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Gasp0dE

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About Gasp0dE

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    White Rabbit
  1. Australians - Electronic Freedom Project

    Yes Why Sweeden? Holland ftw http://www.little-gamers.com/2008/12/08/a-broad-abroad/ thats why whats aussie jc channel? So we will be neighbors then One of the authors is my neighbor.
  2. AltGr

    Why, WHY, WHYY? is this still not working? This is the ONLY software that runs in windows that can't handle AltGr+2
  3. AltGr

    There might be an OS issue too. AFAIK no one has reproduced the problem on Linux. If that is the case, there's one option for you right there. I tried all kinds of messing around with my keyboard language settings and could not reproduce the problem. I only have Linux OS and only have a query keyboard. The times ive played in FreeBSD, this havnt happened. I have not been able to run FreeBSD in my ws for a long while now as i have too new hardware.
  4. AltGr

    As i read in the other thread you posted, a swedish keyboard was claimed to work. I have a swedish keyboard with swedish layout set in vista. It does NOT work.
  5. AltGr

    It really bugs me that on one version, the AltGr+2 buttons works to get an @ and on the next version it doesn't work and you have to type Ctrl + Left Alt + 2. Next version after that, it works again and so on. Why do you remove it all the time? No other software I use have this problem.
  6. Making money

    Sums up a lot of my thoughts too. I played and played, got to top 30 in both summoning and alchemy. It was still to do the same thing over and over and it became too much. I still log on from time to time just to check it out. //Gasp0dE
  7. New summoning creatures idea

    Add essences too and it will be perfect. At least life essence is a must for any summoning. //Gasp0dE
  8. Bags again

    The main thing is to have some kind of action. I like the pkable action but any is possible. With the pkable action people could fight over the loot or someone could hire a fighter. I Think it would create more enjoyment to the game for all. //Gasp0dE
  9. Bags again

    Bags could be extended with two id properties. If a player fights a creature/monster and dies, the id-property is set to the player that died. If a player fights another player, the id-properties are set to both the player that died and the player he fought. Any player can pick up the bags, but there could be set actions on what happens to the players. If there is id set for a bag and it's not your id. You could be set pkable for an hour. This way, there is still a risk of losing items when you die, but there is also a risk for the player picking it up. //Gasp0dE
  10. Release candidate 4

    Stay at a house corner and you can very easilly see the difference. But thats not the major thing. The thing was that it fills up the memory on the gfx and when it was full, it still tried to put textures or whatever to the gfx. //Gasp0dE
  11. Release candidate 4

    Just two things for now. Portal Room has -1 light sources. That could be the cause of a few strange things there. Sometimes the client fills up the memory on the graphic card. I have a 6600GT with 128 meg ram. using 2048 for shadow map size it doesn't happen that often, but if i use 4096, it happens very often. I will get back with more detailed information about the second problem. //Gasp0dE
  12. NEW_FRUSTUM crash

    fetched new CVS on 2006-01-01 17:11 CEST and is it seems to work now Thanks a lot //Gasp0dE
  13. NEW_FRUSTUM crash

