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Cabman

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Everything posted by Cabman

  1. don't trust "to whom it may concern"

    Hmmm. Looks suspiciously like Whiterhino's style of grammar..... Not too many people can butcher the English language like that.
  2. Do you use Kusa silver/iron?

    I use them fairly regularly. At least enough that I but my bot there.... I also occasionally see others there too. It's a great place for bars (coal in the cocka cave, mule your own FEs) and of course it's an EE factory as well. On that note, I'm all for map changes that make these less than popular maps more useful to the game, so I wouldn't stand in the way of progress, as long as if you nerf the site I get a free bot move.
  3. Dave's not here man... https://www.youtube.com/watch?v=rtDAK7Umk7A
  4. Items warranty

    Is the warranty specific to the item used by a single character, or can it be shared with alts and still be covered by the warranty?
  5. Map Issues Noted Since 1.9.4 Update

    PV FCW cave You are in a cavern [273,114] Big hole here.
  6. Map Issues Noted Since 1.9.4 Update

    Along with the physical maps, can we get this kind of stuff fixed?: You are in [50,102]
  7. 1.9.4 client crash

    Client downloaded on May 7, 2015 from EL website. With music and/or sound turned on, pressing F2 to launch the browser causes a hard crash. This does not happen when the sound & music is disabled. :~/eternallands$ ./eternallands.sh Assertion 'pa_atomic_load(&(->_ref) > 0' failed at pulsecore/memblock.c:597, function pa_memblock_unref(). Aborting. (process:19037): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed ./eternallands.sh: line 39: 19021 Aborted (core dumped) $(which padsp) ./el.*.linux.bin $server Linux 3.16.0-37-generic #51-Ubuntu SMP Tue May 5 13:45:59 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux :~/eternallands$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 14.10 Release: 14.10 Codename: utopic
  8. EL 1.9.4 final client released

    This is a problem with the statically linked linux binaries from the website. See http://www.eternal-lands.com/forum/index.php?showtopic=59956 The binaries from ppa:pjbroad on deb & derivatives (and I assume from Burn's packages as well) do not appear to have this issue.
  9. 1.9.4 client crash

    Update: This does not appear to happen with the client from bluaps ppa, but it was recreated on another computer with the website download running Xubuntu 14.04.4 LTS
  10. 1.9.4 client crash

    Runnung with padsp -d, before the crash: utils/padsp.c: dsp_open() utils/padsp.c: fd_info_new() utils/padsp.c: dsp_open() succeeded, fd=28 utils/padsp.c: SNDCTL_DSP_SETFRAGMENT: 0x0008000a open /dev/[sound/]mixer: No such file or directory utils/padsp.c: dsp_open() utils/padsp.c: fd_info_new() utils/padsp.c: dsp_open() succeeded, fd=34 utils/padsp.c: SNDCTL_DSP_SETFRAGMENT: 0x0008000a open /dev/[sound/]mixer: No such file or directory utils/padsp.c: SNDCTL_DSP_RESET utils/padsp.c: SNDCTL_DSP_SETFMT: 16 utils/padsp.c: SNDCTL_DSP_CHANNELS: 2 utils/padsp.c: SNDCTL_DSP_SPEED: 44100 utils/padsp.c: ss: s16le 2ch 44100Hz utils/padsp.c: SNDCTL_DSP_GETOSPACE utils/padsp.c: fragsize=1024, fragstotal=8, bytes=8192, fragments=8 utils/padsp.c: stream established. and on the crash, utils/padsp.c: atfork_prepare() enter utils/padsp.c: atfork_prepare() exit utils/padsp.c: atfork_parent() enter utils/padsp.c: atfork_parent() exit utils/padsp.c: atfork_child() enter Assertion 'pa_atomic_load(&(->_ref) > 0' failed at pulsecore/memblock.c:597, function pa_memblock_unref(). Aborting. utils/padsp.c: atfork_child() exit
  11. Blood of the Sorcerer

    Umm..... Saxum, you're going to be a day late to the party.
  12. [Treasure Hunt] Distant lands ...

    You are in Emerald Valley Trade Route - Scarlet Woods [95,80] Nice sparkly blue binding stone in the bag. Thanks groomish!
  13. Global Quest FAQ

    So is it random between the scales and/or oranges, or does radu manually change?
  14. Global Quest FAQ

    For the next 240 hours we consume less food when we make items.. Thanks to momr for finding the worms
  15. Global Quest FAQ

    Excellent, your 18 Orange will greatly help, thank you! Excellent, now I have everything. Go back to Master Jerun please and let him know. Talked to wimmip. just need the worms now.
  16. Forum validation requests

    OMG I'm an idiot. Please ignore my ramblings in the above post. Found the validation email in SPAM (I said I was an idiot ) Please humbly accept my apologies for wasting your time
  17. You are in Isla Prima - The Woods [151,145] Levitation spot Height map needs fixing.
  18. New perk ideas

    Cavalry 3pp 50kgc +5 crit to hit/damage, +2 def while on horseback
  19. God blessing

