu and increasing the weight of harvestables while keeping the weight of usable items the same is a possible part of the answer. Another part is to actually have items the persons will buy and use on a regular basis because they have effects that truly make a difference in the game. Items added to the game that are temporary in nature but have very strong effects that can be manufactured is the best way to fix the economy. If you have a large enough variety of items that can be made and they are worth being purchase then you have a thriving economy. My examples of this would be items that give temporary pick points, give changes to stats that affect cross attributes, give abilities that require skills(stones that cast spells, items that summon), give temporary perks instead of pick points, and give temporary but strong level boosts. Yes I understand that some of these things are easier to do than others but some are in the works already and providing value that your customers are willing to part with their money for is the ONLY way to really fix the economy. Price fixing hurts the consumer and eventually winds up needing quota production from the makers of items too. You cannot completely control an economy or you find out you have no economy at all. Just a group of people telling others what they can and cannot with their money and a trip to funruiner.com TirunCollimdus Supply and demand are fundamental, immutable parts of successuful economies. Ask the real world communists if you do not believe me. Oh. Are there any left?
  5. New feature coming soon

    Okay I understand the concept and that the hyperspace bag becomes a normal bag if you empty it completely but can be used as storage with a risk if not and I think this is a great idea. If the persons worried about the name had done the quest to find out about their past then they would not be complaining about the name. The name fits in perfectly with the game because space is already involved if you want to know how, do the quest. I was asking what would happen if you put a full or partially full hbag into one that had its own ten items. This is not possible because if you are moving a bag with stuff in it then it is a normal bag not an hbag because hbags do not move right? You need a key to open an hbag so you should never be able to open a normal bag into an hbag either so that should be safe too. If you open a bag while an hbag is open in the same spot that is when you get in trouble because the hbag dumps into the regular bag since you cannot have two bags in the same location right? When you take stuff from the hbag do not open another bag to do it. If you need multiple person access to the bag then just trade with them or use multiple keys. I am not sure if anyone asked but does opening an empty bag in the same spot as an open hbag force empty the contents of the hbag into the regular bag? Tirun Collimdus Thanks for all of the great additions to the game Entropy and crew. You are doing a fantastic job. BTW alchemy god? Please? Either that or perception which could allow greater visual range or just better information on threat capacities of players and monsters. Hey it could also affect the range or success of those spells you talked about for finding the hyperspace bags.
  6. Guild Owned NPCs (merchants)

    I think you should come up with an arbitrary minimum amount that you will allow for the purchase of an NPC. You can then auction off the NPCs one at a time and since no one will know what the minimum bid to get one is there will be pressure for each sale to kept near the level of the first purchased NPC. Even if you had only 5 NPCs at auction you could still wind up with the fifth guild getting an NPC for half of the price of the first one especially if you just took the five highest bids. The number of persons in a guild does not translate directly to how much gold they have available and how much gold they can get before the auction starts. I think the only way to keep things fair is if the last NPC costs close to the same amount as the first one. You could do this by having an arbitrary or posted amount lower than the highest bid be the lowest eligible bid too. If you do it this way then you could have all ten up for auction and perhaps sell only three. It would drive up the highest price and make sure that only serious guilds could afford an NPC so those who do not want 'everyone' to have one can see that even if all ten do sell that all 10 guilds indeed deserve to have the NPC they purchased. The more NPCs that do get sold the greater the room for expansion is with new players and new guilds. I think the changes that cooldown is making will draw in many more players so we have room for more NPCs. The sales tax or fee each month is also something that may limit who decides to even bid at all. Irillion is not just flooded with players and lots of the maps are too dangerous for new players so everyone has to consider just how they are going to pay the upkeep on their NPC. Hope this helps. TirunCollimdus Still thinking about the idea and may come back after some ruminating.
  7. The cooldowns decision

    Since summoning stones are powerful magical items that can really effect a fight I would suggest making them use magic nexus. I believe other magic items require a magic nexus so why not the summon stones? This is completely awesome by the way. Looking forward to all of the new stuff. There are going to be actual conversations about fights now because it is going to be so much more interesting. Any idea when we get to see it or just wait patiently as usual? TirunCollimdus I am glad to see that 'yes' votes got all the way to 51% before the poll was sabotaged. =)
  8. test poll

    If you find out can you do in game as well as forum messages to announce that it has been retrieved or replaced? Thank you very much. TirunCollimdus Thanks for posting to let us know there was a problem.
  9. Ok, should the cooldowns stay or not?

