Jump to content
Eternal Lands Official Forums

Feromor

Members
  • Content count

    26
  • Joined

  • Last visited

Everything posted by Feromor

  1. Post your jokes like these one's ;)

    I have three things to say to this. 1. HolyDragon was considerate enough to offer to remove this joke, seeing as it possessed potentially offensive content, so for you to ask me stop being offended is really irrelevant and none of your buisness. 2. This is a joke thread, if you have a problem with me being offended either pm me or post it in the abuse forum. 3. You really have not said anything meaningful or worthwhile that supports your statement that I am "boring". You have merely claimed that I am "boring", which tells us all that you are immature, and that whatever does not amuse you, you scoff at.
  2. Hey All! Okay, so what changes do YOU want to see made to the magic skill? New spells, specific magician classes, whatever it is you dream about having in the magic skill. I, for one, want to see a transmogrification spell. For instance, one could turn a stick into a loaf of bread, mercury to silver, rabbits to beavers, little stuff like that. Maybe it would be completely unpredictable what one thing would turn into, but it's neat. Perhaps a light spell, a little bauble that hovers around your head illuminating dark areas. A teleport away spell for monsters you don't want to deal with. Now how about having different classes of magician. A General magician would be balanced on everything, a Sorcerer could specialize in attack magic, and a Wizard excels in teleports, invisibility, and shields. A set of books for each class, but once you research one set, the others are closed to you. (Now, does this belong in General, Skills, or Suggestions? This forum seemed the best bet...)
  3. What Additions Should Be Made To The Magic Skill?

    A combat adaption of this spell might be 'teleport away'. Casting this spell on an opponent would send them to a random location 5-15 squares away. Probably would not work in pk, though.
  4. What Additions Should Be Made To The Magic Skill?

    Fair enough. Wizzy, I note how you mentioned 150dmg harm spells, but how effective would you say magic is in combat for the average joe magician? And do you think there should be improvements to the skill? Do you think magic should be expanded to more domestic uses? Could you please elaborate, Nathanstenzel, on how specifically it would affect a/d training. I imagine that you mean casting the spell beforehand, entering combat, and then healing as you fight. Perhaps this spell would only work when the caster is poisoned?
  5. What Additions Should Be Made To The Magic Skill?

    In addition to that, something like an antidote spell would be interesting. Some may say that this will cause a unbalanced relationship between potions and magic, but I think such a spell would complement each skill nicely. Potions have a quicker effect, though a higher cool down, in some cases, and do not draw on the user's immediate resources (hp, mp, reagents, etc). However, a spell may fail once or twice before casting and draws on the caster's immediate resources. That sounds neat. The only place that is meant for magic pvp is the Tarsengard Magic School, but that place is kinda small. If we could get an arena for magic pk/pvp in somewhere like DP (All that empty desert is going to waste) that would be cool. But what would stop warrior types from using it? High penalties on fighting effectiveness?
  6. What Additions Should Be Made To The Magic Skill?

    No proplem. You are "Forgiven" lol. However, since you have not played in a while, I am sure you must have noticed things regarding magic that others may have missed. Any thoughts on improvements? One random idea: Verbal input spells. Type a spell and let it go. Chances are that most people prefer the mouse, though...
  7. What Additions Should Be Made To The Magic Skill?

    How do you mean there are not any mages? I though the whole point of this thread is that there are mages and they SUCK! If you are saying what everyone here already agrees on, then please don't wast keystrokes and say something constructive. Can you please elaborate on "die instantly"? Are you saying that the only possible use for magic is 1hitKo spells? You mention that there is a good spell in the game. Ummm, okay, I guess EL is now the only fantasy rpg with a single good spell. Summoning is also a separate skill, and while extremely relative to magic is not entirely relevant here. Mages should be independent of summoning. About the "torches" as you call them. Currently, there is a feature that summons a small campfire, the frame rate tester. This casts light fairly successfully, but it does not follow the invoker about, and if too many are called the game becomes buggy. The reason we need mage lights, as I shall now call them, is twofold: 1. They will increase visibility at night. 2. They will look awesome.
  8. Post your jokes like these one's ;)

