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Sithis

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Everything posted by Sithis

  1. summoning in combat

    first of all i like the idea but ... - Lets take the hypothesis u are at combat and u feel like summoning Well if u consider yourself and true combat summoner u will need to have the conjurer perk just because mana demand of most monsters is extremely high (w/o the perk) and having in mind also that since u are in combat u are going to need nmt cape on. (or the way around nmt perk conjurer cloak) 1) at pk Well u have the choise of starting spamming opponent with rats and break his balls and 2 u can summon acw and pwn him np. 2) invasion u can be multied by monsters u cant handle. and start summoning something strong enough hoping that your summons will kill em all before your mana runs out - What happens now 1) at pk u go invis summon acw and pwn "at least 95% of EL players. (and btw there is no pk going, even with most events u got the rule "no summons") 2) at invasion prolly not advisable to summon because of the cost and most monster casting smite summoned. Even if u feel like it, Dis --> go invis --> summon ---> continue playing with your summons Anyway if u feel like summoning something strong while u are on combat there are many stones u can use. And IMHO i believe there are many problems (summoning formulas, or numbers of monsters summoned)about summoning in combat that have to be solved before moving to this subject
  2. I am not opposing the idea, i think it might be fun and why not. The only thing i dont understand is the perk issue, since there are 2 strong perks for mixers 1) big belly and 2 ) CoS, that have covered most part of food and astro.
  3. The Lottery

    maybe more blue messages would help
  4. how about invansion per level or combat level or just say what monsters we want to radu? Sometimes loosing a brick (or avoiding to lose a brick) at a strong invasion its a nice lesson to see how far u can go or what can your pixel-char do.
  5. PK/combat summoner

    pk summoner is all about going and summoning fast and invis, harder mobs and better sums are better than casting heal summoned (as known summoned acw cant see invis ppl as normal) , assuming that u summon acw ofc because anything else is crap anyway. Afterwards ppl go invis and cast smite so if u really want to start a heal/smite war its useless. Thats what my experience has shown to me past year
  6. do u honestly think that this is a suggestion that you would bother implement to a game?
  7. PK/combat summoner

    why reasoning or will ? I would say p/c/i/v for stronger mobs and double summons
  8. Perk Removal Stones

    probably only shop
  9. Champions of EL!

    I understand that EL needs something of a pk contest daily or weekly and you re idea is fine, but i have to disagree with the reward thingy.
  10. NH and newhope

    NH plays the game as we all should have, instead of becoming a society a poor anti-PK harvesters
  11. who has the highest number pick points?

    174 (clean not counting perks)
  12. More Gypsum Locations

    gypsum is fine where it is , c1 would make things too easy
  13. Sandy

    be safe
  14. stay_puff

    #ignore?
  15. Help spread the word

    i talk with some greek old players they might rejoin
  16. Making gold undropable

    sounds good
  17. Need new daily for alchemy

    There is not such thing as mixer and fighters, Just some people prefer mixing as it is, Most highly a/d fighters are high mixers as well, EL is classless gam. As for the idea i don't have any problem, more daily quests is fine by me
  18. Two reasons 1. There are nexus transfer stones and someone can level a certain skill until he gets the level that he wants so he can transfer the nexus from somewhere else 2. Pure all around levelling Also about the original post, i think it is a nice idea, but it is a question of built, most people prefer r/v built than putting some pp's at reasoning/will so they have more Action Points. So if you want to write books you have to make some sacrifices (like your built) idk if its worth it, but maybe it is for the better since market would not be over-flooded with exp books
  19. Picks! reloaded

    - Day (in CET) where i break the 1000 pickaxe 18th April 2012 - Total number of stones 179 - Total number harveasted items 7,845,000 - Item i have harveasted less dvarvium ore - Item i have harveasted more sulphur
  20. Global Quest FAQ

    hehe this should be posted on quotes of the week
  21. Global Quest FAQ

    Excellent, your 9 Ice Dragon Scale will greatly help, thank you!
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