    It has been said that cooldown makes it hard for new persons. This is only wrong if you do not know how to work around it. You can start making reasoning potions and selling them for 15gc and then buy the feasting potions for 10gc. You will not make a profit to start with because you have to buy mana potions to get the vials but you can drink those potions while you make things like FEs without losing any time. When your failure rate drops and you have enough vials which you will then you will actually start to make a profit from feasting potions. This is a good reason for new persons to do it. You can also later mine titanium walk over to WSC sell it and then buy feasting potions. The price of feasting potions is not a problem as you can actually sell any ore in WSC and buy feasting potions just not as many with titanium. These things along with selling vegetables to get raw meat and of course cooking your own raw meat when someone lights a fire at IP give quite a few easy and useful work arounds for FP. Money has always been a difficult thing for new players and FPs are a new opportunity to make money for new players if they want to go that route. The cooldown does have enough effect that the now truly outdated new help information needs to be rewritten but it does not make things harder for new players. One of the hardcore pkers told me that you have to make things to get enough money to become a pker. That is easier to do without the delays in making things because you do not have to sacrifice experience points to make things now that the cooldown is in place. That means the entire skill list is now readily accessible to all players and diverity in the market is on the way with a game that is a lot more fun to play. Do not vote no because you think cooldown is bad for newbies because it is not. TirunCollimdus Is it just my imgagination or did the poll results disappear?
  10. Ok, should the cooldowns stay or not?

    It appears to me that between the persons who want to change their vote to yes and the padding that has occured that the votes for yes are clearly winning and that a close result in the pole will not provide a true or accurate account of what the REAL majority wants. I realize you are punishing everyone for not getting the facts before they voted but in the end if things stay this close then what the real majority wants will not be what we get should the no votes win. The punishment for the majority who support your ideas and want the game to get better not just bigger will lose out because of a lack of knowledge. That is a sad thing for the game and the community as a whole. I hope that the yes votes do win out and the the true majority gets its way and you get the support you deserve Entropy. TirunCollimdus Hoping that appreciation of your work and your plans is not thrown away because some persons either did not read or did not trust enough to make the right decision.
  11. Ok, should the cooldowns stay or not?

    I agree with Ruln about not putting things to a vote. Anyone who does not read enough to know that FPs will be stackable should either not get to vote or votes should be changeable up to the last day. Anyone who thinks feasting potions cost to much is simply not paying any attention to the game at all. There is an easy way for even newbies to pay for feasting potions. If people would just put some effort in to playing instead of whining about not having everything handed to them on a silver platter this vote would go the way it should go. Vote yes to cooldown because it is a thousand times better than the old system. Everyone who built their characters dependent on potions is getting handed a mulligan with the tweaks planned for the cooldown system. Everyone should be voting yes for cooldown. Tirun I know what you said Entropy but having cooldown removed would be a tragedy. I hope enough persons come to their senses and make it stay.
  12. An idea for more excitment to the game!

    It sounds like a good idea if for no other reason than providing more flavor for the game. I am one of the players who has enjoyed sneaking through the monsters to get rubies, emeralds, and going around portland. Going to WhiteStone at night always got my blood going at least a little too. I do not have to worry about gargs anymore and I have an MM cape but I rarely use it. I went to the bookseller in Grubani and got the garg fighting book and that was seriously a rush because I did not use my cape on purpose. I think it would be cool to add perception to the game and allow people to see farther out around them and of course give them an idea of what kind of an opponent they are facing with other players. I would do away with MMagnetism completely if I could see just a little bit further. Watching for a monster to suddenly pop into visual range definitely adds to the enjoyment of the game. TirunCollimdus Definitely an interesting idea and I hope we can adding stuff that really gives more opportunities for role playing like this does.
  13. guild tags and colours

    Thank you very much Placid. Very handy. Read the thread and printed the colors. TirunCollimdus Tasting the rainbow and happy to be among the helfpful.
  14. guild tags and colours

    If you choose a non supported color it changes the guild color back to the default and tells you that the color was not supported. So far I have found that red, orange, yellow, green, blue, purple, brown are the only colors I have found that work so far. Could we please get a list of available colors for the command. Thank you for your time and efforts. TirunCollimdus Not color blind but getting that way. Are there more color options planned for the future?
  15. Stats showing