    Actually, I do find it offensive (I am Presbyterian). Not that I don't believe God has a sense of humor, but I think it stops at being sacrilegious. Thank you for your consideration. Also, this topic may be redundant, because I started an identical one several days ago in this same forum. Why not merge the two, but instead stick to jokes of a less religious nature?
  9. Heya! It's the Joke thread! No posting posthumorously...or something like that... So, a blond, a redhead, and a brunette are trapped on a desert island. A djnn appears to them and says, I will grant you each one wish. The brunette sobs, I just wish I was back home with my family. ZAP! She's gone. The redhead goes next and says, I wish I was back home AND I had a billion dollars. ZAP! She's gone. (Somewhere in a Swiss bank, a billion dollars mysteriously vanishes...) The blond though, looks around helplessly and says, Well gee, I wish I had my friends back. Feromor: How do you frustrate a blond? Tutorial NPC: Such is beyond me. How is it done? Feromor: Have a brunette tell her to count the corners in a circular room! Feromor: But how do you frustrate the brunette? Tutorial NPC: This also is beyond my experience. Tell me. Feromor: Have the blond go back and say that she did it! A pirate and a sailor are conversing one crisp Autumn morning. The sailor indicates the pirates peg leg and says, So how did you come by that? The pirate smile good naturedly and replies, A shark came and bit me leg off! Arrgghh! The sailors eyes go wide and he says, Wow, then how came you by the hook? The pirate flashes a broad grin. I was fighting Redbeard's crew, and the sons of dogs cut me 'and off! Aarrgghh! Finally, the sailor points at the eye patch, asking, Well how did that happen? The pirate's grin falters and he murmurs, A bird came and pooped in me eye. argh... The sailor stands back skeptically and says, That's not nearly as exciting as the other two. The pirate nods glumly in agreement saying, It was me first day with the hook. The President of the U.S., the smartest man in the world, and a boyscout are all on an airplane. The pilot rushes into the passenger cabin and cries, The plane is going down and we have only three parachutes! The president grabs the first and yells, I have to run the country! as he leaps from the aircraft. The smartest man in the world takes the second and jumps saying, I have more right to live than you stupid low lifes! The pilot looks at the boyscout and says, Well, son, I guess you had better take that last parachute. The boyscout, though, shakes his head and says, The smartest man in the world just grabbed my backpack.
  10. Blonde Jokes, Pirate Jokes, and Boyscout Jokes!

    Darth Vadar Jokes! Darth Vadar walks up to a storm trooper and says, Do you have any chapstick? On the beach planet of Hah-Wy-E, Darth Vadar asks the lifeguard, May I borrow your sunglasses? An Imperial Guard is making his rounds when he sees Darth Vadar gazing at a small slip of paper. He walks over and says, The big guy finally letting you go, eh buddy? Darth Vadar glances up, surprised, No, he says, This is a coupon for a tanning saloon... Darth Vadar starts patting his pockets and pouches, searching for something. The Emperor looks over, concerned, What are you looking for? Darth Vadar replies, I can't find my inhaler.
  11. Blonde Jokes, Pirate Jokes, and Boyscout Jokes!

    Three men are trapped on a desert island. A djinn appears to them and says, I will grant you each one wish BUT, you must jump off that cliff *points pale blue finger at 500ft drop off*, and I will grant your wish before you hit bottom. The first man is none to bright, so he charges off the cliff edge yelling, Diamooooonnnndddsss.KERSPLAT! He lands in a huge pile of diamonds. The second man is not the brightest bulb on the block either, and he leaps into nothingness yelling, Gooooooollllddd. KERSPLAT! He lands in a huge pile of gold. The last man was, in fact, fairly intelligent, and well aware of the definition of 'kersplat', but he also knew he was gonna die anyway, unless he got rescued, which was quite unlikely, given the fact that the three men had been living there for the past decade or two. So, deciding to go out with a bang, er, kersplat, he chose a wish that he liked the sound of and was just about to jump into air, when he tripped on a rock at the edge, and fell down shouting, POOOOOoooooooooooopppppppp. Landing in an enormous pile of dung with a KERSPLUT! The man lived happily ever after in a beach house made of gold and diamonds.
  12. What Additions Should Be Made To The Magic Skill?

    Fine ideas about elemental attack spells. But what about other, less direct attack spells? A blind spell, that reduces the enemy's perception, might be nice. A slow spell, though goodness knows we walk slow enough as it is. A sleep spell, which probably wouldn't work on thing like gargoyles and ethereal creatures. Curse spells, that temporarily reduce stats, as well. I'm with Saxum, the point of this thread is to think up ideas to bring mages up to speed; we're the ones who are disadvantaged and understated right now, we need to balance ourselves, never mind about warriors and rangers. As I previously pointed out, we have a limited selection of equipment designed for mages, and absolutely no books for mages.
  13. What Additions Should Be Made To The Magic Skill?

