kibora
Members-
Content count
360 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Everything posted by kibora
-
Another one. Could someone add this patch. I hope it fixes florian's problem and some other things
-
Aha, could you try adding glEnable(GL_TEXTURE_2D); before draw_into_minimap_fbo(zoom_multip, px, py);
-
Could someone add the following things to minimap.c: elwin_mouse=CURSOR_ARROW; in the mouseover_minimap_handler function and #include "cursors.h" on top of the file
-
Emmmmm you have 8 quickslots?
-
http://en.wikipedia.org/wiki/HTML_color_names Check the black background combinations. I'd say yellow and aqua are easy to read on black background (if we only count the colors that aren't used yet). It doesn't matter how they look when not in console mode. There is no color which would look good everywhere. If a color is easy to read in a dark cave it will be horrible on a snowy map. Only the console mode matters.
-
Works okay here with clean CVS copy Edit: Anyway i think a glLineWidth(1.0f); should be added after glEnable(GL_TEXTURE_2D); in the display_minimap_handler function. And perhaps the glDisable(GL_TEXTURE_2D); should be moved before the drawing of the black background, not sure @Florian: Was it happening before the last update?
-
http://developer.berlios.de/patch/index.ph...p;group_id=1256 Adds black background when there is no map and zooms in/out with the mouse wheel
-
Submited a patch, which allows to easily resize the map http://developer.berlios.de/patch/index.ph...p;group_id=1256 Modify the minimap_size_coefficient variable to change the size. minimap_size_coefficient = 1.0f means size 256 minimap_size_coefficient = 0.5f means size 128 ... etc. About zooming buttons would be better to first have the compass textures with the positions of the buttons
-
std::max is not fixed but i figured out how to fix it. effect_missile.cpp and effect_ongoing.cpp need #include "platform.h"
-
A couple fixes needed to compile with VC 1. All the functions in dbuffer.h should be __inline__, not inline 2. In text_aliases.c #define TADEBUG(x...) should be #define TADEBUG(x,...) 3. The std::max calls don't compile in effect_missile.cpp and effect_ongoing.cpp 4. pow(age_f, 2.0) in effect_ongoing.cpp should be pow(age_f, 2.0f) Also i see some awful flickering in the top right angle with the latest CVS (something with the new weather?). The flickering stopped when a rain started and didn't start again after the rain. Cannot reproduce it
-
The zoom looks okay if the used maps are with better resolution (for example Bloodsucker's high resolution maps). The current zoom is chosen so you can see at about 2x the maximum visibile range
-
A couple things: 1. The compass_direction variable could be completely removed. It has been removed from the elc code some time ago. 2. The size is the same as of the original minimap. 3. If you want to add zoom in/out buttons again you have to modify the minimap_tiles_distance variable. Although considering the maps in EL are relatively small, it doesn't look very good if you zoom out and see "outside the map". As for the other buttons from the old minimap, they wouldn't make any sense on this one
-
Ummm no, that's the damage when you use the bow as a melee weapon
-
I seem to get less xp per 100 arrows with night visor during day time
-
With the CVS from 2 days ago, dunno about the latest
-
With the new motion the camera would sometimes move by itself
-
Interesting. Did you use Newton's law to calculate this 4933 number?
-
A fiar way wuold be if the skill was based on the done damage and your level (better level - less xp per damage). The problem is the skill (just like all the new skills) are made to be a gc sink
-
It is logical to "fix" this since pretty much every other item has it. Everything that makes the game more user friendly is a fix
-
definitely not me
-
Dunno when a wolf attacks me it dies instantly. Anyway it seems a good idea to train on something you kill instantly. This way you get more drops and no chance your bow will break. Plus training on stronger critters doesn't give you more xp (per 100 arrows), maybe this will change with level ups
-
I believe the ranging formula has been changed the first server update after the client update. Used to get 4k xp per 300 arrows and after the update i hardly get 3k xp. And unless i use elven bow rarely hit anymore. I wonder if you won't get more xp per gc if you use magic arrows
-
The current "Auto zoom" option looks good when it zooms in. But it doesn't zoom out when it's possible. Would be nice if it does it
-
haha gratz