    Here you are: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x902c000 (LWP 100198)] 0x080669d6 in add_dynamic_aabb_to_abt_node (node=0xff1a1a1a, bbox={bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}}, ID=664, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:926 926 if (check_aabb_aabb(node->orig_bbox, bbox, 1.1f)) (gdb) print main_bbox_tree->nodes $3 = (BBOX_TREE_NODE *) 0xba83000 (gdb) backtrace full #0 0x080669d6 in add_dynamic_aabb_to_abt_node (node=0xff1a1a1a, bbox= {bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}}, ID=664, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:926 result = 3217016496 extra = 3217025508 #1 0x08066a67 in add_dynamic_aabb_to_abt_node (node=0xba3b000, bbox= {bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}}, ID=664, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:929 result = 1118425708 extra = 1 #2 0x08066703 in add_aabb_to_abt (bbox_tree=0x91ed000, bbox={bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}}, ID=664, type=16, texture_id=92, md5=0xbfbfc6a0 "", dynamic=1) at bbox_tree.c:950 result = 14 __FUNCTION__ = "add_aabb_to_abt" #3 0x08066e5d in add_3dobject_to_abt (bbox_tree=0x91ed000, ID=664, bbox= {bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}}, blend=0, ground=0, alpha=0, self_lit=1, texture_id=92, md5=0xbfbfc6a0 "", dynamic=1) at bbox_tree.c:964 No locals. #4 0x080518c0 in add_e3d_at_id (id=664, file_name=0x80e1f24 "./3dobjects/misc_objects/bag1.e3d", x_pos=45.25, y_pos=84.75, z_pos=-1.49011612e-08, x_rot=0, y_rot=0, z_rot=0, self_lit=1 '\001', blended=0 '\0', r=1, g=1, b=1, dynamic=1) at 3d_objects.c:519 fname = "./3dobjects/misc_objects/bag1.e3d\000\000\rÃ\r>\n\230Ç¿¿\001\000\000\000äé¿¿#\024\017(HÇ¿¿ù\024\f\b\004Nò\b2\000\000\000ln\016\b\200Ç¿¿\000Nò\b©\233\000\000\217Éc(\001\000\000\000?7c(´öc(¨Ç¿¿É\021c(\000À\002\tHÀ\002\t\017\000\000\000r\236](" returned_e3d = (e3d_object *) 0xc153300 our_object = (object3d *) 0xc44cc00 i = 300 bbox = {bbmin = {45.0878563, 84.5890198, -1.49011612e-08}, bbmax = {45.4121437, 84.9109802, 0.369562745}} texture_id = 92 ZERO_MD5 = '\0' <repeats 15 times> __FUNCTION__ = "add_e3d_at_id" #5 0x08051a40 in add_e3d (file_name=0x80e1f24 "./3dobjects/misc_objects/bag1.e3d", x_pos=45.25, y_pos=84.75, z_pos=-1.49011612e-08, x_rot=0, y_rot=0, z_rot=0, self_lit=1 '\001', blended=0 '\0', r=1, g=1, b=1, dynamic=1) at 3d_objects.c:544 i = 664 #6 0x08062e9e in put_bag_on_ground (bag_x=90, bag_y=169, bag_id=0) at bags.c:57 x = 45.25 y = 84.75 z = -1.49011612e-08 obj_3d_id = 20 #7 0x080a290f in process_message_from_server (in_data=0x9647770 "\033\006", data_length=8) at multiplayer.c:699 text_buf = "\000\000\000\000\001", '\0' <repeats 39 times>, "ÿÿ\001\000\003\000\000\000\b­W\f\b­W\f\234ο¿\230ο¿", '\0' <repeats 28 times>, "\200", '\0' <repeats 15 times>, " ο¿\000\000zD@\211½(À\211½(", '\0' <repeats 16 times>, "\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001", '\0' <repeats 11 times>, "@\fZ\t\000\000\000\000\017", '\0' <repeats 11 times>, "ÿÿÿÿ\000\000\000\000\000\000\200¿", '\0' <repeats 16 times>, "\001", '\0' <repeats 19 times>, "\0202\0202\0202\0202\0202\0202\0202\0202\0202\0202\0202\020"... #8 0x0809b7a8 in start_rendering () at main.c:116 message = (message_t *) 0x9647760 event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\0', state = 0 '\0'}, key = {type = 24 '\030', which = 0 '\0', state = 0 '\0', keysym = { scancode = 2 '\002', sym = SDLK_UNKNOWN, mod = 672656164, unicode = 7104}}, motion = {type = 24 '\030', which = 0 '\0', state = 0 '\0', x = 2, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 2, y = 0}, jaxis = {type = 24 '\030', which = 0 '\0', axis = 0 '\0', value = 2}, jball = {type = 24 '\030', which = 0 '\0', ball = 0 '\0', xrel = 2, yrel = 0}, jhat = {type = 24 '\030', which = 0 '\0', hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0'}, resize = {type = 24 '\030', w = 2, h = 0}, expose = { type = 24 '\030'}, quit = {type = 24 '\030'}, user = {type = 24 '\030', code = 2, data1 = 0x0, data2 = 0x2817eb24}, syswm = {type = 24 '\030', msg = 0x2}} done = 0 network_thread_data = {0x93b75d0, 0x826cd30} music_thread = (SDL_Thread *) 0xb5ff400 network_thread = (SDL_Thread *) 0xb63c400 message_queue = (queue_t *) 0x93b75d0 #9 0x0809bab5 in main (argc=1, argv=0xbfbfe9dc) at main.c:233 happens when i switch between outside and inside mostly. I am running FreeBSD 6-STABLE in my WS. kernel is using SMP. cal3d is installed through ports. HW is p4 3.0 with HTT on. Only 1 gig ram atm. //Gasp0dE
  14. NEW_FRUSTUM crash