    I shudder at the thought of using 9k for just one spell, even high level players would only use such a spell rarely, seeing as there are far better ways of using EFEs. Fair point about frying yourself when using it up close, however. Perhaps if you are in a certain range you take half damage? Magic also needs some more equipment. So far we have one set of robes and two staffs (I'm not counting all of the armor that increases mana, because none of it is very...mageish). Currently, I'm working on a possible Suggestion for more staffs, but some other items would be nice. For instance, how about some Apprentice Robes?
  14. It seems to me, that this is more than likely to be implemented in the near future. However, it will be used, not on a level by level basis, but by paying cash for the extra storage space. Many other in-game benefits operate this way, extra gold, trade bots, guild maps, you name it; all of it is payed for with real life currency. I am most skeptical that extra storage will be any different. Still, it is an intriguing idea, for I expect at the higher levels (I am only level 30 myself) more storage space will be required, necessitating this addition .
  15. What Additions Should Be Made To The Magic Skill?

    Why not be able, for a hefty fee, be able to switch which branch of magic one follows? Because one thing that alot of people have said they like about this game is that you can be whatever you want to be. Currently, the only thing that restricts how good you can be at a skill is something we call nexus. All right. Fair enough, no magician classes, I have been duly convinced of that. But if you examine the book page of the game guide you will note that there is not a single book dedicated to the direct enhancement of magic. So, how about a compromise? A new book tree is created, with knowledge to enhance attack (Sorcery, see my first post), to enhance the more defensive magic (Wizardry), amongst others? There could also be books of elemental magic as well (eg., Book of Advanced Fire Bolt, Book of Advanced Frost Strike), which would, of course, enhance the basic elemental magic unlocked by sigils.
  16. Quests

    Have you checked your quest log to make sure you started it? Can you tell exactly what stages you have gone through?
  17. the new Novac quest

    I had a similar problem with the tutorial quest. I had to harvest White Asiatic lily, but I had harvested several hundred lilies without receiving credit before I logged off in disgust. However, about a week later when I logged back on, the problem had fixed itself, whether this was due to the developers attention or not is beyond me. Perhaps if you run out of options you can wait it out.
  18. first game you ever played?

    I know! The first game I ever played was Space Invaders for PC. Except that it only had two colors (green and black) and the ship was four pixels in size... The first game I actually LIKED was Commander Keen V.
  19. playing the game from different computers

    A somewhat crude, though effective, method is to email the game files to yourself from Computer A, go to Computer B and download them, and overwrite Computer B's files with A's.
  20. What Additions Should Be Made To The Magic Skill?

    Why not be able, for a hefty fee, be able to switch which branch of magic one follows?
  21. In game, a character must be close to an animal or object in order to attack or use it. Take rabbits for example, if a character is not within a certain number of steps when attacking a rabbit, the command will not go through. What if there was a lesser limit to the range of what can be attacked/used, say line of sight? I assume that this limitation was programmed in the first place to make killing innocent forest creatures more difficult, but we can compensate for the line of sight action by programming in something like a 'retreat feature' into rabbits that will activate on a 50/50 chance. To illustrate, after clicking on a rabbit within the character's line of sight, the character will advance on the rabbit. The two will engage in combat, but the rabbit may end up running away. For creatures with higher HP, the chance to retreat may be lower, because they are more likely to survive the combat. While with rabbits the chance will be greater, since they have such low HP. This may work with NPCs, as well. If one is not within a certain range of an NPC it is impossible to communicate without moving closer. But with this improvement a character will move into the acceptable distance automatically, sparing a great deal of aggravation. Many other MMOs have this feature, and while there are things in other games which it would be unwise to emulate, this one seems to be a good idea. Thank you for sparing the time to read this. EL is a great game, keep it up!
  22. Mouse Action Range Increase

    Korrode, on 17 December 2010 - 05:40 PM, said: To answer your question, no, the target will be free to move until actual combat commences. To answer the 'auto chase' problem, how about a time limit be established? After five seconds, or maybe less, has elapsed since the first click, the character must again click the target to begin homing on it. Another solution, though less practical, is some sort of Focus stat. Where you will chase a target until you run out of Focus. I don't really like that idea, though. Either approach will satisfy me, making the process of attacking something not so automatic that it is almost a macro, but neither so tedious that it is unnecessarily frustrating.
  23. Mouse Action Range Increase

    Ok Korrode, I think I see your distinction. Whereas I would have movement and engagement included in a single click of the mouse, you recommend simply homing on the target, which may be followed by a second click to engage. Either way it would be an improvement.
  24. Mouse Action Range Increase

    Actually that is exactly what I mean. The only difference is that this would work on a line of sight basis (maybe), as well as on NPCs and other things. The character will start walking towards the target to engage regardless of distance, with the line of sight limit of course.
  25. Auction House

    I dunno, I'm wary of anything that might evolve into that nightmare Runescape calls the Grand Exchange. The GE was the RS equivalent of ebay, and it completely ruined the hierarchy of item value. Why bother hunting around in dangerous areas for rare armor when you can just go to the GE? The difficulty of obtaining items is part of the fun of the game.
×