sparhawk
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Everything posted by sparhawk
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If its true then I will not trust him with any future trade agreements. However I think that proof is needed for this accusation.
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I even tried to trick it with right click, but they are unclickable anyway.
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In this game you guess the name of a famous landmark/place, if it is correct you can post a picture of your landmark. Hint: This is a famous landmark in Ontario. Was a major point in a Canadian novel, a scene for Resident evil Apocalypse and in an episode of Degrassi Junior High. More (I realized this might be impossible for non locals): Is named after British royalty, was made mostly during World war one and the city is Toronto.
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A new idea for a weapon! **GOOD**
sparhawk replied to Hero14's topic in Suggestions - General, Misc.
Atm, they can't change speed anyway. Also I do not see the benefit this weapon would have on the game. -
Bad idea, what about the sw0rd of uberness I want in the game? We need those weap0ns to kill the deer. This is really a good idea, but then in the long time I have been here there have been countless suggestions like the one I stated...
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more ouch Isn't so bad if you can train off bots.
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Don't think you should be blaming Happy about that. Unless you wish him to stop "speaking". Of course he should stop speaking, don't be so niave Lexi. El must be molded in a better image and all measures must be taken. I'm joking of course , I did not mean to blame happy I was just stating my annoyance at everyone quoting him at the wrong times.
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Im really tired of your quotes Happy_g...
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Shakespeare was said because he strongly represents plays because he is the most famous playwright. I am sure if he put "We are going to have daily George Abbott in WS" people would not get the message. The arm comment was for omg who had stated that arm animation should be implemented. In my opinion if it wants to be done it should be done by willing players and bots.
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In my opinion, space should not be dedicated too much to people who are lower lvled (in terms of a/d). The point of it is to lvl up and get to the next step and I feel that a field like the one you suggest is making the a/d stage a player would be at seem more permanent. Also, players would lvl more slowly if they become too attached to the field which is happenning to many players at dp arena. Players should be inticed to get to higher lvls, and not inticed to stay at the same lvl they are.
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Before I started El I did competitive swimming, piano, the N64 and the Xbox. I had been looking for a good mmo, first I tried rs but there was something my computer didn't like about the java so I was spared rs. I came across el, with the picture of the guy with the hammer on the website and I thought "man, what a childish game". So after a few more tries I came back to the EL site and I became addicted. Now I do competitive swimming, the Xbox 360, piano, rowing and El.
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Doe, but it has since become a graveyard.
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There will always be people who will trade with him, there can never be a community ban because what you view as bad people are a part of it.
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Actually, you were
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There are many more people who can create screenshots than videos. There are only a select few who have the programs to create el videos. A ss competition will have many more entries and allow more competition than a video competition.
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The fast regeneration is a good idea to get more people into taverns. Also, I think it should work with the fr cape/perk (+6).
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Happy Canada day to all, 140 years and still going Hmm, looking at wiki it seems that tommorow is the official date...
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Don't you need a combined a/d of over 150 to participate in this system?
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There comes a time in life for each and every one of us when we got to decide if one is the identity element of multiplication or not, some as you prefer to state this as the "one times ten is five" problem Ack, I had forgotten to change that number when I changed the value on my hypo sheet lower...
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Perhaps with a type of weighted system that is used in chess (ELO) New Points = Old Points + result * (the weight of ranking) So if Player1 is ranked 20th and player2 is ranked 24th then if they face they each will earn/lose 15 points 20 = 15 + 1 * 5 10= 15 + -1 * 5 If player1 is ranked 1 and player2 is ranked 13 then If player1 wins: Player1: 53 = 50 + 3 * 1, Player2: 12 = 15 + -1 * 4 If player2 wins: Player1: 42 = 50 + -1 * 8, Player2: 23 = 15 + 1 * 8 Where the range is: With the format: rank range : higher person point gain/loss/ and lower person gain/loss 1-5 rank range:5/5 points 6-10: 4 points/6 11-15:3 points/8 16-20:2 points/10 21-25:1 points/12 26-30:1 points/14 31-35: 1 points/16 36-40:1 points/18 40+ : 1 points/20 Or any type of ranking, but note that these ratios are just here for hypothetical reasoning
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An idea for an asymmetric system: New Ranking = Old Ranking + (Rank of you/rank of other/two) * the result (with a win being 1 and a loss -1) The two of course is used to not give extreme results. Example Player1(50) vs player 2(1) If player1 wins s/he will earn 25 points, and player2 will lose that amount. If player2 wins s/he will earn 0.01 points, and player1 will lose 0.01 points. The problem with this is as stated, the person who is highly ranked will have a hard time earning points while people lower on the list can advance fast. Also, the score is developed by each fight and not by the number of points you have.
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However if players are deleted by inactivity or #killme yes, then the number of total pk points in the game can be changed from the original zero.
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Wow, much better and good job roja