    Too all of you PKers who say that not knowing anything about your opponent adds REALISM to the game. You are completely full of fecal matter. You simply want to take advantage of the ignorance of others who are not already aware of your levels. As has been mentioned far to infreqently in this thread a complete absence of information on another player is TOTALLY unrealistic. If you see Mike Tyson headed for you and right beside him is Ryan Seacrest are you going to have any idea of which of them you match up against better? I think just maybe you might. Totally removing viewable stats takes away from realism and away from roleplaying because it brings paranoia to the game. Having less information or possibly inaccurate information based on perception or instinct is REALISTIC. The better your stats the better your information. I hope that everyone gives up this realism crap because it is soooooooo obviously completely trash being used by people who want to take advantage of others. If you can see someone then you can guess how they tough they are for the most part. Even the confidence and body language of smaller individuals who are skilled fighters in real life is detectable to the observant individual. PLEASE get off this realism joke. Hiding your stats for personaly privacy is simply a way to remove yourself from the community which is not what this game is about the last time I checked. If there is a harassment problem then there is an #ignore for the problem persons and global ignore if they are reported by enough persons. Harassment does not work as an excuse. If you are one of the persons who is overwhelmed by help requests you do not appreciate then the privacy options is good for you but better for the game would be a board for beggers like the outlaw board so that the high skilled individuals could have a good place to start their ignore lists. I think the community could handle this just by making it clear to everyone that it is not acceptable to bother persons like that. You might make a rule that says if you need skilled help then go to a guild leader and ask for it. The persons who do want to help others are usually in a guild and guild requests for assistance could actually be handled by multiple individuals so that any issues of skill harassment . Is there a need for privacy then? NO. Is it a good thing to have NO. It is not realistic. It does not add to roleplay it removes it. Having no idea what your opponents levels are does not make you more likely to fight. Should there be a privacy option for those who want it? If they do not want to be part of the community and just do their own thing sure give them their privacy. Something between full disclosure and no disclosure makes more sense and is more realistic. So much for the PKers. Having stats available to read is very important to newbies. If someone does not want to be a fighter or a pker and is increasing their phys for higher emu instead of coord which would give them the same emu but allow them to level faster then it would help if someone could tell them that before they go to far down the wrong path. I use stat checking for some of my close friends to see how they are doing and for newbies to try and help them. Having the stats checkable for newbies is very important because some of them get bad advice or no advice and they need our help. I do very infrequently check the stats of the higher level players just out of curiousity but I could easily live without doing that if it bothers them. I think privacy should be removed until it can be replaced with something based on perceptions or intstinct or both. All of the problems that are "solved" by privacy can be easily handled with other actions. Roleplaying is seriously limited and hurt by complete privacy because it is unrealistic and eliminates a sense of community that we have here that is not found in other games. TirunCollimdus Hoping for further game developements to that add to the complexity and playability of the game and not strip it away.
  16. Enriched Fire Essence

