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Infamous

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Everything posted by Infamous

  1. Creatures that dont use melee

    i'm too pr0 to die, bring on the monkeys!
  2. Creatures that dont use melee

    sounds like a good idea, but if you want to kill it as a fighter you'd have to run up to it like usual and attack in melee. idk about client or programming stuff, but can the client handle a mob switching from range to melee when attacked by a fighter? is it possible for radu or other programmers in EL to code it?
  3. New scammer or new name

    as always. just live and let live, who cares if he scams people you dont know.. at the end of the day you go to bed not giving a damn until you log onto EL again. And have to agree with Van, giving false info to get someone banned is a dick move, just wastes moderator time
  4. Best Male PKer

    a male Pker poll on demand
  5. Yeti spawns

    could there be more double yeti spawns? or no double spawns but a lower respawn time as you see its a pain in the ass getting the best spawn in-game, have to wait up to 2-3 hours for it http://img198.imageshack.us/img198/3064/elscreen028.jpg a 1x spawn with current respawn time is no better, maybe worse then training mountain chims. if possible it would be nice if all monsters could have same respawn rate as fluffs, except for the dragons ofc besides that either keep the double spawns, or spread them out so we only have single spawns, but with the lower spawnrate doesnt hurt anyone, just so we can train if we want making gameplay more enjoyable, which is good because of some ranting i heard earlier i might aswell add another suggestion, to prevent complaints in the future about spawns Hulda is currently pk, with 2x yeti and 2x arctic, as far as i know its the only good place to train arctics, for the rest there arent any places for 140s a/d players to go. so they camp the yeti spawns resulting in big queues. so i suggest to add some more Arctic spawns on different maps, remove pk from Hulda, remove the 2 yeti in hulda and place them somewhere else, or keep 1 yeti 1 arctic and place the other yeti/arctic somewhere else. basicly add 5-10 more yeti/arctic spawns and either: A. stick to single spawns only and decrease spawn time (same as fluff). or: B. stick to double spawns, but add more of them same player ranted more and asked me to suggest something else too ^^ "Willovine is like a jungle, cant train decently there, all you click is trees IF you happen to find a cockatrice spawn" well i just happened to try and train there a few times before, there are so much cockatrice there its hard to find its spawn if you kill one, the plants arent that bothersome at some places in willovine so i'd suggest removing some cockatrice spawns from Willovine, put them in a map like Kusamara and have the remaining Cockatrice in willovine spawn at those places without much trees. this should make it easier for everyone to train decently, and move up after progressing enough
  6. Best Male PKer

    hands down but somewhere i can see them please, dont want u touching in funny places.. atleast not with others around D:
  7. Thoughts on EL..

    Switch to their forums too tho if you go, don't half ass it. what he says, but you could hang around too if we know you well, just to keep in touch
  8. Thoughts on EL..

    if you got the money to play EL, just switch to WoW, its cheaper.
  9. Thoughts on EL..

    as of today? after this topic?
  10. Time to Celebrate!

    ill try to be there if theres no vuvuzela's ^^
  11. Trust is everything and NOT gold coins

    "ahhhh nooooo i died and dropped 1 golden star mace, a magic nexus removal and 128500gc.. the pain is unbearable (" lol btw if ATA decides to keep some for himself and other people who fought in melee he has every right to, risk Vs gain,, they risk more they gain more they have a chance to be broded, degrade stuff in normal combat, die and lose rosto, Sr/He. while a ranger just stands there and shoots arrows without any risk, basicly they spend a few k to gain alot while the ones in melee who risk way more get just as much as someone who spends close to nothing.
  12. Players u missed

    Chickengeorge, Doctor, Scar, Logiscom, Zaer, Matteyu, Shasso, Smooms, Nitager, Padre, Lord_nightmare, Rend, Masterpiter, Tidus, ratzor, Crus, Wexy, Nienora, Waraxe, Gen_Axis, Charlottes, DOnPedro, Mihaim/Rogue, Placid, Dragonsyoung, Schlafmuetze, klaus, Bofred, Monoceros, GreenGanjaKing, Hoaxer, Muridi, Senia, Hierosgamos, and Kathkusa probably others aswell but cant think of :<
  13. The LION Guild

    thought i was talking to Ozmo, guess you are so far up his butt that you feel spoken to aswell :<
  14. The LION Guild

    if you really want 2 newer players to join your guild you should try IP, beam or wraith rather then advertise your guild on a place newbies dont know about trying to look good
  15. Trust is everything and NOT gold coins

    lols gl ever getting a share after this
  16. Australians - Electronic Freedom Project

