Jump to content
Eternal Lands Official Forums

Grossbouff

Members
  • Content count

    62
  • Joined

  • Last visited

About Grossbouff

  • Rank
    Rat
  1. More realistic temperatures

    Completely agree with that proposition. I always had this thought. Actually all the clothes are already ingame. This is typically the type of game where the weather could really play a more important role than it is now. Stephane
  2. Mini Harv Events

    Personally I don't see how "more clicking" can mean "adding more to the game". These mini events are frustating, and frustration (in my opinion) adds nothing positive to a game. When I commented ingame, someone said "it could be worse", referring to the "1 click 1 harvest". Well, it could be worse for sure, but it has worsen in any case. We are just coming back to the "1click 1 harvest", just a few steps back. Grossbouff/Stéphane
  3. Hello to all readers! I am not new in EL although I am not really high level. Actually I play EL since the very beginning, when Isla Prima was covered with snow and the cool down did not exist! The constant improvements of the game are impressive for those who started the game when there simply were no skills like engineering or range weapons. Now I have the feeling that this game lacks a goal. There is a solution: one has to add endless goals!! And here it is: A new monster drop: the random mission The random mission is randomly dropped by any monster. This way it is accessible to any level. It can be anything from harvesting to making bars to killing x monsters to finding a person. Missions have different levels of difficulty. The difficulty is not related to the level of the monster (this way we increase the tradicity (?) of the missions). The gift, when and if you succeed, is related to the level of the mission. It may be a weapon, or the possibility to enchant a weapon, or special potions/stones/essences or even GC. Personally I would appreciate the idea to gain XP through missions but I think this a matter of debate. The fact that low level players could have the chance to drop high level missions is exciting: they can decide to take the risk in order to get a high level object, or they can decide they'd better sell them. To balance somehow, the probability to drop low level missions should be higher than the probability to drop high level missions on low level monsters. Personally I don't like the idea of buying the missions to NPC. It takes all the fun and excitement to get missions from monsters. I propose to summarize the discussions in this message: Summary Grossbouff
  4. Harvesting Events

    Well her presents are rather small. A pair of gc at the max. Grossbouff
  5. Harvesting Events

    Mother nature was pissed off 2x before I even harvest anything! Stéphane
  6. The Eternal Race

    I'll try to be there too. And thanks for these events! Grossbouff/Stéphane
  7. Modified clients

    Sorry I misspelled my question: Where and no when will this be announced? Grossbouff
  8. Modified clients

    Modified clients are still forbidden? When will this be announced? Grossbouff
  9. Dead bag tag is a nice idea, I support it. And multiple (death-)bag jumping may be labeled too (antisocial?). Stéphane
  10. Spelling And Grammar Errors

    "That player didn't made an add_buddy request yet" (new version 110) May I suggest you start a new thread for the new version? Grossbouff-Stéphane
  11. Modified clients

    OK, thx for your answers. I agree that the maps were improved (slightly ), but DP still remains very poor and the mines too. Nevermind, I'll bravely wait for more stability Stéphane
  12. Modified clients

    Hi, First of all, thank you very much for your efforts, the new version is much better! Now my question: May I replace 3 maps by maps which were already tested and proved to work perfectly and NOT report bugs? Actually, if the game bugs after replacing the original maps, I'd just install the original maps again and test if it bugs again, and only report in this case. Is it OK like this? Grossbouff
  13. As I already said, I see no problem playing an evil char, but then you have to face the consequences. Like in real life. Thats my opinion. Grossbouff
  14. Trading is dying

    Hi, With the time passing by, more and more players are able to make their own stuff and trading is dying (i can see it myself, while I am reaching oa 38 I can do my own bars, my own steel shield and my own iron helmet). The newbies arriving are not enough to buy all the stuff the 300 or so experienced players are making everyday. One idea to avoid this is to be able to choose only a few specialities, but not all. F.ex. one could develop Manufacturing but not alchemy, which means the necessity to trade for bars. On the other hand, alchemy specialists would have to trade for armours and weapons. This would also stress the importance of playing in groups or in guilds. Grossbouff
  15. Eternal PvP

    Very good idea, Dimov. Grossbouff
×