    Arnieman A I never said that you should not make a profit from your activities in the game. I said whether you make a profit or not is your choice and that with the list of costs and prices for the four items that Mind listed you can definitely make huge profits at almost any price. If you do consider that making the items in and of itself is beneficial to you whether you sell it or not it is easier to see Mind's point. B One of the problems with newbie characters is that they do not understand how to take advantage of money making opportunities because there is no one explaining them. The newbies could have needles and be making fur gloves. The newbies could be selling raw meat instead of leaving it on the ground. Newbies could be selling beaver furs or going into White Stone during the day and get white rabbits to make fur hats. If the newbies would get a mortar and pestal and start making bone powders instead of leaving bones on the ground they could use vegetables to make reasoning potions. If you buy a mana potions and drink it you have an empty vial for 5 gold and you can sell the reasoning potions for 12 gold. Then there is still the flowers if they want to do those and once they get the leather gloves start on FEs for money. Money requires effort at low level but that is to be expected. There are a lot of ways to get it though if you want it. If you have a newbie with a serp sword and plate armor they are not going to be fighting rabbits very long. They will move on pretty rapidly to stronger stuff. If enough people would make newbies understand that weapons really slow down experience gain and especially defense experience maybe it would stop more of them from using them. Newbies also seem to not believe that defense is important to begin with because pkers tell them all you need is phys and will. Stop the misinformation and you will change the behaviors of the newbies. C The developers have been trying to fix the economy almost as long as you have been playing. A very long time. Does that sound like the developers have been getting all over the economy problem? I understand that the cool down is supposed to change things dramatically but you know what. I will believe that when I see it. You would have to have character cool down to really effect the economy if you ask me because when an item gets hot you should be able to grab one you have not used to replace it. What difference would that really make? Mind's actions are because he feels that the experience reward for making things is part of the reward for making it. Exploiting the situation long term not only indicates a different style of play it also keeps the problem in the fore front and provides a needed forum for discussing the problem. I have suggested ways to improve the economy myself because of this ongoing problem which Mind's actions keep on the minds of everyone. I do not have any problem at all with the speed with which the economy is being fixed as I have said numerous times. I think the developers are doing a great job the way they are handling improving the game. I also noticed that as long as Mind has been doing this I have not noticed any discussion by the disaffected on things they or anyone else can do to change things except for wait on the developers to do something or for Mind to choose to stop.l D This is a closing argument statement as you mixed your comments from letter to letter and finished with something similar in D to what you were saying in C. I think that there should be more ideas from the persons involved in the economic problems from all sides to fix things then just waiting on the developers to fix things. I already addressed this somewhat myself with my own ideas for items to help the crafters and Mind provided the four low cost production items in this thread that can be sold for almost any price at a profit. Money for the developers is not the only solution but they would appreciate it and it might help. There are persons in game who admit to doing a whole lot of things the community disapproves. There are the ones who cheated repeatedly and there are the jumpers, scammers, ect.. that I mentioned in the eutopia post. These persons are affecting the play of everyone in the game in a far greater way then the economy is because they control the context of play. Not being able to trust people is a far worse thing then having to work a little harder to make money. The economy is not completely shut down. Money can still be made even it the profits are limited to certain items. Possibly even to lesser amounts but the truth is that money can still be made. I have been making enough money to buy books that cost as much as 7500 gc each. Exploiting bugs in the economy is not what is happening. It is merely a divergent opionion of value. The economy is not something that can have bugs. The economy is a fluid system that changes according the actions of the participants. The economy is what it is so it cannot have bugs. If some have a problem with the way it works then they should do what we do when we have problems with jumpers and scammers. If this does not work then the majority of players will is being done. It is that simple. We can wait for cool down and see if it is major or not and deal with whatever adjustments it causes. In the mean time I think finger pointing is pointless and belittling as much to the persons point the fingers as to those being pointed at. Either bring something positive to the problem or wait for it to get fixed. Tirun Collimdus Causal universe. Action, reaction. Do something to the source of a problem and you will affect a solution. Asking for happy pills does not help. This applies to life in general and especially doctors and illness.
  17. Enriched Fire Essence

    That is like saying the community here is not perfect but if no one would bag jump, spam, scam, pk people trying to train, and be helpful to newbies that it would be perfect. Not everyone will do something just because it will make the game better for everyone else. There is always going to be someone doing whatever is allowed by the rules and the progam limitations without reguard to others. That is why the economy needs to be fixed and the community needs to be active in reporting the ne'rdowells who bring everyone else down. Keep dreaming and flying that flag though. TirunCollimus Eutopia is a wonderful place. I vote we find and nuke the rest of existence to keep it safe.
  18. Enriched Fire Essence

    Lorck my entire post was about the developers doing something to fix the economy. Whose post were you reading? I even mentioned the changed prices from the last update which you did not mention. I not only know they are doing something I am paying attention to what they are doing. That is why I mentioned the economy fixes from the last update. I did not warp the issue I was right on topic. The developers are trying to put band aids on a critically broken economy. Those little bandages MAY eventually fix it completely. I do not know and there is no way to tell until the testing if finished how much of the economy problems will be fixed by the item cool down and modable weapons which by the way are another way to help the economy. In case you did not notice the prices of making some items is so low that you can sell for very little and not lose money. It may not reward you for your time but that is the choice you have right now. Doing so to help newbies or to try making more money through volume sales or doing it for any reason at all is up to each individual player. If you think you know someone else's motivations and they entertain you then I say more power to you and I am glad that the person you are complaining about at least put a smile on your face. I will reiterate. I think the developers are doing a great job because I do not think rewriting the economy is worth giving up the work on the stuff that I want to really see in the game. I will not say that they are wholesale fixing the economy because they are not. They are trying to do work arounds to the real problem but as long as everyone is happy with the work arounds I do not see the problem. The exploitable facets of the economy will remain until it is fixed and those who chose to exploit them for whaterever reason can do so as much as they like. It is a game and everyone decides what they think is fun to do in the game. TirunCollimdus Hopes fervently that the economy is not taking too much time away from my beloved goddess Elandria. lol
  19. Enriched Fire Essence

