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sora_barzahd

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Posts posted by sora_barzahd


  1. It is about time that EL finally takes a step towards some sort of a class system, or at least a streamlined specialization system, don't you think? I approve of this idea. Let's stop kidding ourselves. EL has a class, and that is a clusterfuck of allarounding. Keeping the current trend of being able to be a jack-of-trades in battle can remain an option, with a penalty being that higher level spells and equipment devoted to one who specializes be restricted to those who choose to specialize.

     

    Those who choose to specialize are already incurring a penalty by having their options in play-style limited, along with not being prepared for any situation at a moments notice.


  2. You know what would have been great?

     

    http://www.opm.gov/insure/health/

     

    Oh wait, the common citizen cannot get in on this program :wacko: Too bad, some of their plans even cover dental.

     

    But never fear, U.S Universal Healthcare is on it's way! I'm sure it will be great having watered down coverage! Oh, too bad we don't have near enough doctors to cover the massive amount of people that will need treatment. Oh! Can't we just create a program that will create incentives for people to go through the schooling to become doctors? Sure, why not. School related programs is TOTALLY America's strong suit.

     

    In the mean time, where will we get enough doctors to possibly cover our basis? Well, sure there is a little subsection in the bill that puts a cap on how much doctors can make a year, but doctors in the United States will still make more money than European doctors. Oh! Europe! I think the U.S has just found a supply of doctors.

     

    Comments aside, I will be interested to see how the attached Student Loan Revision will play out. Directly borrowing from the government could be good or bad.


  3. @ the first quote : For people making a certain amount of money they have, and they will for others soon too. Obama lied about everything else he campaigned for (except for the spreading the wealth around), so why should this be any different?

     

    I think the figure was something like 95% of Americans recieved tax cuts. I'd wager you weren't part of the 5% that didn't. Get back to me when your taxes go up.

     

    do you know what you are talking about? you expect to spend something and immediatly see anything for it in return?

    fgs you got the free money, spend it, the money you spend circles around, it could end up at your employer and use it to let you keep your job

     

    spend more and companies get more money to spend on their employees, letting them keep their job and/or give them raises extra bonuses,

    more money ends up at your government that way who can use it to repair roads, make things more safe and what not

    With what money? Your right about the spending, how it puts back into the economy (Reagan presidency).

    But for people to spend freely, major tax cuts would be in order... nobody (smart) is going to spend without being able to pay their taxes.

     

    With money that we borrow. Yeesh.

    You do realize we are over 11 million in debt, with no end of spending and borrowing in sight?

     

    Who cares? We can keep borrowing. The US has never defaulted on its debt, and probably never will. Why would people/nations keep lending if they didn't think we would pay it back?

     

    #edit: forgot a word.

     

    Ever heard of a country called France?

     

    Also, the US, like many countries, uses the bond system of borrowing. Countries like China buy bonds, which in turn gives the US money at the price of China owning a piece of the US. Now usually, bonds are bought and then sold and resold quickly - sort of like day trading. The difference here is that when another country buys a bond to loan another country money, they tend to hold on to that bond. Interest stockpiles over time. This can be bad, especially when another country has quite a bit of bonds in their possession. A country should never depend upon selling bonds to another country. A country with a high amount of bonds owned of another country will have quite a bit of power over how the market in said country functions.

     

    In short, you can't live off of loans forever. This should be common sense.


  4. Over the years, I've gotten numerous people to try EL. Plenty stuck around for a while. Plenty also tried the game for about a week and quit. In the end, all of them quit after a period. While many had stated positive things about Eternal-Lands, there were more negative opinions shared about their experience of Eternal-Lands.

    In terms of the positives:

     

    1. The artwork is pretty nice.

     

    2. The chat system in EL is easy is well-made and easy to use.

    The negative aspects:

     

    1. The community seems dead/apprehensive

     

    Eternal-Lands rarely has a large influx of new players dropping in next to the wraith together, thus many of these newbies do not see many players upon beginning the game. They continue to walk around Isla Prima, rarely bumping into anyone conversing in local chat. The beam is also relatively void of any local chatting. Occasionally, a person from channel 20 will stir up a short conversation about something, but that is about it. Players typically do not hear much local chat until they venture to other map areas, such as storage's and high-populated spawns. I am not sure about the average player, but these people found this extremely off-putting and I can see why. While Isla Prima does not have to be full of constant spam, some dialog would be nice to make the game seem more active.

