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Sithis

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Everything posted by Sithis

  1. It is what it is.

    well what happens if u brown-tag a guild?
  2. Bad (or neutral) days

    Not bad idea but imho i don´t think EL needs days that would make players close the game
  3. should i reset?

    Well i don´t really now what are your plans, u surely have lots of nexus, u can transfer some to summoning of course. If u want to make it more profitable , u can also do potioning too or even more intresting but more hard work make your own vials too. Resetting will set you back but with a good alchemy work (Life essences for summoning ) and since you dont enjoy fighting with approx 60k LEs u can get your OA back. If u want to reset make a plan and harvest before u type #reset. So basically its your choice About the bear stones... well you will have lots of fails at 35 ... depends how much time effort and gc u want to put in
  4. PvP instances

    In most games PvP gives something back, i mean like that u go in arenas fight each other + monsters , and after leaving u earn something, like gc, energy, reputation or whatever u want to call it, or win the palace or earn a buff for sometime. In addition PK fights in most maps happens because there are many players and that is a critical factor imho, u can fight people u have no clue about em. In EL its different , players are few, we know each other (how weak or strong we are) and PvP will give ... nada. Ok lets say that i am bored and do 1 or 2 rounds of pvp per week, that is the same times i go to KF, why should i continue doing it? But since we have to chose i would like to see Korrode´s idea since " random " sound better to me.
  5. Instance for Mixers

    I did nova, still you can not see what i am talking about because you think its such a great idea, i dont think that more than 10-20 players have the time to invest or the skills to finish one.
  6. Instance for Mixers

    I fully understand that having a big project is nice. I dont see how in an instance it would work. Most mixers rarely work under pressure (usually most of them make some kind of alchemy or whatever shop, that cant keep up working on it). There are some practical problems as i see it: 1. Would the instance be so hard, considering time, like 4-5h to finish one, so people will be bored ... (always considering average playing time and not 24/7 players) also rl issues 2. Would it be hard, considering cost of items, like make ie a CoL or whatever , but u have to bring ELEs, EFEs, bindings, saving stones etc , so probably noone would do it cause of high cost 3. Will it have monsters guarding the resources and players will try to lure em (or defend), in the case they can not bring items in, will they leave instance when they die unarmed or loose rosto and stay ? or in case they bring items how there can be an inventory whipe after leaving the instance? I am not against the idea but i dont see how it would work
  7. Instance for Mixers

    Imho the risk is too small to have a big reward at the end, so eventually people will not do it just my 2 cents
  8. PVP instances

    Well some of mine thoughts. 1. About teaming for pvp , maybe the players that want to be at the same team buy an item from this npc(the other team buys another item - maybe 2 kind of tokens would work. ) , and keep it until the end of the instance, if they die without a rosto will lose this item and leave pvp arena or otherwise they keep the item and continue fight. When there will be a winning pvp team, the players that have not died (and left arena) they give the item to the npc and get the reward. 2. Well the exp/gc thing as reward is good but it will be boring after a while to continue doing it, especially if strong group of players get teamed up for every pvp fight. So what are you looking for is for people not to get bored after trying it for some time, you need a long term goal for players. Well as i see it, there should be a achievement after some pvping, maybe when u reach the number of 1k fights u get a nice big reward and then u can continue to silver and golden achievement ranking with nicer rewards
  9. Neno stones

    I play the game depending on my mood, if it is special day and i am bored i will do whatever i do as usual. No need to run like crazy whenever it´s a special day or not. No need to change something good for many players in game just because you are bored.
  10. Custom Clothing

    I used to use them, now i don't , it's bad for pk not to know what cape the other is using
  11. Exp Bonuses

    Honestly just because there are 24/7 players and might get frustrated just because there are some exp boosts (that they can use too) , is not a reason to delete this idea. I play the game 4 years, i wouldn't mind to see new players that get fast up (8-9 months) to 110s-120s or if they play more even higher. EL needs players and exp boost might keep them in game. I think that the majority of players leaving the game is that after a point they might not have the courage to level more and even if they do, after 1-2 levels they will continue to get pwned anyway. So spending a few $$ to buy a boost, i think that it would help more the game than harm it
  12. PvP instances

    Nice idea kor but it would work if EL had more players.
  13. Exp Bonuses

    I have played games that give a "item" that helps u gain more exp for a time of 1-2 hours. Its not bad especially if u dont play for a certain time the game due to real life issues or u just want to increase your exp gain, and there were also players that wanted to grind more so they didnt have any problem and they didnt use the item. Having lets say a "defence boost item of 20%" for an hour that u can buy like 20 for 5$ isnt really an issue i think, many players can buy it and have a good money return in exp, same for ppl that will buy them for gc. Also if this "boost" will expand in all skills, it will solve the problem of many all arounders with gods. I think its a good idea
  14. Advice on build

    Well u have a nice built so far and a "long way" training at ogres. The pps u have u might consider putting them in instnct for more dodging and ditch the attack god and get defence, u will have plenty of time later on to level your attack, defence god atm gives more exp (and will give u more OAs. Btw which are the standard perks?
  15. Lvling in manu

    just burn helms at schools day, cheaper and faster leveling than ever
  16. Best way to level eng

    Hello all Since i have artificial 6 for my manu , i have decided to start engineering , my current level is 23 and before spending 200k to buy books i would like to know which u consider the best items to make from low levels such as mine to higher. So which is the best item to make, take under consideration cost/exp?
  17. My astro

    I am not a 24/7 player so most of the times , i came from work at the same hour, i have seen that my astrology does not change often for a period of days, so either i have to do with a period of negative astro or with a period of days with positive astro. There u might say hey this is astrology and if u do not like how it affects you, you can put skeptik perk. You might be right . Sp here is my suggestion, I would like to see an items preferably around 2kgc that can turn your astrology from negative to positive (even the opposite), you might have an enriched essence + some indicator from i.e. a/d and if u mix em u can get 4-5 astrology changing stones example 1 EFE + 5 a/d indicators = 5 a/d astrology turns or 1 EME + 5 degrade/harvest = 5 degrade/harvest astro turns This item might be make-able from engineering skill This astro effect turn might have a value of 2-3 hours positive 1. ppl use more enriched essence 2. more usefull engineering items 3. ppl will change from skeptik to astrology 4. astrology CAN have an adcantage towards skeptik , iirc radu has said that ppl that use astro will not regret it 5. if ppl will say that some might abuse this, well they might, but its not cheap PS: i havent checked if anyone else has suggested the same, and if "yes" , i am sorry flame away ^^
  18. Mixing-harvesting-hauling shop

    2.5k silver ore too please
  19. YUMI Harvesting Service

    gratz nano \o/
  20. teacher's dilemma

    The question is why u ask for "advice" after the incident. no matter if u feel guilty or not ( imho u should not) , u have to continue the same method at least for this year, otherwise people will say u discriminate
  21. Achievement bug

    not much to say sreenshot tells it all
  22. Different break formula

    You only broke used titanium shield, red dragon armor and col got degraded, it seems normal with your toughness and reaction- imho always
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