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goliath_cobalt

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Everything posted by goliath_cobalt

  1. Resync / Disconnect

    Ditto here. My Resync's have increased dramatically. Also, I'm getting eaten by the grue a lot more. Who knows.
  2. Word association

    Malaria
  3. Ore spawns

    All references to how much is harvested and how much should be regenerated are used as examples and not to be taken to scale. The actual math as to what leads to the best balance isn't something I wish to tackle. You would ahve to weigh in the appropiate rate of harvest vs the number of resource points vs number of people harvesting on average vs location of all harvest points in relation to mitigating factors such as storage, pk map, etc. That's more calculation that I care to do at the moment. However, I would be willing to help where I could, though I'll be the first to admit my math isn't always the best...LOL Sincerely, Goliath
  4. Ore spawns

    I'd like to note that in my previous post, I'm suggesting that the harvesting spots not move. If they replenish automatically to a maximum amount constantly then you shouldn't need to move them, maybe incerease them...but that's unlikely too. Example: You have 1 Iron Ore "spot" that you can click to harvest. This "spot" has a maximum ore of 5000. You have 1 person come mine it at a rate of 4 ore a minute. The ore automatically regenerates 1 ore per minute. So 1 person isn't likely to empty it any time soon. However, you have 5 people harvesting at 4 ore/minute EACH. The ore is still regenerating at 1 ore per minute. There fore it's losing 19 ore/minute. In popular ores, at that rate, in about 4 hours the ore would be depleted. People would have to move on to find another ore. But keep the ore locations STATIC. By having the ore be depleteable(is that a word) You'll force people to have to move around SOME, without making them hunt for the harvest points. If implemented in something like flowers, then the lilacs at VOTD would no longer be an economic nightmare of endless money coming in. Example: 5000 Lilacs regenerating at 2 per minute 10 people harvesting at 12 per minute. That's 118 lilacs a minute gone. In 42 minutes it's drained Of course the qty per harvest spot and the rate of regeneration would have to be tweaked. You would also have to reconsider whether it would be better to have several harvest spots in one area (like ores are now) or one harvest spot every so many screens on a map.
  5. Word association

    vegetable
  6. Ore spawns

    I think instead of moving the damn ore, just limit it. Each harvest point only has 5000 or whatever in it. With a regen rate of like 1 every minute. If it's constantly harvested, it'll be drained. The popular ones wouldn't be as popular cause everyone would keep them at a constant drain. You'd see people trying to find alternative locations. That's a good thing, because after a while, people would start doing other activities while waiting for the harvest point to regenerate. After all, the lilacs with only 5000 would die out REAL quick with 8 people harvesting 200 each in a minute. Thought, Comments, Suggestions, Flames Always Welcome, Goliath
  7. PKable

    I'm all for the ghost idea
  8. Ore spawns

    Couple things: 1) Game balance has to be considered. In this case we really do need to look at fighters and see that we are balancing that. There have been major changes to the other skills in this last update, don't think we need to focus on them quite as much anymore. After all, people are still trying to adjust to the new changes. 2) Even if you decide to go ahead with this update, I don't think you should unless A) It has been thoroughly tested on the test server and More than say 75% of the people who test it say it's a good idea. Listening to your user base is of course a good idea most of the time. Sincerely, Goliath
  9. err... nice suit

    I have similar problems when I have to alt-tab out for something.
  10. pking suggestions

    Another thing is that there is a certain inherent danger when you enter a PK map to train. You might end up training against something quite a bit stronger than you. Where as with the challenge/Accept method, you could screen their stats on the site prior to accepting and only fight those that you would have a better than average chance with. Sincerely, Goliath
  11. Needles

    For someone reason, I just thought of Bill Gates. Sincerely, Goliath
  12. Automixing.

    I've read this a couple times, my brains actually throbbing right now...LOL So if this has already been said I apologize. Use the delays as they are, allow automixing, but you can't walk, and reduce your chances of success or create other events to stop the mixing. Higher level items won't be made much faster just because of the food consumption. The lower items will be held in check by random events or failures, much like harvesting. Something that ties in with this that I've been thinking about. Don't just have a limit on Harvesting exp per hour, put a limit on each skill. And since someone will gripe that this will reduce specialization, maybe allow a perk for each skill that will allow you to double/triple the amount of exp you can gain in an hour. Sincerely, Goliath
  13. pking suggestions