    Lorck the developers know the economy is important. They are doing small things to fix it. They are not doing big things to fix it. Did you notice any economy fixes other than changed prices with the update? The developers are nickel and diming the economy problem to death. They are NOT rewriting the economy because it is such a huge task. Which is exactly my point and I thank you very much for reiterating it for me. The fact is that the developers are using a sticking their fingers in the dike holes approach to the economy. I hope they do not run out of fingers. The point is that there are persons complaining that the flood is already here because some are exploiting the unplugged holes. The point is that persons are complaining that someone is doing something to make the need for the economy fix more urgent a need. I know the developers do not want to drop everything and fix the economy. I already said that previously. That is why I said if you think the developers not dropping everything to fix the economy is a problem then do something about it. If you believe the economy is going to be fixed then just be patient because it is a game and people are going to play it the way they want to play it within the rules. Mountains are being made out of mole hills and the only result I can think of the whole affairs is that the developers are working more on the economy so that this whole thing will blow over and stop consuming so much of everyones' time and and fun. Either the economy problem is important enough to drop everything for or it is not. So far the answer is not. If you want to make it that way then do something to make it important enough. The persons exploiting the economy are already making it more important to fix. If you do not think it is important to fix to drop everything and fix it then how important do you think it is? The problem is that the economy is broken not that it is being exploited. Focussing on problems gets things fixed. Focussing on symptoms caused by problems causes arguments which do not solve anything and accomplish nothing. Talk about the problem not the symptoms and if the symptoms bug you then do something about the problem. Help the developers. Donate money time or coding ability if you want to fix the problem. TirunCollimus Cut to the heart and if you are having a bad day then use a spoon. It hurt's more!
  20. Enriched Fire Essence

    The point about Microsoft (whom I do not work for) is that they do fix security leaks in their software whether you think they do a good enough job of it is pointless, meaningless and completely off topic here. The fact is they do SOMETHING about security because it their customers have made it an important issue. If they did not respond to the real concerns of the customers and did literally nothing about improving security then they would go out of business. I have never liked Microsoft other than some of their games. I am not here to promote or flame them. I am here to make a point which you did not even mention in your reply. Things get done in this game when persons either do them or make it important enough for someone else to do them. The economy gets fixed when the developers are made aware that it is a priority to enough players to make it necessary for them to focus on it. I still say it does not qualify and look forward to the new gods and the new continent and even horses far more than a fixed economy. TirunCollimdus If life throws something at you then grab a bat and hit it out of the park. Funny from someone who does not watch baseball.
  21. Enriched Fire Essence