    Thought i'd keep posting crashes connected to NEW_FRUSTUM so it can get fixed. Here is one when i had made HE's in MM cave and walked to Judith. When i came near judith, all objects and lights dissapeared except other characters. gdb info: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x9029000 (LWP 100238)] 0x080656a6 in add_dynamic_aabb_to_abt_node (node=0xff1c1c1c, bbox={bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}}, ID=5924, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:918 918 if (check_aabb_aabb(node->orig_bbox, bbox, 1.1f)) (gdb) print node->orig_bbox Error accessing memory address 0xff1c1c34: Bad address. (gdb) print check_aabb_aabb(node->orig_bbox, bbox, 1.1f) Invalid number "1.1f". (gdb) backtrace full #0 0x080656a6 in add_dynamic_aabb_to_abt_node (node=0xff1c1c1c, bbox={bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}}, ID=5924, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:918 result = 3217016496 extra = 3217025508 #1 0x08065737 in add_dynamic_aabb_to_abt_node (node=0xd573000, bbox={bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}}, ID=5924, type=16, texture_id=92, md5=0xbfbfc6a0 "") at bbox_tree.c:921 result = 1125935414 extra = 1 #2 0x080653e3 in add_aabb_to_abt (bbox_tree=0x91e6000, bbox={bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}}, ID=5924, type=16, texture_id=92, md5=0xbfbfc6a0 "", dynamic=1) at bbox_tree.c:942 result = 14 __FUNCTION__ = "add_aabb_to_abt" #3 0x08065b0d in add_3dobject_to_abt (bbox_tree=0x91e6000, ID=5924, bbox= {bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}}, blend=0, ground=0, alpha=0, self_lit=1, texture_id=92, md5=0xbfbfc6a0 "", dynamic=1) at bbox_tree.c:956 No locals. #4 0x08050530 in add_e3d_at_id (id=5924, file_name=0x80df564 "./3dobjects/misc_objects/bag1.e3d", x_pos=127.25, y_pos=156.25, z_pos=-1.49011612e-08, x_rot=0, y_rot=0, z_rot=0, self_lit=1 '\001', blended=0 '\0', r=1, g=1, b=1, dynamic=1) at 3d_objects.c:519 fname = "./3dobjects/misc_objects/bag1.e3d\000\000\000®Ç¿¿\000\000\000\000D\000\000\000\"Y\210\vf\000\000\000'ä\016(É0\f\b\000Y\210\v\"\000\000\000D\000\000\000\001\000\000\000\001\000\000\000ø0ò\bç\227c(\001\000\000\000\227\005c(\024Åc(¨Ç¿¿!à b(\000\220\002\tH\220\002\t\017\000\000\000\000\000\000\005" returned_e3d = (e3d_object *) 0xc484400 our_object = (object3d *) 0xd13e100 i = 300 bbox = {bbmin = {127.08786, 156.08902, -1.49011612e-08}, bbmax = {127.41214, 156.41098, 0.369562745}} texture_id = 92 ZERO_MD5 = '\0' <repeats 15 times> __FUNCTION__ = "add_e3d_at_id" #5 0x08050c30 in add_e3d (file_name=0x80df564 "./3dobjects/misc_objects/bag1.e3d", x_pos=127.25, y_pos=156.25, z_pos=-1.49011612e-08, x_rot=0, y_rot=0, z_rot=0, self_lit=1 '\001', blended=0 '\0', r=1, g=1, b=1, dynamic=1) at 3d_objects.c:544 i = 5924 #6 0x08061c9e in put_bag_on_ground (bag_x=254, bag_y=312, bag_id=3) at bags.c:57 x = 127.25 y = 156.25 z = -1.49011612e-08 obj_3d_id = -1077950176 #7 0x080a0b7f in process_message_from_server (in_data=0x9640a80 "\033\006", data_length=8) at multiplayer.c:699 text_buf = "\205[tiptop25]: \201Pc full iron set\000+vial, or 30 emp's 250gc. pm me\000ly :)\000Pm me with \"loc\" to find me, or \"inv\" to see my wares;)\000ebsite. If you would rather learn by doing, talk to the Tutorial NPC, whic"... #8 0x08099b18 in start_rendering () at main.c:116 message = (message_t *) 0x96409f0 event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\0', state = 0 '\0'}, key = {type = 24 '\030', which = 0 '\0', state = 0 '\0', keysym = { scancode = 2 '\002', sym = SDLK_UNKNOWN, mod = 672643876, unicode = 45728}}, motion = {type = 24 '\030', which = 0 '\0', state = 0 '\0', x = 2, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 2, y = 0}, jaxis = {type = 24 '\030', which = 0 '\0', axis = 0 '\0', value = 2}, jball = {type = 24 '\030', which = 0 '\0', ball = 0 '\0', xrel = 2, yrel = 0}, jhat = {type = 24 '\030', which = 0 '\0', hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0'}, resize = {type = 24 '\030', w = 2, h = 0}, expose = { type = 24 '\030'}, quit = {type = 24 '\030'}, user = {type = 24 '\030', code = 2, data1 = 0x0, data2 = 0x2817bb24}, syswm = {type = 24 '\030', msg = 0x2}} done = 0 network_thread_data = {0x93b05d0, 0x82694f0} music_thread = (SDL_Thread *) 0xb61c400 network_thread = (SDL_Thread *) 0xb721400 message_queue = (queue_t *) 0x93b05d0 #9 0x08099e00 in main (argc=1, argv=0xbfbfe9dc) at main.c:233 No locals. I have not included anything from error_log.txt as I don't get any info in there when it crashes. One thing with this crash is that it tries to do check_aabb_aabb(node->orig_bbox, bbox, 1.1f), but 1.1f is an invalid number? //Gasp0dE
  15. NEW_FRUSTUM crash

    With CVS from 2005-12-30 16:30 CEST. When it crashes, i don't get any info about bbox tree. Following is what i get: on startup unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" bbox_tree.c.free_bbox_tree_data:418 - bbox_tree->items is NULL bbox_tree.c.free_bbox_tree_data:437 - bbox_tree is NULL on normal quit i get almost 6000 of bbox_tree.c.delete_aabb_from_abt:1119 - bbox_tree is NULL //Gasp0dE
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