    Sounds like a good idea for a new perk. Cross post and maybe you win
  20. Hi. I'm running under Ubuntu 14.10 and compiled the latest Git client and am seeing extremely low frame rates when casting targeted spells. Especially MD. My FR stays (usually) well above 200 or so, but casting MD causes it to drop to 15 as the eye candy finishes it's loop. This doesn't happen on the "official" linux client available from the game website. I haven't tried the client from Ubuntu repositories. Any help in tracking down this performance issue would be helpful. I'm not really versed in program debug. However I really like the new features in the current client and would like to use it, but the FPS issue really makes it unplayable in combat. Makefile options: FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems FEATURES += USE_SIMD # Enables usage of simd instructions FEATURES += DEBUG # (undocumented) FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events cbattles@ubuntu:~/Build/Eternal-Lands-master$ uname -a Linux ubuntu 3.13.0-39-generic #66-Ubuntu SMP Tue Oct 28 13:30:27 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux cbattles@ubuntu:~/Build/Eternal-Lands-master$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_image, GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_NV_present_video, GLX_NV_swap_group, GLX_NV_video_capture, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 560 Ti/PCIe/SSE2 OpenGL core profile version string: 4.3.0 NVIDIA 331.38 OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_texture, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_bindless_multi_draw_indirect, GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum OpenGL version string: 4.4.0 NVIDIA 331.38 OpenGL shading language version string: 4.40 NVIDIA via Cg compiler OpenGL context flags: (none) OpenGL profile mask: (none) OpenGL extensions: GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_texture, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_bindless_multi_draw_indirect, GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum cbattles@ubuntu:~/Build/Eternal-Lands-master$ nvidia-debugdump -l Found 1 NVIDIA devices Device ID: 0 Device name: GeForce GTX 560 Ti (*PrimaryCard) GPU internal ID: GPU-787954f3-55c1-1271-cbd9-dc8bb5a798c cbattles@ubuntu:~/.elc/main$ cat el.ini | grep '#' Only directives that start with a # are taken in consideration #server_address = game.eternal-lands.com #server_port = 2001 #username= "Cabman" #password = "" #video_mode= 24 #full_screen= 0 #no_adjust_shadows= 1 #shadows_on= 1 #use_shadow_mapping= 1 #clouds_shadows= 1 #show_reflection= 1 #show_fps= 1 #limit_fps= 500 #poor_man= 0 #use_vertex_array = 1 #use_mipmaps = 0 #use_point_particles= 1 #particles_percentage= 100 #mouse_limit= 2 #normal_camera_rotation_speed= 59.5 #fine_camera_rotation_speed= 4 #sit_lock= 1 #item_window_on_drop= 1 #view_digital_clock= 1 #relocate_quickbar= 0 #show_stats_in_hud= 1 #show_statbars_in_hud= 1 #show_help_text= 1 #auto_afk_time= 5 #afk_message = "Automessage: I am currently away from my computer" #afk_local= 1 #use_global_ignores = 1 #use_global_filters = 0 #text_filter_replace = smeg #save_ignores = 1 #log_chat = 2 #name_text_size= 0.9 #name_font= 0 #chat_text_size= 0.9 #chat_font= 0 #enable_sound= 0 #enable_music= 0 #sound_gain= 0.5 #music_gain= 1 configuration tool, or here by adding a # before the browser command you prefer, and removing it #browser= "/usr/bin/firefox" Just put a # before the browser you use, and make sure there there are not two or more browsers #language= "en" #data_dir = "c:\Program Files\Eternal Lands\" #render_fog= 1 #use_vertex_buffers= 1 #compass_north = 1 #caps_filter= 0 #windowed_chat= 1 #write_ini_on_exit = 1 #ati_click_workaround= 0 #use_alpha_border= 1 #use_floating_messages = 1 #local_chat_separate= 1 #guild_chat_separate= 1 #server_chat_separate= 1 #mod_chat_separate= 1 #highlight_tab_on_nick = 1 #isometric= 0 #perspective= 0.35 #near_plane= 0.1 #buddy_log_notice= 1 #gamma= 1 #shadow_map_size= 9 #use_compiled_vertex_array= 1 #autoupdate= 1 #serverpopup= 1 #use_old_clicker= 0 #use_frame_buffer= 1 #windows_on_top= 1 #video_info_sent= 1 #use_eye_candy= 1 #enable_blood= 1 #use_lamp_halo= 1 #transparency_resolution_fix= 0 #max_ec_framerate= 74 #min_ec_framerate= 34 #light_columns_threshold= 5 #use_fancy_smoke= 1 #max_idle_cycles_per_second= 1000 #note_text_size= 1 #crowd_gain= 1 #enviro_gain= 0.5 #actor_gain= 1 #walking_gain= 1 #gamewin_gain= 1 #client_gain= 1 #dim_sounds_on_rain= 0 #view_analog_clock= 1 #use_alpha_banner= 0 #opaque_window_backgrounds= 0 #customupdate= 1 #special_effects= 1 #time_warning_hour= -1 #time_warning_sun= 4 #time_warning_day= 5 #continent_map_boundaries= 1 #anisotropic_filter= 2 #warn_gain= 1 #render_skeleton= 0 #render_mesh= 1 #use_cursor_on_animal= 1 #use_display_actors= 1 #use_actor_bbox_check= 1 #use_render_mesh_shader= 1 #use_set_transformation_buffers= 1 #use_build_actor_bounding_box= 1 #use_model_attach_and_detach_mesh= 1 #use_render_attached_meshs= 1 #always_pathfinding= 1 #water_shader_quality= 2 #use_keypress_dialog_boxes= 1 #use_full_dialogue_window= 1 #use_ext_gpu_program_parameters= 0 #use_new_selection= 1 #use_harvesting_eye_candy= 1 #skybox_show_sky= 1 #skybox_show_clouds= 1 #skybox_show_stars= 1 #skybox_show_moons= 1 #skybox_show_sun= 1 #follow_cam= 0 #fol_cam_behind= 0 #extended_cam= 1 #ext_cam_auto_zoom= 0 #follow_strength= 0.03 #const_speed= 1 #lin_speed= 10 #quad_speed= 10 #far_plane= 150 #min_tilt_angle= 20 #max_tilt_angle= 150 #far_reflection_plane= 30 #normal_camera_deceleration= 1 #skybox_update_every_frame= 0 #seconds_between_shadows_updates= 10 #use_draw_range_elements= 1 #show_game_seconds= 1 #skybox_update_delay= 10 #rotate_minimap= 1 #disable_sound= 0 #sound_device= "\dev\dsp" #afk_snd_warning= 0 #minimap_scale= 0.7 #use_animation_program= 1 #pin_minimap= 0 #cm_banner_disabled= 1 #disable_window_adjustment= 0 #video_width= 1910 #video_height= 1100 #buff_icon_size= 14 #disable_double_click= 0 #logo_click_to_url= 0 #logo_link= "http://www.eternal-lands.com" #enable_user_menus= 1 #3d_map_markers= 1 #showcustomclothing= 1 #emote_filter= 0 #gx_adjust= 0 #gy_adjust= 2 #disable_gamma_adjust= 1 #mapmark_text_size= 0.3 #anti_alias= 1 #small_actor_texture_cache= 0 #floating_session_counters= 1 #achievements_ctrl_click= 1 #max_zoom_level= 8 #shader_quality= 2 #num_quickbar_slots= 12 #max_food_level= 45 #show_poison_count= 1 #use_view_mode_instance= 0 #show_action_bar= 1 #show_timestamp= 0 #instance_mode_banner_height= 10.402 #im_creature_view_names= 0 #im_other_player_view_names= 1 #im_other_player_view_hp= 0 #im_other_player_banner_bg= 0 #im_other_player_show_banner_on_damage= 0 #im_creature_view_hp= 0 #enable_trade_log= 0 #trade_log_mode= 3 #summoning_filter= 1 #dark_channeltext= 0 #anti_aliasing= 3 #show_weather= 1 #use_3d_alpha_blend= 1
  21. Why the Invance Change?