  22. Enriched Fire Essence

    Creating higher priced and more useful crafting items will not fix the economy but it will give a list like the one Mind provided for items that will make money for you when you sell them. A. Mind did not say that the items had no cost to make except for the serp sword. The fact is that you should not be charging persons for the time you spend playing the game. This is a game NOT a job. If you are getting to the levels required to make these items specifically so you can make money as fast as possible then you should not be worried about what your time is worth. You are here to make money and the items listed still sell for the prices that Mind listed. If Mind sells them for less it is not on a large scale and frankly if you feel like giving those items away after you make them then that is your right. Altruism may not be good for the economy but as you said it is not easy to make those items and so flooding the market with them at low cost would be pointless anyway because as soon as they break the price would go right back up. The last time I checked Mind was more interested in leveling than trying to cut the prices on the items on his list. B. Making money is VERY difficult for lower level characters. The drop in prices helps them a great deal to become higher level characters so that they can afford the 4 items on the list at the prices listed. The lower end of the economy is the most broken but if you look for them there are still ways to make money selling things to the NPCs. The economy may be crumbling but if you work hard enough it still works. I have been spending 5000gc on just about every new book I get except for diamond mining which cost me 7500gc. I got that money from somewhere and it was not given to me. C. Mind's actions are causing a reaction beneficial to the game. If you want the economy fixed then tell the persons who are responsible for the economy. The developers. They believe there are more important things in the game to work on than the economy. This is proven by the things that get updated while the economy does not. If the no one challenges the economy by exploiting it then the economy will not get fixed because it will remain a low priority. There is a solution to this. EVERYONE who is complaining about the economy as the number one problem needs to donate enough money all together to make the developers put it as there number one priority. If there are not enough people who can come up with a small amount of money to help in this cause then the problem is not as big as you say and you are just going to have to wait until the developers get around to fixing it. One person could of course donate a large sum themselves if they really wanted this fixed too. Trying to blame Mind for the crumbling of the economy is like trying to blame your runny nose for making you miserable. Yes the runny nose is the most obvious cause of your misery but if you were not sick to begin with your nose would not be running. Talk to the developers. Talk to the persons who are complaining. If you think there is a serious problem. Do something serious about getting it fixed. D. Well 'C' covered your 'c' and your 'd' so mine will be to cover your last statement which was half correct. Ignoring a problem does not fix it. BINGO. Exploiting a problem does not fix it. WRONG. Real life proves you are dead wrong. Why does Microsoft run around making security updates 24/7? Is it because there are security problems? No if they were fixing it because problems existed then they would have fixed it before the put the product on the market. They issue security updates when everyone announces that their software is being exploited. Every single time it is announced that someone is exploiting a weakness in Microsoft security it makes a whole of of people jump up off their buts and fix things. This happens in every other aspect of business. If there a weakness being exploited and persons are losting money or security the persons it matters to get off of their buts and DO something immediately. The developers do not agree with you apparently that the economy is the most important need for the game. I agree with them. They can leave the economy the way it is until Irillion is ready and the new gods are in place as far as I am concerned. If you and others feel diffently then do something about it. Mind does not feel like it is a problem he wants to put his efforts into fixing and neither do I or most other persons as far as I can tell. Mind is simply providing motivation for the persons who do think it is a problem to get something done. Do not look at Mind's doorstep, look at your own. TirunCollimdus There is no problem that cannot be fixed with the correct resourses applied to its solution. Doing more and talking less has served more persons more good throughout history than most persons want to admit.
  23. Enriched Fire Essence

    The crafters need to realize that the problem with the economy has nothing to do with the prices and everything with the demand. Almost no one buys rings and medallions because there use compared to the inventory space is simply not acceptable. I rings weighed .1 each then I might consider keeping them on hand but emu is at such a massive premium in this game that you cannot afford to nonessentials with you. We need to suggest to the developers things that would truly be essential in accomplish tasks so that there would be enough demand to make prices high no matter what. If you could get a temporary nexus to make an item or where certain armor for a certain fight because you were wearing a brooch, bangle, wristlet, or anklet or any other type of jewelry not only would it be worth serious money but it would be worth carrying. Temporary stat increases, skill increases and even a temporary emu load increase. An jewelry item that speads the reading of one book would also be great. An item that allows you to harvest faster. There are a lot of ideas that could get worked into the game with new items that would not only command a high price but could require hard to get stuff for making. Perhaps even drop items from certain monsters to make. Then you would have the drop items command a higher price and the item in question would require a higher price and it would be very unlikely anyone would want to work hard enough to try to undermine that set of prices. Start looking for cure to the problem instead of whining about the symptoms. MrMind178 is right on the target with that. TirunCollimdus The sun'll come out tomorrow.
  24. Ants

    I can get plenty irritated with Ants but I have a solution to their major irritation have them become PKable the instant they pick up a death bag. Do not know if it can be implemented but it would solve the worst problem with the ants. TirunCollimdus Purveyor of sanity.
  25. Where are my experience points? [SOLVED]

    Everyone I have talked to says you are always supposed to get full rationality score added to every task for extra experience. I have found that the only skill this actually happens with is harvesting. All other skills only give you half of your rationality score for extra experience points. Is this the way things are supposed to work? Why does is not mention this any where in the game as far as I can tell and why does everyone seem to think you get your full rationality for all skills? Please help so I can plan my characters futured development. Thank you for your attention and efforts.
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