dragon_killer
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Everything posted by dragon_killer
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Yes every 10 attack level similarly, every 2 might (4 physique or coordination) increases damage by 1 point
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It's almost right, revi. With critical to damage, damage bypasses armor but not toughness ! That's why some people get hit 100s on blue dragon and other 80-90s even though they have approximatively the same armor and defense level but not the same attributs. To make things easy every 10 def level, you receive one less damage and every 2 toughness (actually every 4 physique or vitality iirc) you receive one less damage as well. So with 78 def and 28 toughness you should get a 7+14 = 21 damage reduction. However when it comes to rat, rabbits, beaver. If I am not mistaken radu introduced a super crit to hit that some creatures/monster ? inflict very rarely with the damage being as low as 6-10. Pvping will help you understand the system much better. Pick a constant armor (like titanium) and try things out. Toughness doesn't help to reduce ranging damage though. Hope this helps.
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1) and 3) sounds good; However 2) sounds terrible for md training. Also I don't think it'll change anything to pvp / pk
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Making it not removable with stone makes sense to me for the reasons Revi mentionned above. I guess it's fine when radu removes it and is giving heads up. There are more than 1 instance type raz :P. Instances, invances, lenny, ivan could be made melee-able, not sure how much extra coding that would require though. I also think it's a great time for people to work on the global quest.
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Taking orders of gypsum (Max 10k), 13gc each. Post here since I'll most likely be afk in game and miss your pm. Please note that I might stop this at any given time or even change price.
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Bievenue Grisur, Si tu as besoin de renseignements je reste dispo sous le même pseudo. Il n'y a pas de guilde française à ma connaissance ou du moins de guilde active.
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It is probably due to the server crash, almost made it to daritha! too bad
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Takamura, windu x2 renewal 9B262847HF051694L
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done and delivered, thanks!
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Yep this is not the easiest invance for sure
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Since it seems only 2 summon creatures behaviour works - No attack! - Attack at will! Would it be possible to have some kind of toggle : #summon that switch between the 2 mode, just like #glow ? @bluap
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Since kf is capped at 130, any engineering/bombs/wards items are not working there (afaik from Burn the bombs do not work in any a/d capped area, such as DPa, etc). I felt like it was much more fun to have those wards, not saying that because I am a mage. I felt the same way even before I was a mage. It could bring a whole lot to PK contest there. In short keep the 130 cap and keep the bombs as it was intended
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Yeah everything that can be worn seems to be broddable. Not sure where I heard the pickaxe of magic was unbreakable, could be a myth.
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Thanks didn't expect the capes. While we are at it, are they unbrodable/unbreakable items
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Having a non combat zone seems to be a very good idea. I could picture a non pk zone and a pk zone just like dpa and it's surrounding, so that we can have watchers only in some part of the map. And the rest of the map could be as kf used to be.
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Diealot has a point, bring something to kf. It might bring more players, but then again while PKing can be fun. It is certainly costly, I still believe we should have an use for PKI or a new system that can't be farmed that easily (killed by magic, range, or pvp, doubt we can detect bombs or summoning kills), but I digress from the point. So yeah put something in KF that would bring players there. Could be a regular neno (no nexus stone drop), a red dragon ?? Gypsum seems to makes sense (I know aislinn and a few more would approve of this :P), as it weighs tons of emu anyway.
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Sorry to be a party pooper but high level chars, still have the edge as they have much more mana pool/hp and PERKS, they would still have an hard time even in dpa 40, where attributs are capped at 20, (well won't be as bad as a normal pk map but still). Tokens not working in pk map would make a lot of sense or add a reasonable cooldown but sounds complicated
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Not sure this is an issue to radu or most players, but if it is, changing ignore to level to max(a,d) < 51 or 26 or 21 would work; shouldn't be a big hassle to code
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Thanks that's helpful, guess I won't need to train my memory anymore ;p
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Magical interference caused the list window to close O . O
dragon_killer posted a topic in Suggestions - General, Misc.
Yeah you read the title right, can we actually removed that bug/feature, heard this was to prevent people from macroing, if anything it only makes me want to start macroing because it's annoying. Quite sure many people will agree Sometimes can't even add 6-7 items without window closing 4-5 times -
Magical interference caused the list window to close O . O
dragon_killer replied to dragon_killer's topic in Suggestions - General, Misc.
Good news! -
sounds good
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Add 1-2 more instance availability slots across the board.
dragon_killer replied to bralex's topic in Suggestions - General, Misc.
up! This is still relevant, need to add more rostos on castle -
sounds good