Ignoble
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Posts posted by Ignoble
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I think this is a sensible suggestion. As new things have been introduced over time, usually for the higher level players, it has led to inconsistencies for those at lower levels. EL would benefit from standing back & taking a lookat the whole picture, and restructuring level based things where necessary. Of course, this is not a very sexy use of time when compared to new, exciting stuff, but it would imho improve the game experience.
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Repeat performance today Your proxy3 server doesn't work either Learner.
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Service resumed ..... 9h later. No idea
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Game or website, there are obviously network problems (at least from the UK). Looks like they're trying to reroute, but still problems:
traceroute to game.eternal.lands.com (66.114.124.140), 30 hops max, 52 byte packets
1 localhost.localdomain.org (192.168.2.1) 0.689 ms 0.657 ms 0.647 ms
2 adsl-87-102-0-254.karoo.KCOM.COM (87.102.0.254) 19.606 ms 20.453 ms 20.180 ms
3 10.102.241.201 (10.102.241.201) 83.288 ms 39.454 ms 170.494 ms
4 10.102.240.221 (10.102.240.221) 20.423 ms 20.482 ms 20.271 ms
5 10.102.58.6 (10.102.58.6) 22.859 ms 22.950 ms 22.637 ms
6 195.50.119.5 (195.50.119.5) 23.155 ms 23.175 ms 22.951 ms
7 ae-4-4.ebr1.London1.Level3.net (4.69.133.102) 29.523 ms 29.130 ms 29.500 ms
8 ae-100-100.ebr2.London1.Level3.net (4.69.141.166) 29.329 ms 29.831 ms 29.519 ms
9 ae-43-43.ebr1.NewYork1.Level3.net (4.69.137.74) 97.831 ms 98.123 ms ae-42-42.ebr1.NewYork1.Level3.net (4.69.137.70) 98.746 ms
10 ae-3-3.ebr4.Washington1.Level3.net (4.69.132.93) 104.467 ms 115.118 ms 108.841 ms
11 ae-74-74.csw2.Washington1.Level3.net (4.69.134.182) 103.295 ms 113.859 ms 108.613 ms
12 ae-72-72.ebr2.Washington1.Level3.net (4.69.134.149) 133.291 ms 133.075 ms ae-82-82.ebr2.Washington1.Level3.net (4.69.134.153) 117.060 ms
13 ae-2-2.ebr2.Chicago2.Level3.net (4.69.132.69) 133.774 ms 135.317 ms 134.510 ms
14 ae-1-100.ebr1.Chicago2.Level3.net (4.69.132.113) 134.254 ms 134.055 ms 135.011 ms
15 ae-3-3.ebr2.Denver1.Level3.net (4.69.132.61) 157.960 ms 164.891 ms 161.802 ms
16 ae-1-100.ebr1.Denver1.Level3.net (4.69.132.37) 168.047 ms 170.511 ms 160.369 ms
17 ae-5-5.car2.SaltLakeCity1.Level3.net (4.69.133.125) 282.891 ms 194.457 ms 222.934 ms
18 ae-11-11.car1.SaltLakeCity1.Level3.net (4.69.133.121) 157.196 ms 156.779 ms 155.661 ms
19 VIAWEST-INT.car1.SaltLakeCity1.Level3.net (4.53.40.82) 156.457 ms 156.757 ms 155.918 ms
20 206.71.76.246 (206.71.76.246) 156.226 ms 156.301 ms 156.136 ms
21 gige-10-00-s11.crrt02.slc04.viawest.net (206.71.65.49) 156.911 ms 156.441 ms 157.417 ms
22 206.71.76.45 (206.71.76.45) 157.943 ms 157.754 ms 157.384 ms
23 vi-011.aggm01.slc05.viawest.net (66.114.127.51) 157.951 ms 158.442 ms 254.250 ms
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Similar problems via Learner's proxy (but i think that is in the UK as well):
traceroute to proxy1.other-life.com (95.172.9.179), 30 hops max, 52 byte packets
1 localhost.localdomain.org (192.168.2.1) 0.765 ms 0.681 ms 0.647 ms
2 adsl-87-102-0-254.karoo.KCOM.COM (87.102.0.254) 21.014 ms 20.236 ms 20.924 ms
3 10.102.241.157 (10.102.241.157) 191.066 ms 35.010 ms 115.065 ms
4 10.102.240.213 (10.102.240.213) 47.762 ms 210.691 ms 73.619 ms
5 10.102.59.6 (10.102.59.6) 22.524 ms 22.946 ms 22.681 ms
6 f3-0-im1-br1.router.uk.clara.net (212.121.34.18) 23.674 ms 23.686 ms 23.166 ms
7 f0-0-0-im1-cr1.router.uk.clara.net (195.102.254.61) 24.697 ms 23.974 ms 23.150 ms
8 g1-1-6-gs-cr2.router.uk.clara.net (195.102.254.29) 31.574 ms 31.345 ms 31.097 ms
