Ignoble
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Everything posted by Ignoble
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There's no reason that EL cannot gain that 2nd place if people vote. Vote people! http://www.mpogd.com
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1 Bootleggers 11243 53.56% 2 Defcon5 974 4.64% 3 The Five Pillars 814 3.88% 4 Star-Fury 570 2.72% 5 Eternal Lands 534 2.54% OK, so I don't suppose it's realistic to catch up with Bootleggers , but it wouldn't take much to go into second place. Vote at http://www.mpogd.com
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1 NukeZone 4991 13.84% 2 Eternal Lands 2550 7.07% 3 Neveron 2335 6.47% 4 The Five Pillars 2124 5.89% 5 HoboWars 1923 5.33% Not a bad position to be in on the last day of the month .... well done to everyone who's being voting. Note of caution: second place could easily turn into fourth or even fifth, if the Neveron/Five Pillars/Hobowars sites put in individual coordinated efforts today. http://www.mpogd.com
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So why should things be nice & cozy & safe? Perhaps if you'd wanted some depth, you might have read up about SK or talked to other characters before attempting a crossing. This idea that you can have monsters on your terms, where & when you want them is the shallow perspective.
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Sounds complicated compared with MM cloak/perk, BUT MM needs modifying from it's present implementation.
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Great idea. In contrast to someone else's observation that it "would add no real depth", I think it makes the game much more realistic & fun.
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1 NukeZone 3503 14.77% 2 Neveron 2095 8.83% 3 Eternal Lands 2000 8.43% 4 HoboWars 1535 6.47% 5 The Five Pillars 1370 5.78% Reached 2000 ..... well done everyone :battleaxe_rune: Keep voting. http://www.mpogd.com
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A great idea to introduce more variation into the game & also the potential to make the Gods more than just figureheads. Letting players know what day it is would be important, & while "#day" would probably be the easiest way to implement it, it is not the most convenient .... could it be incorporated into the client GUI without too much trouble?
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Big difference opening up & then you lose a bit of an incentive. You may not want first place, but as many votes as possible now early in the month will come in later. 1 Neveron 1096 11.84% 2 Eternal Lands 965 10.43% 3 HoboWars 844 9.12% 4 The Five Pillars 844 9.12% 5 Broken Metal 362 3.91% www.mpogd.com
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1 Neveron 670 10.14% 2 HoboWars 668 10.11% 3 Eternal Lands 665 10.07% 4 The Five Pillars 514 7.78% 5 Broken Metal 342 5.18% Just 5 votes behind the top spot .... go on, vote! www.mpogd.com
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It's why antisocials should be so heavily penalized that I'm talking about: 1k vs 2.5 k is a big difference.
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I think Irilion's realistic use at the moment is restricted to exploring & fighting, which is fair enough while problems are ironed out. My only gripe is that the cost of transport for an antisocial seems grossly unfair ... 2.5 kgc is still a substantial amount of money to my character. Now I know people will say that "you accepted that when you took the perk", but I disagree ..... I am quite happy to accept the restrictions it places on my character in trading with NPCs, even if it is a pain at times, but transport to Irilion is a different thing. An exception should be made, just like I can still buy sigils or use the storages.
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1 Neveron 534 10.07% 2 HoboWars 522 9.85% 3 Eternal Lands 484 9.13% 4 The Five Pillars 483 9.11% 5 Broken Metal 327 6.17% Just holding 3rd place ... I'm really impressed. Let's keep the votes coming! http://www.mpogd.com/
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Well for my pennyworth, I think such a facility is open to abuse by higher level players (pk). Personally I see no reason why there is a need to hide your stats: privacy paranoia? With regard to the point that in real life you have no idea of a person's capabilities, then I agree with another poster's comment that it only takes a fairly short period of time to "size someone up." If I saw a thug approaching me in an alleyway at night, then I would probably have good grounds to be nervous . If stats must be hidden, then an indicator of the levels needs to be employed.
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Just a reminder of the address in case you can't remember it, or be bothered to scroll back to search for it http://www.mpogd.com/ 18th in the list with 238 votes. That's really not that many considering how many people are logged on here at any one time Come on people ... VOTE
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One of the books in the WSC library returns an error: could not open: books/monsterofghealansea.xml
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22nd 181 votes Going up .....
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Still 27th, but 141 votes (including mine). Keep on clicking.
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Both the server and client have been updated.
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BUMP Remember to vote peeps.
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For the last few days I've been getting alot of program crashes (chucks me straight out to Windows) directly after killing something (it's been a garg every time that I've noticed). Anyone else getting this?
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Yes, clean exit with no error messages. I'm not sure about it occurring on clicking on the bag though, but difficult to say without experimenting.