     

    These players also found some of the channels to be somewhat apprehensive of their presence - Channel 1 and Channel 3 in particular. While both channels have specific rules in place to combat the threat of spam for obvious reasons, along with specific rules (No quest help in channel 1, Limit on time before repost of buy/sell declaration in channel 3, No chatting of terms of deal between parties in channel 3), many of these players felt as if they were being verbally crucified, or talked down to in a condescending manner to put it bluntly, for violating these chat rules they claimed to have no idea about. These players tend to end up Channel 20, confused as to why they were sent there. (Off topic, but many players who have actually visited channel 20 tend to have a positive view of the channel. Chat is kept relatively civil, though fun is had by everyone at times. All types of help is given from quest help, to technical help. Even homework help is given. Quite a bit of players refer to Channel 20 as the "Technical Support Channel" for this very reason.) A revision of how channels are ran could possibly benefit the experience of all players.

     

    2. The game is just not fun. <--The short version of many opinions given.

     

    A. The combat system is odd.

     

    People can argue about this until the end of time, but the truth is that combat is the cornerstone of Eternal-Lands. Every skill revolves around it in one way or another. Players I have talked to have found combat in Eternal-Lands to be odd in how it works. The first instinct of any new player is to use a weapon in combat upon obtaining one. The issue is that using a weapon results in less experience. In my personal experience, along with those who I have spoken to, new players tend to find this off-putting and sometimes frustrating. Some have the view that it takes quite a bit of time to get their first weapon and set of armor, and find it odd that it makes the leveling process more difficult. This feeds into the next idea:

     

    B. Losing my newly obtained weapon and armor in a matter of minutes is frustrating!

     

    This has been stated many times on the forum. A quick forum search of anything related to this will bring up quite a bit of threads on this issue. Many of these players shared the view that the cost of death is hard-hitting. Making money, especially at low levels in Eternal-Lands, is somewhat overwhelming. New players are essentially told to complete the tutorial quest, or to grind for hours to obtain enough gold coins to buy the equipment they want/need. Either way, quite a bit of time is spent by these players doing whatever they can to obtain these items, only to make a small mistake of venturing onto a map at the wrong time or fighting a creature when they thought they had enough material points, only to find out that they did not have enough. This typically leads to player frustration, which makes them feel as if they have wasted time.

     

    C. I hate that I have to grind.

     

    Ok, not much can be done about this. Grinding is in every game in one form or another. As a developer, you can only hope that your audience enjoys grinding, or that you can cleverly disguise it in some way to the point where they do not realize they are grinding. This is something that Eternal-Lands is definitely taking steps towards fixing.

    Base Conclusion

     

    In the end, these people stated that Eternal-Lands became stale, or was just too much work to play. The consensus was that the game can be fun at times, but the fun is relatively short lived compared to the amount of work needed to be put in before the fun happens. These opinions were taken from a wide range of people. Many considered themselves 'casual gamers' (Though if you stick Tetris or Brain Age in front of them, they will play the entire day, but I digress) while others were students and professors at my university. Those at my university are involved in many fields of game development (Art/Modeling, Programming, Game Design). Other people had not ever really played a video game, or considered playing one. What is interesting is that they all shared the same opinion. Take it how you will.

     

    The Newbie Island Idea

     

    Eternal-Lands used to have a Newbie Island. It was taken out of the game for various reasons. Occasionally, this idea comes up again and is shot down. Maybe this time will be different.


  5. Pick axes aren't rare items.

     

    They also don't save your inventory when you die. Oh, they aren't available from shop last time I checked either. How about players start using all of the other fancy weapons and armors EL has to offer. Instead of being so dependent on a special item meant to be rare, why not try to find fun elsewhere?

     

    Sora, you're crazy! We need to stay competitive! PK will die and so will demand for items!!~!11

     

    Let it hit rock bottom.


  6. THERE IS NO REAL BLACK MARKET IN EL!

     

    Anyone who thinks there is really needs to check the definition of Black Market and research in to what makes a Black Market a Black Market.

     

    Rare EL items such as binding stones and Rostogol stones cannot be made. They must be found in game through events or bought from the EL Shop. There is a controlled quantity entering in game. When these limited items have been bought out or used in game, more need to be acquired. You know where a large portion of these items come from? They have to be bought from the EL Shop.

     

    Yes, let's stop this fake 'Black Market.' Cutting off a source of funding for the game is a great idea. Also, BKC is right. New players should not have high end items. These items shouldn't be easily accessible.


  7. I also dont like the landmines ... one reason: we dont even have GUNS in the game yet! lol.. if we got landmines surely we should have chaingun spots in kf by now :bow_arrow: (j/k)

     

    mannedturret.jpg

     

    Clearly, you weren't informed about the super secret leaked update


  8. Also, the name Eternal-Lands *MUST* be changed as people who live in lands that are not eternal could become offended.

     

    Also, Entropy needs to change his name, as not everyone believes in the concept of entropy.

     

    By doing this, we can hope to live in a more stable, happier community where everyone no longer thinks.

     

    ~Your friends from the Everyone Has Feelings Commission

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