9 ten0-0-0-gs2-cr1.router.uk.clara.net (195.8.68.254) 80.816 ms 95.409 ms 199.079 ms
10 g8-1-gs2-ar2.router.uk.clara.net (195.157.6.54) 31.287 ms 32.036 ms 31.527 ms
11 gi0-0.router2.tagadab.customer.clara.net (212.188.188.70) 31.596 ms 31.548 ms 31.015 ms
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Anyone else experiencing problems? I can ping the site, but I can't connect.
ok, so not the server (OVH problem again):
traceroute to www.eternal-lands.com (91.121.106.186), 30 hops max, 52 byte packets
1 localhost.localdomain.org (192.168.2.1) 0.668 ms 0.663 ms 0.649 ms
2 adsl-87-102-0-254.karoo.KCOM.COM (87.102.0.254) 20.182 ms 20.205 ms 20.483 ms
3 10.102.241.33 (10.102.241.33) 19.978 ms 20.757 ms 19.892 ms
4 10.102.240.221 (10.102.240.221) 20.488 ms 20.198 ms 21.411 ms
5 10.102.58.7 (10.102.58.7) 26.409 ms 25.903 ms 25.834 ms
6 * sw1.tc.lon.ovh.net (195.66.224.220) 177.087 ms *
7 20g.rbx-1-6k.routers.chtix.eu (91.121.131.13) 33.541 ms * 30.559 ms
8 rbx-33-m1.routers.ovh.net (213.251.191.94) 31.011 ms 30.556 ms 30.008 ms
9 * * *
10 * * *
11 * * *
12 * * *
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I think this is probably something simple, but I'm at a loss and would be grateful for a kick in the right direction
I have compiled the editor from CVS for Linux x86_64, and put the binary in my EL folder. I can load existing maps fine. However, if I start from scratch and try to select a new tile, then there are no tiles shown in the popup window (even if I scroll up and down with +/-). In addition, changes in the mapedit.ini file do not seem to be followed. So for example, changes in resolution, display grid do not have any effect. I also set the data_dir to my EL folder too.
Cheers in advance
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That was it .... thanks again bluap
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Thanks for that blueap. Seems to compile ok now, but there are problems. All icons across top of screen are just solid blocks of colour. No text anywhere. I remember seeing something similar to this in the forums previously, but I haven't found where yet.
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I can compile the client from CVS without any problems, but when I try to compile the map editor:
~/map_editor $ make -f Makefile.linux gcc -DLINUX -DMAP_EDITOR -DEYE_CANDY -DCLUSTER_INSIDES -DNEW_LIGHT_FORMAT -DZLIB -DZLIBW -DGL_GLEXT_PROTOTYPES -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng14 -DGTK2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/libxml2 -g -Wall -Wdeclaration-after-statement -c -o elconfig.o ../elc/elconfig.c In file included from ../elc/map.h:10, from ../elc/elconfig.c:84: ../elc/io/map_io.h:85: error: conflicting types for ‘object3d_io’ ../elc/../map_editor/map_io.h:20: note: previous declaration of ‘object3d_io’ was here ../elc/io/map_io.h:109: error: conflicting types for ‘obj_2d_io’ ../elc/../map_editor/map_io.h:32: note: previous declaration of ‘obj_2d_io’ was here ../elc/io/map_io.h:137: error: conflicting types for ‘light_io’ ../elc/../map_editor/map_io.h:61: note: previous declaration of ‘light_io’ was here ../elc/io/map_io.h:154: error: conflicting types for ‘particles_io’ ../elc/../map_editor/map_io.h:70: note: previous declaration of ‘particles_io’ was here ../elc/io/map_io.h:237: error: conflicting types for ‘map_header’ ../elc/../map_editor/map_io.h:116: note: previous declaration of ‘map_header’ was here In file included from ../elc/map.h:10, from ../elc/elconfig.c:84: ../elc/io/map_io.h:251: error: conflicting types for ‘load_map’ ../elc/../map_editor/map_io.h:125: note: previous declaration of ‘load_map’ was here ../elc/elconfig.c: In function ‘init_vars’: ../elc/elconfig.c:1539: warning: unused variable ‘i’ make: *** [elconfig.o] Error 1
Can anyone suggest what the problem is please?