    My quick 2-cents: I personally don't like Runescape. Period. There's various reasons. I do however have to admit that it, like many other RPG's has some good features. I don't think the "danger level" idea such as in RS's wilderness is a good idea. In EL, the PK system isn't really flawed except that there are a very limited amount of PK'ers. Like most RPG's in the early stages and even later on, balance of gameplay is the issue here. You wanna PK someone close to your level? Look on the site at who's online, check their levels and challenge them. Don't tell me that the PK areas are too crowded to find a place to fight in solitude, I walk through them all the time and rarely run into ANYONE at all. Perhaps an in-game system of seeing someone's combat level might be used. Perhaps a Combat Level = Att+Def/2. Then color code it either by range (3-10 green, 11-25 blue, etc) or by relativity (4 CL higher is red, 2 +/- is orange, 4 lower is green, etc) There's still the risk that the person has perks/items that can shift the battle in his/her direction against you, even if you thought you had the advantage. You'd still have to be careful walking in those areas, but I'd guess a lot of really high level PK'rs aren't gonna waste time fighting someone who's significantly weaker. Then again, with enough people, maybe the PK system will self-balance. Right now there's around 200 people online at any one time from what I can tell. that's not enough to really maintain a strong PK system with as many PK maps as we have EVEN if EVERYONE PK'd. The problem with monsters is the exact same as the main root to the pk problem in my opinion. Number of participants. Until we get more monsters and a larger variety, we're gonna have a "stagnant feel" to the game. It happens in BETA games a lot. I've been beta testing games, especially RPG's for a while now and you have to understand a few basic rules: 1) The creators are gonna be somewhat hesitant to reuse an idea from another game. They are, after all, trying to create a NEW game that can be seperate and distinguishable from the rest of the mob. 2) Almost all game developers very intently look into suggestions from their testers and players, especially during beta. The ones that don't...usually fail. 3) This one is the most important about beta testing: Patience is a Virtue. Eventually everything will come around, especially with a community like this. I've found that Community and teamwork is what makes a game successful more than anything else. Ok, that's my 2-cents...or is that about 6 dollars? who knows Sincerely, Goliath
  14. Buying Fire Essences

    I'm looking to buy 10,000 fire essences for 3gc each. Wanting to buy in this qty. First come first bought. I will not bag trade it unless you will let me sit on the bag BEFORE I trade the money. I would much rather do a trade by trade...I can handle up to 400 FE at a time. Contact me either via this post or online. bonca_boy is my EL character. Sincerely, Goliath
  15. Buying Fire Essences

    Currently no longer buying, may buy more in future.
  16. Click Walking Bug

    Btw, I used the CTRL-Right Click and I can walk that way. So in my problem I'm thinking I might be having some problem related to the Z location maybe? I dunno to be honest. I did try all of Entropy's suggestions and my drivers are as up to date as they can be, and if I go from normal view to map, or to chat, and back then I can't do the normal walk. Like I said, CTRL-Right Click works...who knows? Sincerely, Goliath
  17. Harvesting experience...

    I don't agree, I have NEVER had a "You failed to harvest..." message. It keeps it in check a bit, thought I can see your point also. However, I don't think most people have too much of a problem with harvesting things, because in order to harvest most of the higher level stuff you have to up your nexuses. If the cap didn't exist or was raised then the level difference between harv and other skills would be really ridiculous. As it is, in most people, their harv level is higher than any other skill. Sincerely.
  18. Harvesting experience...

    Exactly as Ormus said. You have to remember that your experience can be greater with better items being harvested. You are limited to 120 successful harvests in an hour, not any set amount of XP. So your actual maximum would be 120 * highest XP item to harvest (tit I think). Once you reach THOSE levels you'll find that you max out your XP for the hour much later and don't have to wait so long to lvl up your harvest.
  19. Another click walking bug?

    exactly my situation
  20. Click Walking Bug

    I have been unable to locate a more up to date drive, though I am on the search still. I will try those. I did try on my g/f's laptop and it works on that (shudder I hate laptops). I'll keep you informed. Sincerely, Goliath
  21. Selling gen axe Book

    21k
  22. Click Walking Bug

    If this helps, this is from my error log: Sincerely, Goliath
  23. Click Walking Bug

    drivers are up to date and I have no idea how to compile anything
  24. Click Walking Bug

    Ok, did that. Didn't fix it. Any other ideas?
  25. Click Walking Bug

    my wa? come again? Sincerely, goliath_cobalt
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