    Germany 4 - 0 Australia thats all ^^
  17. The LION Guild

    just cause you recruit 2 new players doesnt mean people from all over the world are rushing over to start playing EL now x,x
  18. well its either that, or dont mix cause you sell at a big loss, or not sell at all cause its too expensive
  19. I problem with this is that rare ingreds are not available through npc else than wolfram and hydro bars. The EFE, binding stones, scales, etc at only available through players or the shop (some of them anyways). You could lower the finished goods price, but it would mean that nobody will sell it because the people who get the rare ingreds refuse to sell those cheap. Very few people (must have a bot) can figure out how to sell expensive gear like that. if they dont sell them cheap then dont buy them, they will lower price eventually, unless they level up crafting or manu themselves to use those bindings and EFE. do the same as customers do now, they dont buy from people cause cost is too high, and here we are on forums argueing about it. real cost will be lower then NPC, simply because you wont pay 15k for an EFE anymore afterwards. just like customers do to manuers now, they dont pay high prices till they get lower. sellers will have no choice but to lower their prices. read the posts next time.
  20. What you are saying here is one side of the story which i disagree, selling expesive the final product doesnt have to adjust the ings prices, because those ings are not only used for the particural product 1. Take as example iron bar, it is used at most swords but also in eng, increasing the price of selling the bar will increase both final products at manu and at eng.2 And at the current auction for steel bars (5k) u can see that buy now price is equal to the npc selling price , is that because iron increased to npc sell price or just greed? What will happen if someone buys at 60-65gc? Dont you think that with this rate eventually price of hydro bar will adjust close to NPC sell price (iirc 15kgc) ? U can understand that such action will increase profit in alchemy (maybe at havesting because eventually iron ore will increase) but final products like armors/swords will not because there is capped price from npc, so the result which will be? 1) it will adjust the ingred prices, look at great swords, they use EFE's, so do armors, price of EFE is like 15k now? even though its used in a tit long which is about 1k? going with what you said the EFE price shouldnt increase cause its used in other items (tit long in this case), but if that was true, we'd have EFE's for 300gc 2) well thats common sence, and you want to increase them more and more? increasing NPC prices will screw yourself over, you'll have to pay more for ingreds, and others wont buy your product cause its too expensive.. is that what you are aiming for? and such action wont increase profit for alch or decrease profit in manu at all, just because i said radu should set NPC prices for every end-product doesnt mean he cant adjust other prices aswell. the main mechanism to prevent people from selling at an exaggerated price is competition, not regulation. Thats valid as long as we aim at a 'free market' (in a way). So if there are exaggerated selling prices (from players), we have a kind of market failure, which should be investigated. BUT in the case of high manu items like dragon armor or weapons, i cant see exaggerated prices anywhere at all! 2 Maybe the case where someone tries to sell a COL for 95k - lets look at this one. Two possible reasons: either too few ppl making (and bothering with sale of) COLs at all or severe lack of ingredients to make COLs at all. Looking at the current bot offers, its easy to buy all ingreds at ~85k today, so i'd think it was an exaggerated price which was supported by the first reason: only few makers/sellers bothering. Or has anyone a third reason i overlooked ? or dont sell at all, because they dont need to. In fact there are good reasons to keep a low quantity of the rare items in your sto instead of selling them all out. 1) because of competition we got these high prices in the first place lol, everyone wants rare ingreds fast and compete to pay more and more for something rare competition is impossible in EL is you mean compete for lwoer prices, someone will just buy from you at the lower price and sell it for higher as Groomsh said. so free market screws you and all your buyers over, thats why we end up in tons of these economy discussion topics saying the economy is bad, that its hard to sell your product etc etc. 2) theres a market failure for a very very long time now, where is the investigation? what will an investigation do about it? sounds like you want to increase prices more to fix it, yes, that will increase your sales by 99%, the moment people get more gc aswell to pay for it... [sarcasm]I was at the mall today, and every store was advertising: Buy one of these, for the price of three... shampoo from $1,99, now for just $4,55!!!!! and people were just pooring in all leaving the store with atleast a bag or cart full of shampoo[/sarcasm] increasing your price is such a wonderfull technique to sell your product and fix economy lets put it easy for you, if you only got 5 dollar, would you get bread at a store that sells for $4 or to the store that sells cheaper for like $1,99? it tastes the same, looks the same, every fiber, molecule is the same, same grain was used, exactly the same grain it could be twin grains for all i care, baker touched the dough in the same places at the same time etc.. so no argueing about which one is best just because prices would go down with regulation doesnt mean you wont make profit, or that you wont sell anything it just means you'll have to pay less for your EFE and bindings, so that your customers can afford your prices while still giving you a profit. wouldnt you rather have 2k profit when everything is less expensive (with regulation) then having no profit and sell for less then ingred prices? (as it is now)
