Brin
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About Brin
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Rank
Rabbit
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Silver for HEs.
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Not far from F--king is this small bavarian town:
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My wallpapers are on my deviantART accout. There are also links to all the themes I made. These themes are used for my current desktop: Wallpaper: gfw.2 GTK1/GTK2: Phacile Metacity: Ghrome GkrellM2: invisibleXT PS: I did not publish my icons. They are not freedesktop.org compliant, so they will probably never be released.
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My current setup.
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OT: It's a regular expression and means: To be or not to be. But I do agree, that it's not an appropriate guild name .
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An option to share my inventory with other players might be a good solution to the multiple-access-bag problem. #inv_share <playername> would give authorized players access to my inventory. #inv_deny <playername> would revoke the authorization. Public access to my inventory would always be limited to the last six inventory slots.
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A sensible introduction of automation to item creation - Fill the mix-window with the ingredients, just like it is done now. - Inventory size limits the amount of ingredients that can be placed. - Click "Mix" to create items for as long as there are ingredients left. - If an item fails, the item creation will stop. - If "Mix" is clicked while still processing, the item creation will stop. - Level-dependant random events - good and bad - will stop item creation. I think this will be reasonably macro safe, and on the other hand be much more convenient.
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Twice as much as nearly nothing still is nearly nothing. Though I think the artificer perk might be valuable if you want to force the creation of enriched/modable items, 7 pp are just too many. Instead of a perk, the artificer effect should be given by a blessing, or an item with diminishing effectiveness.
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Read this topic to find out where to buy the books now, after Golric has left us.
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Replace the snowman with a scarecrow made of corn. Thus the status quo would be maintained. You'd have to harvest corn though :pickaxe_rune: .
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What about a "Cloak of Many Uses"? It would draw resources from your inventory, to generate its special ability. - air essences: Walk faster - earth essences: Mine Faster - fire essences: Alchemy is faster - life essence: Mother Nature will be appeased - whatever... ...well, on second thought I don't like it that much. But I'll put it up for comments and suggestions nonetheless.
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It's rather boring to just step up to the book seller, pay the fee, and - presto pronto - hold the knowledge of, say, titanium serpent sword construction in my feeble hands. It'd be much more fun if the books, formerly known as rare books, could only be obtained by completing a series of quests of different complexity and difficulty. Furthermore, it'd be nice, if the followers of the different gods could gain some "secret knowldedge" in the form of a book. The followers of the crafters god would then be the only ones with the knowledge to create moon medallions. The brotherhood of the manufactuers god would share the secret knowledge of serpent sword creation, etc.
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Good point Brom. A blow that takes 20 hp from a monster should give more experience, than two for 10 hp. It'd be an incentive to use weapons on monsters.
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Amazing. Can't wait to see one ingame. They should be very rare and timid!
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Grüße aus EL Hallo Leutz. Ich spiele EL jetzt schon eine ganze Weile - ca. 1. Monat. Es ist zwar nicht viel Spiel vorhanden, macht mir aber doch eine Menge Spass (muß der Autist in mir sein ). Außerdem wollte ich meinen neuen Avatar fürs Forum mal ausprobieren. -Brin