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Ignoble

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Posts posted by Ignoble


  1. I think that Dent's idea of a new monthly posting for voting is an excellent idea .... erm, so here it is started for December.

     

    Last month's position was 2nd on the morning of the last day of voting (but I don't know what the final position was ..... anyone know for definite?).

     

    1 Bootleggers 1884 52.55%

    2 The Five Pillars 239 6.67%

    3 Defcon5 219 6.11%

    4 Star-Fury 102 2.85%

    5 Dark Galaxy 81 2.26%

    6 (SFU) Unification Wars 64 1.79%

    7 Eternal Lands 50 1.39%

    8 Galactica 50 1.39%

    9 TDZK - Taenaria Derivia Zallus Kitara 48 1.34%

    10 Jockstocks 42 1.17%

     

    Get voting!

     

    http://www.mpogd.com

     

    Click on "VOTE!" in the GOTM box, and find Eternal Lands in the list.


  2. 1 NukeZone 4991 13.84%

    2 Eternal Lands 2550 7.07%

    3 Neveron 2335 6.47%

    4 The Five Pillars 2124 5.89%

    5 HoboWars 1923 5.33%

     

    Not a bad position to be in on the last day of the month .... well done to everyone who's being voting.

     

    Note of caution: second place could easily turn into fourth or even fifth, if the Neveron/Five Pillars/Hobowars sites put in individual coordinated efforts today.

     

    http://www.mpogd.com


  3.  

    Ok - here's the scenario - you are wandering from one point to another. All of the sudden, something jumps out and you die - what depth?

     

    In the original post, some people talk about running from creatures when they were new favorably. Personally, I remember the same thing from my first week in the game, back in January - I didn't really know how dangerous SKF was, and decided it might be safe (well, it isn't a PK map, it must be safe! or so I thought) to head across instead of taking the boat so far up north in Corren (DP). Well, I walked in, got a distance in, and got ganged up on by 2 monsters - it sucked. Lost almost everything. I would HATE to repeat that.

     

    So, if everyone has to be a high-level fighter, friends with one, paying someone off, or dead, what depth?

     

    So why should things be nice & cozy & safe? Perhaps if you'd wanted some depth, you might have read up about SK or talked to other characters before attempting a crossing. This idea that you can have monsters on your terms, where & when you want them is the shallow perspective.


  4. A great idea to introduce more variation into the game & also the potential to make the Gods more than just figureheads. Letting players know what day it is would be important, & while "#day" would probably be the easiest way to implement it, it is not the most convenient .... could it be incorporated into the client GUI without too much trouble?


  5. Big difference opening up & then you lose a bit of an incentive. You may not want first place, but as many votes as possible now early in the month will come in later.

     

    1 Neveron 1096 11.84%

    2 Eternal Lands 965 10.43%

    3 HoboWars 844 9.12%

    4 The Five Pillars 844 9.12%

    5 Broken Metal 362 3.91%

     

    www.mpogd.com


  6. besides, irilion is a dangerous place, if you can't afford to stock up on stuff and then pay 2.5k to head over for an extended stay, maybe you're not ready to go there yet anyway

     

    It's why antisocials should be so heavily penalized that I'm talking about: 1k vs 2.5 k is a big difference.


  7. I think Irilion's realistic use at the moment is restricted to exploring & fighting, which is fair enough while problems are ironed out.

     

    My only gripe is that the cost of transport for an antisocial seems grossly unfair ... 2.5 kgc is still a substantial amount of money to my character. Now I know people will say that "you accepted that when you took the perk", but I disagree ..... I am quite happy to accept the restrictions it places on my character in trading with NPCs, even if it is a pain at times, but transport to Irilion is a different thing. An exception should be made, just like I can still buy sigils or use the storages.


  8. Well for my pennyworth, I think such a facility is open to abuse by higher level players (pk).

     

    Personally I see no reason why there is a need to hide your stats: privacy paranoia?

     

    With regard to the point that in real life you have no idea of a person's capabilities, then I agree with another poster's comment that it only takes a fairly short period of time to "size someone up." If I saw a thug approaching me in an alleyway at night, then I would probably have good grounds to be nervous :medieval:.

     

    If stats must be hidden, then an indicator of the levels needs to be employed.


  9. I voted for EL today, we're at 134 votes, 27th place! If you've never voted for EL please goto http://www.mpogd.com/ and click on the link on the bottom that says "vote!" The link can be hard to find if you don't know where to look so I've included a pic that shows where to click. You can vote once per day so please vote everyday if you can.

     

    mpogd.jpg

    209664[/snapback]

     

    Still 27th, but 141 votes (including mine). Keep on clicking.

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