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Is there a linux binary of the map editor, or is it a case of compiling from cvs?
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Hi, just went to look at the map editor tutorial, and found it to be no more. Geocities was closed down a couple of months ago. Does this exist elsewhere?
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Firstly, I agree it is extremely annoying ....... BUT
why should we alter the landscape to make things easy. You know the game could be altered so that we don't have to do anything, but what would be the point?
Waiting for the flames ......
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Perhaps I should edit my previous post about "best place". It's not about saying go here to do this in the most efficient manner, it's about informing new players how they can make a good start on practicing a new skill. Giving them some incentive rather than them feeling overwhelmed about how difficult this game is, and quitting before they even get going.
Whether you 'poof' an ice dragon armour or not is entirely up to the player.
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I have just tried the alchemy quest (school in tropics in DP, can't remember the NPC name). and I have to say that this strikes me as a really good way to teach new players to the game a lot of stuff about how to play. There is lots of information about the use of essences etc., best places to get raw materials etc. etc. Well done Radu on the idea. What would be really good though is if there was a similar quest for each skill, with the emphasis on giving out information in each case. Perhaps then also when people go to see the priest/priestess of a particular god to become a worshipper, they could be directed to the appropriate quest.
I enjoy doing the quests generally and feel that they bring a lot to the game, but this particular one made an impression on me.
Cheers All!
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It's a routing problem, presumably only for some people or this forum would be much more busy. I can trace the route to eternal-lands.com only as far as the ovh.net network. Go and do something else and try later.
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Hi All,
was this proposal from a couple of years ago here totally dropped? Still seems potentially to be a great idea to implement.
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I get a segmentation fault with warning.log containing:
File 'terrain.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags.
No other error messages in rest of log files.
GeForce 9600 GSO
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Well, I really enjoyed that, and judging by the number of players obviously doing the same thing, so did many others. I appreciate the problems involved in incorporating quests into EL, but I do think it greatly enriches the game and is a worthwhile pursuit.
Thanks for the effort in getting it up and running, but more please!
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OK, so we've got several new perks in the game ..... One, Ethereal Ranger, Wilhelm Tell (why is it this, rather than William btw?), but very little information about them. Would people who have taken these perks or know more about them like to give some info out to the general community?
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Sabayon Linux here.
Basically Gentoo, but without the hassle of it's installation. Works "straight out of the box", and you have the choice of using both source or binary versions of software.
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It occurred to me that it might be useful to include astrological indications/predictions in the stats panel. Obviously, these would just be a question mark if no stones/NPC had been used. Just to make my life a little easier, rather than writing stuff down
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The number of times I've lost bags because I'm just guessing the time is phenomenol & I guess I'm not the only one. Would it be possible to stick a timer on there?
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Thanks for that Torg; sounds reasonable, if a little annoying that I have to swap windows managers
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Thought I'd try asking this question again now that more people are using Compiz/Beryl. I have exactly the same problem with not being able to alter the gamma correction using compiz-fusion as I did back in March with beryl. Anyone got a suggestion other than not using compiz as windows manager?
Game ethics
in General Chat
Posted · Report reply
There are plenty of people, who already lack these "ethics" without actively encouraging them to be "evil."