  21. you think its wrong because you dont understand it, what do people do if the end product sells for less? they will buy their ingreds for less too people will keep making items, all they have to do is stop buying expensive ingreds the reason they stopped making some items is cause you allow people to charge more and more for base ingreds, and you encourage them to do so it goes both ways, charge more for end products and ingred prices go up, charge less and ingred prices go down.. if people wont sell bindings and EFE for less then let them keep them, its not like they got any use for them anyway so they will sell for lower eventually
  22. thats why you need NPC regulating prices, if people wont lower price then force them with NPCs selling for less so they have to lower price make a poll about it and direct radu to it ^^
  23. thats why players themselves cant fix economy, you can try but someone will resell everything you make anyway and thats why we need NPCs to regulate prices, maybe they can only sell end-product items so players can still fight over prices on ingreds but never go over the top.
  24. sometimes harsh words are needed cause thats the only thing people do understand. saying im out of arguments doesnt show you have any arguments left either, i've used up mine, but its not being proven wrong. its economics in its most basic form you cant charge $10 for a bread if people only have $2 to spend on that, that way no1 will ever sell anything no matter what change you come up with. either increase players income, or lower items prices to get players buying things from you basic economics: you cant charge more then people have. another basic economic thing: if peoples spending power is low, they are less likely to buy things. increase the spending power, and they will spend these are things you learn in highschool economy class, dont tell me you forgot already. i have to agree with Dilly on this we need to stabilize market, fixed prizes for everything so that we can have a good, healthy economy. no player made-up crap prizes out of greed, or foolish spending in RL free market might work, but there it is made up by schooled economists, in EL its made up by pre-school kids who have more time then others to spend on the game, one decides to spend 15k on a EFE just because he wants it right now and you all end up paying that much for an EFE. its just wrong to think it will work like this, and it amazes me that none of the higher ups notice it, it hasnt worked for 5 years and yet they dont do anything
  25. yes but pls answer the question how the exact rate is determined (like 7k gc per $ for example). no, just compare cutlass to COLs. even now, all COL ingreds together are cheaper than NPC price and that is so for a longer time already. The rare ingredients are distributed from the players to all the things you can make or do with them. So if you buy cutlass cheaper from NPC, then rare ingredients are saved for other items. But even if you start to sell COLs from NPC for 60k tomorrow, the players will have 'too few rare ingredients' - thats intentionally, they ARE MEANT to be rare. That doesnt mean at all that they fly through the roof with their prices. after all their prices is kinda fixed by shop price in real $. no, neither the inflation nor the recession is a vicious circle, they just have selfsustaining tendencies. You are just favoring a recession while i prefer adaption to inflation. regards the rate is determined by how much gc people buy, the more Gc people need, the more expensive Gc will get, untill the point where people dont buy anymore, and then sellers lower their price, they offer gc at a lower rate so they start selling gc again second, the price of rare ingreds isnt determined by shop at all, people look at gold sellers rate, then look at shop price, and use the gold seller rate to sell their rare ingreds for. lets say you get 50k gc for $5, then that will be the price of bindings soon. third part is the dumbest thing i ever heard, in no way do i favor a recession, i've been argueing for a looong time to get people to lower their prices so the economy can get moving again, but with people like you we will stay in this recession.. your "adaptation to inflation" keeps everyone in this recession in the first place, please do enlighten everyone and tell them how to spend more then they have. as example, if you earn $1000 a month, your car payment is $400 a month, $150 for cable tv, $200 for insurance, $100 a week for gas, and like $200 a week for food, how will you pay for all that? and then some random dimwits decide they should charge more for your car insurance there is no nice way to tell you this, but its dumb and ignorant to think a price increase will fix everything, as i said, you cant expect people to pay more then they have without ending up increasing your rare ingred prices again.. in which case NPC will be cheaper again soon take the blindfold off, this has been going on for ~5 years now, and everyone keeps suggesting raising prices, free market in EL hasnt been working since EL started, i think its time market should stabilize by setting standard prices for things Xanthus good for you, you made an OSOMN and sold a nexus removal, gratz on the 1mil but frankly it isnt what were discussing, and its not related to manu either.
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