    I second this. I remember scrambling to get to the 120+ range so that I could do invances since the 100-120 was rarely being run as most had capped out. Once I got to the 120-200, I went as often as possible and really enjoyed it. And ofc I did donate my share of bricks. It was a fun invance for me as I could hold my own against the lower level mobs and help the team as a ranger on the nasps and bosses. Then one day, the instance was split. I think I have seen at most two 120-145's since then. I don't begrudge the 145's for the experience they are getting, I just feel that I've been chasing the cap since 80's a/d and always falling short. And I feel that you are probably correct; this is causing a drop in rosto usage since it was us 120-200 newbs that would do a lot of the dying
  22. Hall of the Dead

    Just goes to show that bombs are overpowered.... But obviously that's what radu wants so he can make more $. Maybe I'll join the bombing club. I got a decent eng lvl. Think I'll bomb the exit to the igloo. Who cares if I lost a rosto? I got plenty more.
  23. Since I'm a crappy typist, and I also inadvertently bang on my keyboard a lot without noticing, I am often required to edit my chat text prior to sending (or more often, after sending so I can resend a more legible sentence). With the graphic window open, not in console mode, you need to hover the mouse over the line for the standard arrow and home, end, etc keys to work on that line. I would like to suggest that when in graphics window ( or any other view for that matter) that CTRL+ those keys would operate on the text input line. These do not appear to be mapped to anything at the moment. So CTRL + <- would move 1 char to the left in the active chat text at the bottom, etc. This would follow the logic of the CTRL + up/down that scrolls the text already. Don't know how difficult this is..... Thanks for listening.
  24. I use the "Mix All" in the inventory window myself too. Clicking on FPs in inv and moving to the button is no issue. That said, I like the proactive approach to the ergonomics of the window and think it is a good change to be added.
  25. Game connection issue?

    See http://www.eternal-lands.com/forum/index.php?showtopic=59481&p=582690
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